So in other words, no indie should ever consider making a fighter because they can’t ever hope to afford to fill it with 20 gazillion characters. Gotcha.
No one is saying buy it out of pity so let’s just drop that for good.
He said who cares to d3v’s post that more or less said you expected too much out of a $15 game that cost $2mil to produce. Like, it’s okay to have unrealistic expectations because I’m the consumer?
Thanks for that. It’s been while since someone said I wrote one of the dumbest sentences. On my end, it’s been a while since someone completely misunderstood the point.
Here’s the point. As a consumer, it’s my job to care about the end result. It’s my job to care about the product. Nothing more, nothing less. Now, of course, it is easy for you to point fingers and pretend that you are aware of the money and resources needed to bring something to market, but your knowledge is very limited. Just like mine.
Sure, I know the time and effort that goes into a videogame because I’m here at a videogame forum. I know what goes into my computer and my speakers and my tv and my game console because that’s the kind of thing I research. But that’s not the norm. Most of the things I buy, I buy without any thought to cost and design.
I don’t care about how much money went into making that last G.I. Joe movie because the amount of money spent has nothing to do with my ability to enjoy it. Likewise, I don’t care how much work went into creating my mug that I drink coffee from every morning. Nor do I care about the R&D that led to the creation of the coffee maker that made the coffee. I also don’t care about how Staples creates its wonderfully adequate copy paper that I use. And I don’t much care about the effort that it takes to create the superb color reproduction found in the pages of my Hellboy Library Editions.
All I care about is that the products mentioned live up to my expectations. Consumers have certain expectations about quality that don’t require them to consider the time and effort going into a product. In regards to your examples, consumers expect that their shoe laces won’t fall apart, that their phones won’t explode, that their cars don’t fail quality assurance tests, and that their foremen aren’t drunk. If for some reason, final products don’t live up to a consumer’s expectations, the consumer will simply not buy said product (assuming they heard about how bad the brand is), or the consumer will return the product when it breaks. Consumer ignorance is not as horrible as you make it sound and it certainly won’t lead to the doomsday scenario you laid out. Consumers will always care about quality. Knowing why the quality is there is not a prerequisite.
Mr. X brought up the FDA, FCC, and BBB as examples of organizations that are put in place because consumers want to know that they are buying quality. That’s almost the exact opposite of why those organizations exist. They are there to protect the consumer because they know the consumer is, more often than not, incredibly ignorant of what they are buying. They protect the consumer’s ignorance because they know it would be ridiculous to expect the average consumer to heavily research the practices of every company whose product they buy. Again, remember that the amount of research you put into large purchases or hobby purchases is an anomaly.
Bringing this back to Skullgirls, the only reason anyone is even talking about things like budget are because the dev released info about how much money it takes to make their game and add characters. If they hadn’t done that, all of this consumer ignorance talk would be far less prevalent and we’d all be talking about what actually matters. Which is (drumroll, please… as per my earlier point), the quality of the final product. It’s not great.
I personally like the game but the community here died and I stopped playing since the only way to practice was to travel about 2 hours. I was also turned down from playing because of the constant Double assist pre patch. I wanted to wait for the patch before I come back to playing but it took a long time and I lost interest.
Wow, a lot of really angsty shit going down right now, it’s DmC all over again. The age old phrase of ‘vote with your wallet’ gets put in place and then you’re vilified because you didn’t praise an indie developer like they’re Jesus himself. Guess what? Regardless of your stupid indie cred, or hipster logic or whatever other flag you want to fly, if the end product isn’t appealing: PEOPLE WON’T FUCKING BUY IT.
Did you have to carry water to a fucking well, harness the energy of a potato to power your dim lamp to hand draw every frame for your character? Cool, that’s your business. Did the end result reflect the development? I ain’t gonna fuckin’ buy it, plain and simple. Anybody getting butthurt that (god forbid) somebody doesn’t buy the game because they don’t like it? Take a step back, yeesh.
I bought it and I’m not mad about buying it, but people acting like not buying Skullgirls or other (in their opinion) shitty indie titles is going to make the scene crash is silly. As for the subject at hand, it’s already been touched on and discussed to the full extent that it really can, honestly. Skullgirls, aside from a few mechanics, has nothing to offer to MvC2 fans. The subject would be more productive if you just changed it to ‘Why are people not playing this game?’ as there is certainly a lot more stuff to discuss in regards to that.
I think there’s a difference between 20 gazillion and less characters than ST and BBCT. People just want a character they really like, and guess what, with a tiny roster, there’s a reasonable chance someone won’t find a character they really like. And then they’ll just go play a game with a character they do really like.
I think what would have been a better topic would be ‘Why aren’t more fighting-game fans playing SkullGirls?’ That way, we could have gotten opinions from more than just crazy Mahvel players.
I can quickly answer why Mahvel players do not play SkullGirls:
-It doesn’t have a buttload of characters to choose from, even though they will eventually only pick between 9-12 of them since the rest do everything worse.
-Still on the topic of characters, SG has done it’s best to provide characters who are unique, while Mahvel has many a character who is a clone of another who’s just a clone of another who happens to be the clone of yet another, but is just overall worse. Not to mention we’ve seen a good share of all these characters before, whether in just gameplay or the actual character themselves.
-There is the IPS which prevents infinites, so no one will get hyped by watching someone do broken shite that really isn’t that fun to watch anyway.
-The characters are original in SG, but Mahvel has tons of nostalgia and hype behind having Capcom legends and comic book characters. Same reason I feel the new version of Fighting is Magic will fail, because it’s original characters instead of MLP now. Why be creative when you can just be average?
-The cast has no sausages atm, while Mahvel always has ‘too many dicks.’ Who cares what they look like as long as you enjoy their gameplay?
-SkullGirls requires raw skill, while Mahvel requires some skill and your last character with Lvl 3 X-Factor. Mahvel - Been denying fair wins since Feb 17, 2011.
-Since SkullGirls is an indie game, it will most likely never rise out of a cult following. Therefore, you will never have big-wig FGC names making huge amount of dough at a tournament playing SG. While most of the players here will never compete past online play, they like hearing about Justin Wong, Chris G, PR Balrog, and Filipeno Champ…despite the fact that nobody really cares and the sole true purpose of these big-wigs is to promote the game for more sales. MikeZ is a big deal in the FGC as far as I know, and his game is not as successful as it should be: SG itself is proof that being a big-wig doesn’t mean anything.
-Despite the fact of all who are involved in making SG, and how hardcore they have been about trying to support their game even after being the Autumn Games event, and the fact that they just made over $800,000 dollars off Indiegogo still doesn’t mean anything: Capcom can make games and choose to never patch broken stuff in said games, and they tend to do well on a much larger scale.
Fact is, when it comes right down to it, if you like Mahvel…then why not play Mahvel?
To be fair, I love both games for what they offer, but I feel like SkullGirls needs more TLC.
i like when people “break down” why Marvel players don’t play SG by just listing things they don’t like about Marvel thereby implying that Marvel players just like janky games