I figured it becomes guessing game for the opponent on his wakeup since sobat deals with lows and ex mgu deals with high attacks, but maybe ex mgu is so slow that you can just safely do lights against it?

I’m not particularly good at SF4 but DeeJay used to be a big problem for me as a Ryu player when I started this game.
When I realized that his anti projectile kicks are easily stuffed with about every normal I have, his projectile is very slow and that I can go ham with meaties on his wake-up and that he doesn’t have any overhead mixups, I started play the matchup much more defensive and patient and often wreck DeeJays that are a lot better Street Fighter players than me just solely on the fact that his toolset is very limited.

I’d put him in the most trashcan tier on every level of play except the lowest where people just learn to play the game.

jabs basically beat both of those options, which was why he was so terrible before 1.04. people could just cr.jab OS sweep dj for free on his wakeup. literally nothing would beat it. now that ex upkicks hits crouchers, he demands at least a little respect.

Lol Trashcan Tier? You sure you played good Deejays? Ryu was always one of the more fun matchups for me as a Deejay player. I think it’s pretty even with an edge to Ryu…but It’s a match up that Deejay actually commands a little footsie respect in…not many of his matchups allow that. A lot of Deejay’s do hang themselves in this matchup though.

Pretty sure he’s not trash tier. He’s actually one of my most hated match ups for Yang. It’s listed as 6-4 Yang but I have a hard time seeing why. Maybe some small adjustments to my game would make drastical improvements.

Maybe I respect his knee too much? It gives him free pressure vs me while I have to work my ass off to get in and will get up kick or normals aa’d, a2a’d or hit by a fireball if I don’t jump at a perfect time and distance.

Because he is black. SRK is really racist.

He is really good character to play a reactionary game online. So many people fall apart if you simply do nothing and let them hang themself. Biggest reason why so many online monsters think he is great because all of their patterns that normaly work is stopped.

Great normals, good back dash, upper invincible move …etc. I …I can’t.

How you havin’ trouble as Yang, just stand outside slide/sobat range and neutral jump all day. Eventually the DJ player will slit his wrists and you’ll never have to play him again.

Eh, that would net you a guaranteed loss against a decent Dee Jay. He’ll just make sure you’re positioned so that your dive kick does not net you frame advantage. If you dive kick he’ll get to pressure you or anti-air you; if you just neutral jump he’ll throw out a projectile when you land.

The reactionary options are all in Yang’s court in that position. It’s not hard to land a dive kick from that position at a frame advantage. If he tries to toss a fireball you can dive kick over top (if he throws it while you’re airborne) or you can jump (if he throws it once you’re grounded). There are no safe options for DJ to commit to at that range except to wait and see what Yang does.

Why don’t you try playing DJ for a bit? You’ll be able to answer the question you asked yourself.

Actually, I tried using my main, Gen, against him, and surprisingly enough I find Gen to be the best to use against Dee Jay (out of Gen, Blanka, Bison and Yang).

If I go back to playing Yang I will try out what you’re saying, man, but I actually had better results when I did NOT neutral jump a lot with Yang.

Gen’s different jump arcs are great for dealing with Dee Jay’s zoning, in my opinion. I also found out that Dee Jay’s kicks are less safe than I thought; EX can be punishes quite easily by Gen.

Dee Jay isn’t trash anymore

A lot of his flaws can be avoided by playing the match up correctly and avoiding the bad scenarios

Pros
[list]
[] Good Projectile
[
] Solid zoning options
[] Good forward walk speed
[
] lk sobat crushes lows
[] good reversal
[
] Good damage on punishes w/ meter
[] quick light attacks w/ frame advantage
[
] 5f sweep, generally safe
[] Good Neutral Jump buttons
[
] Best Special Move AA in the game
[] Free Ultra with 2 bars
[
] Free Ultra 2 with 1 bar
[] Can’t be meatied for free
[
] Doesn’t have many 7-3s left. Maybe just some hard 6-4s still
[] Builds meter quickly
[
] Solid crossup
[/list]

Cons
[list]
[] Bad Heavy buttons
[
] Floaty jump
[] Bad Jump attacks
[
] knee easily anti aired in neutral
[] No fast far reaching normals
[
] Requires good spacing
[] Low damage in footsies
[
] No strong set up off either ultra
[] Worst throw range in the game
[
] Worst throw damage in the game
[] Up kicks doesn’t beat cross ups as well
[
] 4f jab
[] Has trouble chasing characters
[
] Has trouble getting away from characters
[] AAs require strong knowledge of the game.
[
] No reversal that you can FADC
[] Average/Below average backdash
[
] Forward dash has bad range
[] Bad Focus attack
[
] Some special moves whiff after earlier hits connect (see mgu on most female characters and one hit HK sobat)
[*] EX Air Slasher and EX sobat are both slower than they normal versions
[/list]

Free ultra with two bars?

Guessing MK sobat level 2 focus crumple Dash ultra 1/2

Other things

  • Low stun on his Heavy buttons (and some medium)
  • Low stun on his throw
  • EX fireball is tied for the worst “just throw it out” fireball in the game
  • U1 is just really mediocre compared to other similar ultras (Chun has better range and startup, Balrog gives better juggle, Honda gives animation on first hit). Dont even get me started on decapre and cammy.
  • Same as above, just with his super.

I have to disagree with two things tho:
*Forward dash has bad range
The range is ok, its just slow. If ryu is the average, deejay is above average in distance.

*Up kicks doesn’t beat cross ups as well
Always works out for me. Its certainly better than Flashkick, Balrog headbutt and decapre stinger from my experience.

Yeah I just realized as I was coming to revisit this page that he meant the crumple for Dash U2. Will U1 scoop?

You gotta dash U1 right after the focus hits otherwise you will only get three hits.

Deejay isn’t trash, but being up to “functional” when you aren’t used to it makes you think things are much better than they are(i’ve been playing deejay a bit again since the patch).

Also he can still be meatied for free in some contexts if he doesn’t have super/u2 stocked, because some moves can low profile ex upkicks still, but they usually need to be spaced. This gives you an okay chance to backdash, but depending on the move you used for the meaty you can sometimes still punish the backdash. His wakeup def isn’t trash anymore though no, and actually requires a lot of knowledge to lock it down. I play characters who are unusually good vs. his wakeup though generally.

Agree with a lot of stuff listed about him here. Seems meaty lows are spacing dependent and only works with some characters (those with decent low-profile pokes). I get the impression that he’s an online beast, really; doesn’t necessarily mean he’s good against knowledgeable and highly skilled opponents; though even in high level play people do get away with unsafe stuff and gimmicks surprisingly often, hehe.

Maybe his backdash isn’t good, by the way; it’s probably just that backdashes in general are just stupid good in this game. I got the impression that his backdash was short but quick.

Anyway, like I said, it seems my main Gen was actually my way around him. Did NOT expect that (Gen struggles against Guile, and in my opinion, Chun-Li, so I expected the same for Dee Jay).

Gen loses to Deejay, now more than ever, not by a large margin but the matchup is definitely in Deejays favor