Co-sign with Master Chibi.
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Speaking from personal experiance,
With FPS games you have easy access to lots and lots of different levels of skill at pretty much all hours of the day. Your involvement level with the game can range anywhere from casual to tournament level and you’re still almost guaranteed to find comp suitable to your level and have fun playing. You can easily pick/choose who you want to play with on a regular basis and you can choose to advance to higher levels of play or stay at your current level. If you don’t like some one, it’s as easy as avoiding/ignoring them. Because there’s such a large community, you’re likely to run into a very wide variety of play styles and skill levels.
This is an extremely important feature because finding a player on your exact same skill level is quite an experiance in on itself. The intensity of competitive play is rather wild and exciting. Personally I’ve never experianced anything quite like it outside of FPS games, even though I know it’s possible. I’ve certainly been challenged in other genre’s, but it’s just not quite the same as maxing out your ability to play, then finding some one right there with you to “butt heads” with on a regular basis. With the sheer number of players, and easy access to all of them, you’re more likely to find some one who’s “on your level” than you would in a smaller group. You’re also able to find players much better than you in which to learn from very easily, which is also important.
On a tournament level, FPS games are extremely addictive. They’re high adrenaline, fast paced, and very exciting. They’re also very entertaining to watch/spectate and not very repetitive or predictable, which is unlike a lot of other competetive games. It’s also very very easy to spectate in most FPS games as most of them allow you to spectate live games via online, without interfering on the game, or review old games in the form of input recordings (demos/replays) that both players or spectators can record, which is a lot more convenient than downloading very large video files recorded from shaky cam’s at an arcade.
From my experiance, there’s also a lot of status and monetary gain involved from winning tournaments. Players tend to pride themselves on achiving popularity and higher skill levels. It’s also fairly rewarding to win tournaments in the FPS world.
On a casual level, the community is very close and often players form or join clans in order to play together frequently or against other cleans in team battle. On an even more casual level, anonymous free-for-all and random sparring happens frequently, and anonymity is easy to maintain while enjoying the benefits of frequent play.
I know people who can’t stand losing in both types of games. Personally I have fun win or lose in either, but I think losing in FPS games is less stressful because the over-all outcome of the match is dependant on multiple kills. So even if you lose you can at least feel like you were doing well if you got a lot of kills. Where as in Fighters it’s usually based on just 2-3 rounds.
There isn’t much stress involved to learn or memorize anything as it’s sort of like riding a bike – once learned, always learned. There’s also less stress towards winning as it can be extremely enjoyable to play regardless of outcome. The importance of execution is variable depending on the game, but over-all I’d say the importance of execution is about the same in both Fighters and FPS games, since execution is directly related to damage potential in both types of games, though in FPS games execution is certainly less complex as it’s more visual than technical – if you catch my meaning.
One major difference that sticks out in my mind is the ammount of strategy involved. While strategy certainly exists in both games, I believe FPS games hold a higher level of strategy depth than Fighters do. This is of course debatable, but it’s my opinion and I’ve learned it through a large ammount of personal experiance, so I don’t expect anyone to be able to change my mind with words.
The other major difference that comes to mind is that in Fighters you have to deal with tiers. While variety in characters helps Fighters a lot, in a way it also handicaps players who habitually play low-tier. Where as in most FPS games there’s an even playing field for everyone.
And again, all this is just an opinion of mine based on personal experiance.