Which Ultra Is Looking Better?

Can’t believe I never noticed that. Guess I’m too impatient.

I did actually choose U1 today against a Dudley, since the good ones never seem to be in the air (unless they are hitting me with that shoryuken thing.)

U2 all the way, getting bar with hawk is quick, i always have full barafter round 1, so i can play mind games, you stay Super, you jump U2

are people getting U2 to work consistently against people jumping back? I can only ever get it to hit on jump-in and neutral jump, when they jump back the ultra always whiffs.

unless they are very close or at the start of the jump back im whiffing too, the range forward of the ultra is not very good =/

You don’t really have to do hcb hcb if you have a problem doing that. you can just do a 540 motion buffer going in the direction of hcb starting at f while doing another move if that feels more natural and it will still count as u2 once you press ppp.

540? Ehh, I think I’ll just stick with my hcbx2. :stuck_out_tongue:

As for U2, I have to say that it’s not scary at all for the other guy. Doesn’t beat deep jump-ins, doesn’t hit backdashes, hardly hits jump-back, etc. Why are doing raw jumps at you in the first place? Although, it might prove to be very useful in the corner, where they can’t jump away from it.

Very true nos99 but it has its uses and typhoons build meter fast so I’m almost always near super and his super does as much as ultras so I do like having the AA ultra and after spending time with it finding the timings on it ain’t to difficult. And it provides a nice option select off of his spire cross over if some jumps on wake up.

whenever i see someone pick U2…it’s obvious they know nothing or just want to try too hard

U1 is better no matter what anyone tries to tell you
and it has mad range!(you don’t have to be exactly next to them like with the ultimate atomic buster just close enough to grab them by the head)

I’ll always go for the ground ultra over the anti-air ultra any day of the week

No nothing or try to hard LOL don’t make me laugh goober. You must come from the tied school of mashing out 360 and 720s hoping you get lucky. Any way in the end it comes down to playstyle I guess

Ultra 1 is probably more reliable against higher level players, and the damage it outputs is huge plus. It’s also can take better advantage off punish opportunities due to the damage and range of the Ultra.

I still like Ultra 2 though since it looks awesome when it hits, and it does a passable job as an anti-air, provided the jump isn’t over your head. Regardless Ultra 2 does have the effect of stopping any jumping from the opponent and the damage is pretty good. It’s certainly not worthless, and has it’s applications for some match ups like Vega.

I also really like U2 when people jump straight up in front of me, thinking that I’m Zangief or something. There are other non-ultra options that work there, but U2 is just so satisfying when it hits.

I am using U2 at the moment, simply because it will be a good tool to have in the long run. Coming from Geffa, it is much much easier to land U1 (same with Hakan) but I am trying to train myself to use U2. Plus, it looks 10 times cooler.

Why would you try and U2 on a deep jump in anyways? Are your reactions that bad? If you have u2 stocked and youre walking forward, buffer a hcb motion. That way if they do jump towards you, you do another one and its free. U2 is better trust me. When youre walking forward and blocking youre pushing them towards the corner. They WILL have to jump eventually. I mean walkign forward and blocking and using footsies is the biggest part of t.hawks game.

whenever i see someone using raging slash
i just facepalm cause more times then not
I’ll end up seeing them whiff it when they’re not in the air…

Obviously 720 is godly (seems to take off well over 50% on most of the cast), and probably always will be in a SF game, but as a totally new move in a totally new and awesome SF game, Ultra II is fun to see and attempt to land I think.
Still does a lot of damage as well, and (as one person mentioned above already) also seems to catch late cross ups quite well.

So can this ultra not be juggled into from a FADC or anything else? I haven’t had a chance to see any combo videos yet.
Has anyone got any hard statistics on the priority and properties of this move? It doesn’t seem to have the ‘suckability’ factor once in the air of say, Hugo’s SAII.

No… U2 can’t be juggled from a FA, even if the FA sends them flying (in a corner). It doesn’t seem to catch low/hovering moves (like tatsus, juri’s pinwheel kick) apart from Sakura’s spinning kick. I’ve grabbed Sakura out of that a few times. Can grab Guy out of his spinning kick as well. Grabs blanka out of blocked U1 as well. Those are a few things off the top of my head that you can do U2 on reaction.

We get it, you hate U2. You don’t have to affirm your opinion a million times in a thread.

It’s also great for making mirrors about 10x more retarded than they normally are.

I play online. I like U2 a lot. Especially since there’s apparently something about Cody that says “I’M LIKE A SHOTO, BUT JUMP EVEN MORE!”. Wonder how fun it’d be against claw?

Vega can just poke out of it at times. But it does not matter becasue Vega should just be a free win.

I end playing U1 in more matches do to the level I play I am playing against. The damage output on the U1 is too hard to dismiss. Not to mention in people start jumping away you can catch them with TH’s EX DP. If you guess wrong, you haven’t blown your ultra. Good players will never jump in towards TH. So IN my experiences, I don’t the chance to use it as much as I would like in the manners I would like to.

If you’re up close enough to hit your opponent with it in a mix up game, then you ought to be going to grab/mix ups. I personally don’t have much of a problem with the opponent jumping back to run away (1), SSF4 is a slow game (2), and TH has a huge HP advantage against the rest of the player base (3). With those three things on your side, it is only a matter of time before they back themselves into the corner. And that is where T.Hawk reach can come into better play, and where he has tons of ability to punish jump always without the use of an ultra.

HP DP

LP DP> EX DP

EX DP> EX Dive

But, I love U2 way more. If you can get into someone?s head, you can grab that all night.

Overall, I am in the U1 camp for best overall utility. But, you just got to love the mind games and look of U2.

I used U2 against Guy (and others “flying” characters) but now that you can combo U1 on crouching Guy, do you think I should come back to U1 for Guy ?