Why doesn't anyone ever play Super Street Fighter II: The New Challengers?

If I was going to play a SF game without meter, I would pick HF hands down ( I was never a person who liked Super Meters in the SFII series). However, SSF2’s biggest problem was definetly the speed change. I remember it back then, when it first came out, alot of people where hyped up for it, yes…MKII did in fact take alot of the fame at that time, we had 3 MK II cabinets, that shit was jammed packed when it first was available to play.

SSFII, we only had one single cabinet, which had alot of people as well, but nothing like what the MKII following had. I wasn’t the first to play it, however waiting for my turn, and hoping that they didn’t nerf Ryu to shit (which I’m glad they didn’t, he’s still solid in that game thank goodness), as soon as I saw the gameplay, many of us where like “WTF?!”

Why? The speed, simply because most of us have been playing HF for so long now, and have grown accustomed to it, then where sitting going back to CE speed, it just felt so awkward.

I remember picking Ryu, and I was trying to land cross ups…and completely whiffing, simply because it was so damn slow…yes, it was due to me being used to HF speed, so it took a few matches to get used to it. Alot of us got turned off by the fact that it went from fast gameplay to slow again.

If it had kept the HF speed, I believe SSFII would have gained a stronger following then it had. At least where I was at, the speed put alot of peeps on hold, not to mention, that most of us still preferred HF over it.

However, to me, the two biggest factors that I saw was, SSFII was a slower paced game from the faster paced and heavily loved HF, and also the release of MK II, which was another big factor that took alot of glamor away from SSF2.

Besides the speed, the toned down impact sounds, modified moves and reduced dizzying ability made the game feel really fluffy when coming straight from HF (Did I also hear mention of certain reversal/cancelling situations not working in SSF2?)Also alot of people just didn’t like the new version of thier beloved CPS1 character and so just never discovered all the new cool stuff the game had to offer. In my arcade everyone just basicaly boycotted SSF2 and kept playing HF.
This was all compounded because the failure of SSF2 (in acrade and on home cartridge) had wider implications, arcade operators became very reluctant to buy new fighting games, and ST was never released for 16bit consoles…

I always thought it was a real shame they didnt include the old HF characters in the same way that you can select the SSF2 charas in ST. This would have kept all the HF fans happy, while adding all the improvements & modifications. Whatsmore, the SSF2 & HF characters matchup really nicely… SSF2+HF characters ‘only’ in AE. is actualy my fave mode of SF2 play now, even moreso than standalone HF. (this is also nice to single out because HF and SSF2 characters just cant cut it against the CE & ST top tier so seldom get picked).

Btw, did anyone here ever get to play on one of those ‘tounament edition’ SSF2 8 playermachines? I always thought they looked cool.

Crayfish.

I played it to death on Snes. You could set a decent speed on that version and the Genesis version could be set even faster.

I still don’t think there was anything wrong with the game per se. Plus, like Crayfish said, they had those linked cabinets for tourney mode.

…it’s slow and it sucks.

end.

Heh, you just knew (sabre) I would post on this thread :stuck_out_tongue: I can’t believe Crayfish is the only one who realized that you could just simply play SSF2 via AE on speed 2 or 3 (albeit he also plays with the HF chars on that game as well). I always chuckle when a thread like this comes up and all these “closet” SSF2 fans suddenly surface (not you Sabre, you’ve always known the truth!). If some of you really thought SSF2 was that great, why is it I never saw anyone EVER endorse the idea of SSF2 on AE run tourney for Evo? Oh that’s right, SSF2 is only a good game when Jeff Schaeffer has to come out and say it is a good game (that was hilarious). In a lot of ways, SSF2 if played on AE is the best SF2 game. Most OGs on this site are divided between HF and ST. The ST heads don’t care too much for HF because of the dizzy system & damage whereas HF fans never really felt supers, techs, and juggles. Seems like finding a compromise between the 2 makes sense, right?

That’s where SSF2 on AE would come into play. The best of both worlds. No supers or techs to keep the SF2 purists happy, and dizzy properties altered to please the ST crowd. I could keep going on & on, but I would continue to make too much sense. So, with that being said, I will just sit back and let these points miss the masses on this site and wait for another of these threads to pop up again in a year.

Oh yea, to answer the original questions posed by the OP, most didn’t play it (arcade wise) because of the speed->of course Snes/Genesis & AE fixed that problem.

I played The New Challengers just to get Cammy and the gang, but then Turbo came out…

I have a positive opinion on Super.

This is the SF2 where the 4 bosses finally got more normal moves insted of recycling all of their jumping attacks to be the same.
Balrog got his c.kicks improved, j.kicks different than j.punches, shoulder butt
Vega got j.punches, s.kicks and revamped s.punches making him a more lethal poker.
Sagat got j.punches, xx HK, lower better looking Tiger Knee.
Bison got his normal all around improved.

Things seemed more polished in Super ovreall, better collisions for Honda’s head butt, no re-dizzy BS, the old cast got allot closer together in ballance too.

New Characters were interesting, but not competitive enough against the Old cast.

The biggest gripe most people have is the return to Normal speed that is now today classified as Slow

Super Turbo is my favorite FYI. E.Honda, Balrog, Vega player

I rank my SF2 games from newest to old
1- ST (my favorite characters are at their best in this version)
2- Super (a better balanced and polished game than the CPS1s)
3- HF (love the new moves added, I hate the tiers in this one)
4- CE (hey got bosses, but they are so not polished, Ken and Ryu are now different)
5- WW (started here, but it went a long way from WW to ST)

1 Like

SSFT is harmless fun. Really. The speed isn’t that big of a deal.

On an added note, I always thought the throws did a little bit too much damage in SSF II. :confused:

And even back then, I felt SF II Turbo was better on the SNES than SSF II.

at least SSF2 is getting more love than World Warriors on the poll. if it wasn’t I was about to cry blasphemy.

Well, that’s because despite all of SSF II’s flaws, at least it doesn’t have THAT many glitches like WW did. Nostalgia only goes so far… :wonder: