Why is 8 button the standard?

That is a really nice stick, I totally forgot about the L1/L2 buttons on a seperate area.  RadicalDreamer even referenced it earlier too, my bad haha (shows how good my memory is xD)

I would rather have them and not need them then need them and not have them.But I will say those 6 button sticks do look pretty cool.

Other than me needing the the last 8 buttons for MK, I don’t see any purpose why we do need the 8 button lay-out.

<blockquote class=“UserQuote”>
<div class=“QuoteAuthor”><a href="/profile/64093/geni">geni</a> wrote: <a href="/discussion/comment/8006725#Comment_8006725" class=“QuoteLink”><span class=“ArrowLink”>»</span></a></div>
<div class=“QuoteText”>only reason why I keep 8 button layout is because I like using my TE stick when I play MK9 and you need all 8 buttons to play that game</div>
</blockquote>
Since when? The game can be played with 5 buttons and the official MK arcade stick reflects this.<br>

This may be slightly off topic, but since geni and now you, DonkeyBlonkey have mentioned needing 8 buttons for Mortal Kombat 9, may I ask what for?  I’m just very curious since I’ve never heard of any fighting game that required 8, and I thought MK9 only required 6 at the most?

I think they assume the macros are their own inputs when they’re not.

That being said I’ve never played MK9 so I can’t be sure of that. Most games come with macros assigned though, since if you’re playing with a pad some combinations are near impossible to do at will.

A cursory glance leads me to believe MK9 is in fact a four button game.

MK is generally either a 5 or 6 button game. i think it was MK3 that the run button was introduced giving the game a 6th button.<div><br></div><div>As for turbo, I think its in sticks to justify some of the selling price of joysticks.  Its a cheap thing to implement while making the user think that they are getting something of extra value</div>

8 button Vewlix layout works for people who like the straight 6 American style or for those who finds the stick and jab/short too close to each other.  Otherwise, there is truly no need for 8 buttons other than the same excuse as why turbo comes with a stick.  I also don’t see a problem with 8 button layouts aside from cosmetic appeal, don’t like it, go to button config and give the last two buttons no function.<br><br>Sticks for this generations’ consoles that come with 6 buttons on the face with accessible last two buttons placed somewhere else:<br>Hori Fighting Stick EX2, Hori Fighting Stick VX/V3, EXAR KOFXII/Sanwa Edition/USB PSB Arcade Stick & Sega Virtua Stick High Grade<br><br>Fortunately I just finished with my TE stick to my own personal preferences, <a href=“http://img.photobucket.com/albums/v105/syn13/IMG_1335.jpg?t=1361525159”>6 button Noir layout, no turbo and detectable cord</a>.  I have my Sega VSHG as backup~ <br>

It occurred to me now that “orthodox” Arcade KoF players might want to use the top four buttons only, so a six-button layout with two lines of three buttons each wouldn’t work for them. :P<br>

why not… 12 buttons?<br><br>http://i.imgur.com/3zWFK.jpg<br>

If the extra buttons get in the way, aren’t button caps ~$2 each? 

If 6 buttons not enough…take your drill.

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/2514/ShinMagus">ShinMagus</a> said:</div>
<div class=“QuoteText”>It occurred to me now that “orthodox” Arcade KoF players might want to use the top four buttons only, so a six-button layout with two lines of three buttons each wouldn’t work for them. :P<br></div>
</blockquote>

Some, if not most Neo Geo cabinets used a layout like this -<br><br>BCD<br>A<br><br><br><br>

ABC<div>D</div><div><br></div><div>works a lot better than that.  A lot of people put the pointer finger on A and the thumb on D, because you have to seriously twist your wrist to put your pointer finger on the bottom-left button.  So, put the least used button, D, under the thumb, which usually isn’t as responsive as your fingers.</div><div><br></div><div>That being said, I prefer ABCD all on the bottom row.  There other games besides NEO GEO that work well with four buttons like that too, like BlazBlue.</div>

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/18210/R-CADE%20Gaming">R-CADE Gaming</a> said:</div>
<div class=“QuoteText”>ABC<div>D</div><div><br></div></div>
</blockquote>

That’s the layout I use for the Real Bout Fatal Fury games.<br><br>For Samurai Shodown and Last Blade I like the AES style ABCD layout.<br>

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/2514/ShinMagus">ShinMagus</a> said:</div>
<div class=“QuoteText”>It occurred to me now that “orthodox” Arcade KoF players might want to use the top four buttons only, so a six-button layout with two lines of three buttons each wouldn’t work for them. :P<br></div>
</blockquote>

<img src=“http://srktt.com/photos/vshgfour.jpg”><br>

Oh. :o<br>It seems I had the wrong idea then. :P<br>

Also, I should say that turbo doesn’t bother me either way. If you don’t want to use it, it won’t get in the way. I can’t say the same for that last set of buttons. Honestly, I’d love a four button stick just for Persona 4, but I can understand why companies wouldn’t bother with a four button stick, as it’s usefulness would be pretty limited. Plenty of games use only four buttons, but few are aligned as

A C
B D

like P4U. As Kyle shows above though, six buttons sticks can magically accomodate practically any layout, except of course for macros, which technically aren’t a part of the game and are never required.