I want to vote again. That CVS2 video was awesome
Made me remember that CVS2 (THAT’S WHAT WE LIKE TO CALL -BIG- -DAMAGE-) is an amazing game. Rerelease this Capcom.
Now I have to go boot it up. And I do think Ultra should be the 3FK combo you guys mentioned - failing that, Sonic Hurricane should make its triumphant return.
CvS2 has much of what i hope gets into the next big Cv… series.
doesn’t an early hk FK stuff potential crossup jumps while early lk FK would evade with frame advantage? :xeye:
Flash kick actually isn’t that bad. You just have to time it. Typically if they are descending from a jump then you will hit them. cr. HP just has more coverage, so you can hit them from a higher angel of their jump, and the timing isn’t as strict. People are more use to ST where the flashkick would hurt you anytime you’re in the air.
As far as an anti crossup, that’s always been Guile’s weakness. Can’t think of too many games where he had an answer to crossups besides blocking. But hell if he has all of these other tools, and damage, at least he can have one weakness. Guile with crossup defense is pretty broken. I mean you have to have some strategy to use against Guile.
I agree, but as much as flashkick can be used with the right timing, i just don’t see a reason why guile would get extra harsh treatment with his anti-air move when noone else did.
You don’t see sagat,ryu,balrog, etc etc etc getting knocked out of it all the time, and a few of those can throw them out at random times and punish you after you try to punish them because their recovery is years faster.
Just some equality would be nice, they all have far more moves to choose from so i don’t see why it should stay the same
I’m not too sure that WW is a good basis for damage… EVERY character in that game did ridiculous damage. Hell, an SPD took 1/3rd of your lifebar away. His jab was nerfed from it’s WW incarnation because you could literally redizzy someone by mashing jab due to it’s interchangeable range; Guile’s arm would stretch out at a certain range and continue hitting your opponent.
I used to dominate in Alpha 1 with Charlie, and I agree with the folks that said he should be the template for future Guile revisions. I also think giving Guile the common sense juggling options he should’ve been given with his moveset in SF4 (plus a better priority fk that covers the whole 180 degrees over his head) would do almost as much or more for him then a major damage revision. Relaxing the strict timing on his links would be nice too; I’d love for him to have the chain combo options and timing from Alpha 1, personally (^_^) lk to c.hk was the tits back then.