Hwoarang, Asuka, Jin, Kaz are all solid partners with Juri imo.
Kazuya combo.
J.hp, c.mp >c.hp cx qcb+hk (tag) j.mk
Use this as a branch. Works on a majority of the cast universally. You could even use a Cross rush to bring kazi back in.
Well, i don’t even know who to team up my juri with, I’ve been using Ryu. I want to learn Lili. I don’t know i’m sooo confused. T_T
I’ve settled on Juri/Gief. Juri gets Gief in, Gief ruins people’s days.
I run Juri/Raven. Easy tag combos both ways for well over 400 with just that one meter spent, I like it.
I end my Juri combos with a late c.MK xx HK pinwheel and tag the first hit. This makes the whole thing connect and I simply walk forward with Raven and do c.HP loop x 2 > HP xx LK alter ego.
The other way around I just tag off Raven’s 3rd c.HP into Juri to do c.HP xx j.HP > c.MK (or HP if I feel I spaced it right) xx LK pinwheel or fireball store.
Easy, good damage. Plus this team allows me to play super lame, which is fun.
While I’m still running Cammy/Juri as my main team and practicing those BnBs (just need to get comfy with the last cr.mk to PW now), I went back to Julia as well since that was my original intention… holy hell Juri/Julia is nice (as is Cammy Julia). And I guess now that I’m more used to how the game plays/feels, Julia doesn’t feel nearly as awkward as she did a few days ago.
This makes me smile ear-to-ear, since I’ve been a Julia player since Tekken 4, and love how she turned out in this game. And she does nice, nice damage.
It’s also nice to have a female character that has 1,000hp to balance out Juri. Still love the Cammy/Juri team but the likes of Hugo and Kaz can eat them alive in one combo. >.>
I got this game on friday and so far the best teammate i found for Juri is… Juri. Im wining matches with her alone because shes just that damn good. I gave raven a try for a full day, the tag combos are fine but as cool as he looks i just don’t like how Raven feels… Seems to hard to open people up without teleporting. Im Trying Yoshimitsu now and i like him better as a character so im gonna try him for a few days… However, someone mentioned Hugo is a good support for her, in thought this seems like a great idea. Gonna give him a go next.
If you’re taging into her off a juggle just c.HP - j.HP - s.HP - EX or lk pin wheel… Or HP - j.HP - s.mp super. If you have the meter, it will work from anywhere on the screen…
I dunno man, the fact that she can do a combo where you use HP 5 times is insane. Border line broken, but im not complaining Just say’n, my love for Juri grows day by day.
Heres the deal. When selecting a partner its very important to choose one based on the needs of your playstyle, and character order. You’re here in the juri forums so I’m going to assume you want to play her first. There are a few ways that I’ve seen to extend combos in this game off of a tag.
1)Ground bounce
2)Launcher
3)Ground hit stun.
Heres where things get interesting. Ground bounces I believe you only get 1 of them per combo. You also only get 1 launchers. What I mean by this is this…these combos cannot be extended past these. Store counts as a launcher. c.hp counts as a launcher if used as a juggle, sc.hp counts as a launcher. These things are very important.
Now, off a launcher bringing in juri you’re limited to in what you can do. You’ve already lost one of your launchers for comboability. I believe this is why you dont come in with a store in the corner. It takes away some of your comboability for a relatively weak attack. Although it can add some swagger, I still dont propose doing store > tag cancel (fireball release hits). Looks good, but you’re taking away ability.
Now lets look at ground hit stun. These moves are like ken tatsumaki, chun lightning legs, kazuya qcb + mp (my favorite). These moves dont add ground bounces, or launcher. These are very good for any character but especially good for juri. The reason being is that it allows her to hit 6 Hp’s in the corner. Yes, there will be scalling but you’re getting the absolute most damage that you can. You’ll also get close to super damage without using 2 bars. I also find that its easy to bring your first partner back in with a cross rush.
Example in the corner (using kazuya).
j.hp, c.mp > c.hp xx qcb + mp (tag in Juri) | J.hp, c.hp xx jc > dive kick > c.hp xx jc > j.hp > sc.hp xx lk pinwheel.
j.hp, c.mp > c.hp xx qcb + mp (tag in Juri) | J.hp, c.hp xx Launcher (tag in Kazuya) | c.mp > c.hp xx mist step > rising uppercut > k follow up.
Now the interesting thing is that once you start using ground combos, you’ll find that using 1 meter will net you usually 4/5ths of a new bar…so you net lost 1/5th bar. Most characters need to use meter off a juggle.
So take it as you may. this is information that i’ve picked up, and I hope its correct. Please correct me if im wrong.
These are things to think about when trying to approach combos and teams. I’m not saying ground combos are the only way to go or to build around these characters…but the more you know…ya know?
edit: as for partners. I dont like Lili second…if you’re gonna play her play her point. I dont like asuka, I dont like Rolento. Ryu is great, ken is great, Zangief/Hugo/Marduk great. I think cammy, chun-li on point…Kazuya second, Jin second…Raven I have no idea…I’m thinking either. hwoarang im assuming either…
I main Juri but I don’t play her first.
I mostly use the partner for mobility, position advantage and tag cancels into Juri so I don’t start with Juri. For my team I found that Juri into partner is not an efficient use of meter. She builds and deals more damage on her own than with the partner. But partner to Juri = 400-500 damage for half a bar or 1.3 meter if I double or triple tag which I find pretty insane. Same damage as Cross-Art but with 0.7 meter gain. Godlike.
btw you’re right Mike, Hugo is so freaking cheap! And not just with Juri, with any character in the game really. Heihachi + Hugo has to be the cheapest team I had to fight against so far. So much health, crazy damage output. Heihachi gets 400+ off a simple parry or anti-air and he has crazy low/overhead mixups that both lead to full combos. So fucking cheap I can’t believe it. He also has more health than Juri at the cost of less mobility but he’s still a much better character overall imo.
tbh I’m kinda bummed that Juri is so good in this game. That means she’ll probably get nerfed sooner or later if people whine enough… And if they tone her damage down she will likely end up low or mid tier at best. No way she can remain top or high mid with low health, lower damage and no combo possibility after overhead… so I’m a little worried about that. She’s good, but not as amazing as most people say she is. Once people learn the matchup she will have to work very hard to get anything going. People are blocking my Sekkus on reaction already and they are catching on to her ambiguous cross-ups and dangerous AA combos. Also, I’ve been hit between cr.hp and fuhajin store many times yesterday and between my j.MK and follow up. They just need to mash buttons or reversals and they can easily interrupt a lot of Juri’s pressure.
I’m assuming you’re playing yoshimitsu. If that’s true you don’t wanna play juri first that team. You hide his weaknesses with her strengths.
Exactly what sfxt team building is suppose to do. Kudos.
Kail, you’re the one administrating the jurisdiction group in SFxT too ?
I still need to add it, but I would like to test connection to see if it’s viable to play with someone in the US.
About my team, I have been using Juri and Lili. Juri builds meter fast and Lili needs those in order to do high damage.
I’m also training in order to learn Asuka, which I believe will be another great partner for Juri.
ive been playing kazuya/juri, but i think i should switch their order.
i know other people are using this team, what order do you recommend?
I like the sound of this stuff, I was just thinking about switching my secondary to Juri until Lars comes out.
As a punish I really like doing
C.mp > c.hp xx qcb +mp (tag) j.hp.
Very nice combo and a good way to add another fierce attack. I don’t like tagging on slaughterhouse hook. Just feel like it’s a waste of a ground bounce when you can do in the corner like.
(above combo) c.hp xx dive kick > c.hp j.hp sc.hp xx pinwheel.
More fierce attacks for your buck.
Is there a trick to landing the j.hp midscreen? Skatan said it was character specific, tried rq on Hugo and Ryu, didn’t seem to work.
For me (Cammy/Juri) if I tag at the end it does less damage when I have 1bar than c.hp xx Senpusha xx tag (…) but it’d still be worth learning for 0bar max damage combos.
For Cammy/Juri a little damage optimisation :
Comparing **2HP Senpusha xx tag(Cammy) j.HK > far.HP xx Spike xx tag(Juri) etc **(delay the j.HK to be able to use far.HP instead of cl.HP)
to 2HP Senpusha xx tag(Cammy) > dash > cl.HK jc j.HP > cl.MP xx Spike [S]xx tag(Juri) etc[/S] ,
the first one does more damage if you tag Juri back in (with cr.HP jc HP etc) because it creates less damage reduce, while the second one does more damage if you’re not going to tag after it. So basically use the first one if you’re going to tag again, and the 2nd one if you end the combo here (with Cammy out).
Cheapest teams I had to fight against so far:
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Heihachi+Hugo (too much health, stupid mixups)
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Rolento+Steve (ridiculous frame traps and pressure. I can’t seem to do anything about their constant poking. Everything I try always gets interrupted so I have to spend all my meter on alpha counters but then I lose my tag cancels and come back potential)
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Hwoarang+Law (broken footsies, stupid good loops and setups. Law can punish Juri’s Sweep on block at max range with a full combo)
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Sagat + Rufus (so much damage, they cover each other really well)
Steve especially gives me trouble because I have no idea how to defend against his pressure. Yesterday was the first time I played a good Steve. RICEATA I think was the name of the guy… We played like 5 games total and I only won once. He just destroyed me with frame traps. I tried to jump, kasatushi, block, counter poke, backdash but everything I tried kept getting interrupted and I was back in the same pressure situation with no way out but alpha counters… it was really frustrating and puzzling. I think Steve is really good but most people don’t really know his dirt yet.
More Juri/Julia stuff.
You can do a real good low confirm with Julia by doing cr.lk xx cr.mk. If it’s blocked it feels really safe and if it hits just confirm into cr.hp xx launcher. Juri can do her cr.hp jc jf.hp combo after Julia’s tag cancel launcher but it feels like a tight link. Try plinking the hps. The benefit of this is a very viable and easy low hit confirm that works midscreen and uses no meter.
Just curious…why do you feel Lili should be point and Juri second? As much as meter is nice on Juri I think Lili needs it more. Juri probably has better matchups on point too, as lame as some ppl are playing
Okay. This is something I’ve thought about for some time. I wanted the team to work for me…and maybe its the tekken feel of Lili that I’m so confused with, but I dont like her second generally. Reason being, if I’m going to play a character that is just going to soak up all of my meter and do decent damage off the tag (not great), then I probably could play some one better all around. I feel that If im playing Juri to build meter and then tagging in Lili to use all of my meter (because she needs it), why would I use my meter on a scaled combo like that? Only to what…Have no meter in the end with a character that “needs” meter.
I think Lili has great tools to control space, great anti airs, pretty good mix up, safe moves. Her walk speed is a bit slow, but if I’m going to play her strengths to cover my partners weakness I think as a team I dont want to use her to soak up all of my meter. I can play her on point, do well with her spacing, anti airs and such and if I feel like I need to use meter to extend a combo fine…but at least it wasn’t off of a launcher or a tag cancel (using 2 bars).’
The flow of the match feels like Lili can play a dangerous game spacing, getting damage and getting away frustrating my opponent, then use juri to come in for a meterless combo doing decent damage. Now Juri is in with meter and shes DANGEROUS with super. I feel using 2 bars for her super is very good as it starts making the opponent feel hopeless.
At this point I use Juri exclusively and bring lili in when she has to be brought in. I’ll use meter to extend combos, yes…but I skipped a tag combo using meter.
Juri on point = first tag uses meter for damage
Lili on point = 2nd tag uses meter for damage
Make sense?’
Thats just my logic, agree or not i’m curious to hear everyones thoughts.
Juri needs meter for tag canceling, alpha counters and the occasion reversal. It ends there IMO. She doesn’t really need it for ex moves. I forget they exist for the most part. Ex dive kick especially.