Heres the deal. When selecting a partner its very important to choose one based on the needs of your playstyle, and character order. You’re here in the juri forums so I’m going to assume you want to play her first. There are a few ways that I’ve seen to extend combos in this game off of a tag.
1)Ground bounce
2)Launcher
3)Ground hit stun.
Heres where things get interesting. Ground bounces I believe you only get 1 of them per combo. You also only get 1 launchers. What I mean by this is this…these combos cannot be extended past these. Store counts as a launcher. c.hp counts as a launcher if used as a juggle, sc.hp counts as a launcher. These things are very important.
Now, off a launcher bringing in juri you’re limited to in what you can do. You’ve already lost one of your launchers for comboability. I believe this is why you dont come in with a store in the corner. It takes away some of your comboability for a relatively weak attack. Although it can add some swagger, I still dont propose doing store > tag cancel (fireball release hits). Looks good, but you’re taking away ability.
Now lets look at ground hit stun. These moves are like ken tatsumaki, chun lightning legs, kazuya qcb + mp (my favorite). These moves dont add ground bounces, or launcher. These are very good for any character but especially good for juri. The reason being is that it allows her to hit 6 Hp’s in the corner. Yes, there will be scalling but you’re getting the absolute most damage that you can. You’ll also get close to super damage without using 2 bars. I also find that its easy to bring your first partner back in with a cross rush.
Example in the corner (using kazuya).
j.hp, c.mp > c.hp xx qcb + mp (tag in Juri) | J.hp, c.hp xx jc > dive kick > c.hp xx jc > j.hp > sc.hp xx lk pinwheel.
j.hp, c.mp > c.hp xx qcb + mp (tag in Juri) | J.hp, c.hp xx Launcher (tag in Kazuya) | c.mp > c.hp xx mist step > rising uppercut > k follow up.
Now the interesting thing is that once you start using ground combos, you’ll find that using 1 meter will net you usually 4/5ths of a new bar…so you net lost 1/5th bar. Most characters need to use meter off a juggle.
So take it as you may. this is information that i’ve picked up, and I hope its correct. Please correct me if im wrong.
These are things to think about when trying to approach combos and teams. I’m not saying ground combos are the only way to go or to build around these characters…but the more you know…ya know?
edit: as for partners. I dont like Lili second…if you’re gonna play her play her point. I dont like asuka, I dont like Rolento. Ryu is great, ken is great, Zangief/Hugo/Marduk great. I think cammy, chun-li on point…Kazuya second, Jin second…Raven I have no idea…I’m thinking either. hwoarang im assuming either…