If I was going to play a SF game without meter, I would pick HF hands down ( I was never a person who liked Super Meters in the SFII series). However, SSF2’s biggest problem was definetly the speed change. I remember it back then, when it first came out, alot of people where hyped up for it, yes…MKII did in fact take alot of the fame at that time, we had 3 MK II cabinets, that shit was jammed packed when it first was available to play.
SSFII, we only had one single cabinet, which had alot of people as well, but nothing like what the MKII following had. I wasn’t the first to play it, however waiting for my turn, and hoping that they didn’t nerf Ryu to shit (which I’m glad they didn’t, he’s still solid in that game thank goodness), as soon as I saw the gameplay, many of us where like “WTF?!”
Why? The speed, simply because most of us have been playing HF for so long now, and have grown accustomed to it, then where sitting going back to CE speed, it just felt so awkward.
I remember picking Ryu, and I was trying to land cross ups…and completely whiffing, simply because it was so damn slow…yes, it was due to me being used to HF speed, so it took a few matches to get used to it. Alot of us got turned off by the fact that it went from fast gameplay to slow again.
If it had kept the HF speed, I believe SSFII would have gained a stronger following then it had. At least where I was at, the speed put alot of peeps on hold, not to mention, that most of us still preferred HF over it.
However, to me, the two biggest factors that I saw was, SSFII was a slower paced game from the faster paced and heavily loved HF, and also the release of MK II, which was another big factor that took alot of glamor away from SSF2.