I thought this said “why n64 lacked big ol titties”
Oh well.
All I remember is Fighter’s Destiny with the ninja named Ninja. I love ninjas…but I will not play a ninja named ninja.
I thought this said “why n64 lacked big ol titties”
Oh well.
All I remember is Fighter’s Destiny with the ninja named Ninja. I love ninjas…but I will not play a ninja named ninja.
it wasn’t that good of a port, but worth playing
Well on the subject of specs…
N64 cartridges were also crazy expensive to make Vs CD-Roms. 3rd party publishers were taking a risky leap of faith that there stuff would sell, otherwise they’d lose big if it didn’t.
Or they could just develop for the Sega Saturn & PSOne instead with their disc based games, and probably still come out ahead even if it didn’t sell that great.
Their carts also couldn’t hold very much, only about 150MBs or so Vs a CD-Rom’s 700MBs. Making it extremely difficult to cram titles like Resident Evil 2 onto such a small medium(Capcom did it but just barely, and had to use many programming tricks).
Funny thing about KI gold is that they kept saying at the time that the KI arcade was built (in essence) around a N64 machine.
It was obviously bullcrap, and looking back at it I wonder where those rumors started (we all thought it was Nintendo saying it at the time)
that title was scary as a kid.
maybe there were no fighters on it because the control pad’s only good point was the analog stick.
Flying Dragon n64 was godlike.
Its just interesting that the situation didn’t really get much better with the later systems either. Gamecube and Wii also had just… terrible fighting game libraries.
The N64 carts could hold way more than 150Mb, it just cost a lot more to get past that. It’s interesting you’d say that for RE2, as it actually had more stuff than the PSX version and had a higher resolution to boot. (the cost: one hell of a development budget, less profits because they had to pay for (iirc) 512Mb carts, and required the user to purchase the Expansion Pack.)
edit: according to wikipedia, it was typical to go with 4MB and max out at 64MB. the more you know iguess but this doesn’t have to do with the fightan so nevermind
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Anytime developers attempted to do 2D on the N64, the graphics looked grainy and fuzzy. Only 2D game I can think of that didn’t look low-res was Bust-A-Move '99.
Now I want to play KI all of a sudden. XBLA and PSN is lost without you, KI.
Nintendo also shot itself in the foot with those consoles. The Wii being so drastically underpowered. 3rd party publishers in many cases just didn’t want to bother dumbing down their game to such a large degree so the Wii could handle it.
Getting a game like skyrim to run on the Wii for example, basically last-gen hardware. Probably would be a programming nightmare.
MK trilogy was n64, i think it come down to the controller.
Yo, it had Flying Dragon, that game was GATLIKE
Oh totally, I thought that game was so bad back in the college times, but it had that certain something and I’ve been kind of jonsin’ lately.
I can hear the echo now…*ULTRAAA COMBOOO-BO-BO-bo-bo–…!
I can never find it when this comes up, but there’s some legitimately awesome footage from some central/south american KI tournament floating about out there, makes the game look so damn good (It’s a jago/cinder match).
I remember when people was requesting for capcom games on the console and capcom didn’t care about it (Tetris trololol).
War Gods and KI gold on N64 were the only ones that i’ve played (although they were not good), the N64 version of MKT wasn’t good imo, the control was also a pain.
PD: <3 Mischief Makers
It’s merits as a “fighter” may be questionable, but the AKI Wrestlers were outstanding and paved the way for two really enjoyable fighting games (then a really terrible fighting game).