Why AAA companies doesn't hire Anime Studios to do HD Sprites?

Where? I actually tested it, realized the Wiki and you were correct (and the Japanese HSF2 data is either Hyper-only or wrong) and didn’t argue, lol. Sorry you were hurt! And yeah, I was wrong there.

As for Moemints and Airlancer’s replies, read this.

Indeed. But it is fair to state that OCRemix is not responsible for having their music be included in the game. It was up to the developers to decide whether their music was good enough or not. In this case, even if they have a questionable musical taste, the main mistake was to actually sacrifice the product (an ST port) in favor of something absolutely superfluous. HDR was supposed to be the original game + HD or old sprites. New music, rebalance, new moves, all those were ideas from the developers which - arguably - should not sacrifice the goal of the project. Thus, I blame Backbone and Sirlin, not OCRemix. And Capcom: Sirlin wouldn’t need to rely on Udon and OCRemix if he was given proper funding.

As for the music, it could be made better simply by changing the timbres of the originals - or better yet, adding an option to choose new or CPS-2 timbres.

Edit: as for the anatomy mistakes from Udon, just check Ryu’s arm on this. I give up if it doesn’t have any effect on basically every person who sees it and gives it 10 seconds of attention. The comparison is here (use “Ctrl” + “+” till it gets big enough).

The “interactive” animated girl looks like flash animation to be honest.

I find myself going back to Virtua Fighter 2 every now and then, and to this day I still think it’s an amazing looking game.

I will agree though that Tekken 1 & 2… they look like ASS, especially compared to VF2.

Tekken is one of the series that seriously benefited by getting a graphical overhaul, on the topic of your profile pic
sega has approved dlc for sonic and sega allstars racing, maybe a virtua fighter got in

She doesn’t look that bad in comparison with some hentai ovas i saw some time ago lol.

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Has anyone mentioned Toki to Towa/Time and Eternity yet?

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Hello Everyone me and my team are making a 2D fighting game with HD sprites so far its 50 animations in total with 848 frames animation runs at 24 frames per second and so far it has cost me $2000 for Rough Keyframe and Clean up Colour and Shading stage is going to be around $1500.

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<div class=“QuoteAuthor”><a href="/profile/66501/skiie">skiie</a> said:</div>
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<div class=“QuoteAuthor”><a href="/profile/SSJ_Sonikku%2C%20post%3A%207929768%2C%20member%3A%204074">SSJ_Sonikku, post: 7929768, member: 4074</a> wrote:</div>
<div class=“QuoteText”>Not only that Anime studios are completely different from sprite animators, but it would take a long time to make the sprites. I like sprites as well, but most of the time it is just better to make a 3D model. That way, you’ll be able to do so much more for far less.</div>
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Well sprites in my opinion are not hard to make but it’s very tedious to animate them frame by frame, the initial build of a 3d model is very difficult and tedious but once you have it its very easy to work with or animate with.</div>
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Well if you make a mistake for a sprite(s), you have to change them individually.  This might take up more time and money than necessary.<div>Sure, a 3D model at first is tough, but once made, you are good to go.</div>