Which fighting game you think has the best animation?

Skullgirls is dry? It’s easily the fighter that allows for the most amount of creativity. I’ve gotten wrecked by so many random assists it’s ridiculous.

That said, love me some martial masters. Too bad the game is about as borked as dong dong never die (which somehow has better animations than hrs games).

I’m going to challenge the Tekken comment. Tekken has been using the same pool of animations for certain characters since 1995(Tekken 1). I mean the EXACT SAME ANIMATION. The Law twins are a very hasty example of Namco’s hastiness. That run up fall throw has been the exact animation since I was 10 years old. Think about that.

The part where his leg looks broken when he gets off the opponent…ugh…It just REEKS of early 90’s programming.

I definitely agree that the animation in Blazblue and GGXX isn’t great, but for whatever reason the animation in Persona 4 just seems cleaner and smoother to me. I just thought that maybe Persona 4 represents the best of what ArcSys currently has to offer in the realm of 2-D. Then again, I seem to recall an ArcSys interview in which the developer says that the reason they went with Xrd is that Blazblue already represents the height of what they can do with 2-D.

Do you guys think the 2-D in games can peak? I remember people once thought that 2-D games might reach the level of Disney animation, but that seems like an impossibility now.

It’s not an impossibility, it’s just on a developer to actually do it. Look at Cuphead, the tech is absolutely there to make it happen. It just costs money and time and the want to make it happen.

I think Kabuki Klash, Far East of Eden, is the second best animated SNK game after Garou.
with its colourful and cartoony style, it feels closer to Darkstalkers than any other fighter.
it was made in 1995 btw.

On a related note, that same rotoscoped stiffness works great for KoFXIIII because KoFs have generally less of that squash and stretch and off model feel.

[quote=“petran79, post:105, topic:169644”]

I think Kabuki Klash, Far East of Eden, is the second best animated SNK game after Garou.
with its colourful and cartoony style, it feels closer to Darkstalkers than any other fighter.
it was made in 1995 btw.

[/quote]

I think MOTW is kinda overhyped to the point where people tend to forget how gorgeous Samurai Shodown is past 2. It also eclipses other Neo Geo games simply because of it’s similarity to SFIII. Crying fucking shame too.

Kinda off subject, but that Darkstalkers comment made my face wince just a bit:

I don’t like the notion of people wanting something to play like something else. Darkstalkers and other FFVII-class popular Capcom games tend to be brass ring that every other game should aspire to reach, while not trying to surpass them(Guilty Gear). Naturally moving past what Capcom has accomplished only gets you second place, no matter how much time you put in.

Fanboys make it hard for fighting game developers to take the Western hemisphere seriously. We should keep that in mind. After all, we allowed Capcom to get away with lazy business practices for far too long, so it’s only right when they feel like they can prey on our nostalgia at every turn, as with these lazy ass collections and update after update on games we want to see put to rest.

  1. Darkstalkers was never very popular in the West, it is in the East (Japan) where it had its success. BTW for better or worse Capcom games do very well in the east as well, it is just that other companies tend to do well in Japan also. Don’t forget arcades are still thrive in Japan, therefore u can just walk into an arcade and try out all the fighting games and play what u like. Here a lot of people haven’t even heard of Guilty gear or KOF or Melty blood or whatever. How would they purchase a game they don’t even know about?

  2. SF2 WW put fighting games on the map, and started the explosion of fighters that were in the 90s. Since everyone, FG player or not knows about SF2 and know it is by Capcom, they are much more willing to take a risk and buy whatever they are selling.

  3. Other than fighting games Capcom was a very strong gaming company in the 80s and 90s with many hits. Ghosts n goblins series, megaman series, megaman x series, Final fight series, the disney licensed games, bionic commando, resident evil series. Later you would get Okami, Devil May cry series, and Monster Hunter series. Being a very trusted big game company also leads to consumers taking more notice of fighting games made by them.

  4. While Capcom’s well of creativity and masterpiece games has long run dry, the 90s from SF2 to 2001’s CvS2 saw many great games in the genre. From the entire Marvel series (besides 3), SF2 series, Slam master series, Darkstalkers Series, SFA series, Rival Schools series, Warzard, Jojo, Power stone series. This leads to anyone around that time to have a warm fuzzy feeling when thinking about Capcom making a new fighting game. This is despite most of the talented staff that created those games being long gone.

I’m going to go to another genre to give an example. Platformers. The equivalent to SF2 is Mario. Due to being a beloved series that started the boom in that genre they have a large advantage. Now Rayman origins and Rayman Legends are masterpieces of the genre but sold a tiny fraction of any of the Mario games. The importance of marketing and having your characters known by the general public can’t be understated. It isn’t the hardcore enthusiasts that make games sell well, it is the casual crowd. Everyone knows who Ryu is, I can ask anyone I know who plays video games. However if I ask them if they know who Terry Bogard is or Kyo, or Sol Badguy, 99% have blank looks. So again how can they care about something they don’t know about?

Eh. I think it has more to do with KoF being a slower game. Nothing looks wrong because everything moves the way you would think it does because it’s normal looking dudes doing mostly normal karate shit.

KOFXIII and SFIII

For one thing, we’re talking about our community and it’s own branches aka the FGC. I keep it in perspective because WE ALL LOSE when it comes to popularity in the West. That goes for anything that isn’t a shooter, yearly sports update, or western RPG/MMO. We can’t win on that front at all. So keep it within our own realm. And almost EVERYONE knows who Sol and Terry are now in THIS community.

And you say EVERYONE knows who Ryu is…I’d test that theory like a motherfucker. Show Ryu to a grandmother or a 10 year old COD player. You’re going to be in for a rude awakening.

As as far as OUR realm goes, anything with Capcom on the front will get it’s time to shine despite the time era. 3rd Strike got popular in 2003, EX2 Plus is enjoying a resurgence in some areas(and rightfully so), Darkstalkers is hailed as the greatest…whatever of all time by a large margin of the community, even if they haven’t laid hands on the SOB. CvS2 is this as well. That warm fuzzy feeling shouldn’t be a reason to marginalize other games that have took those mechanics and looks to the next level. If a game does something better than another, I can admit that. Doesn’t make me weak or a turncoat. Even as a community old man now, I always equated the suppression of other games by other companies by Capcom fans as fear of time passing them by and them hating to accept that others got their shit together.

Games like that, because of their fanbase being vocal/loud about shit that is very subjective in nature, means that they get to dictate the pace of the FGC(even though it was them that arguably killed us in the mainstream about 13 years ago for too many reasons to list). It’s gonna bite us in the ass again if we don’t treat every game as it’s own entity.

And finally…who buys FGs? IF the sales are any indicators, I would venture to say ONLY WE DO, That’s the vast majority of them. Capcom still gets thrown bones because they USED to be a good company for quality gaming experiences, if a little flat at times. They’re licensing of MARVEL CHARACTERS is what made us play the VS series. If they weren’t in, we’d have been like “What’s this weirdo shit they did with SF? Better put it in the same pile as SFA 1”. Mind you, SF games weren’t selling on the consoles like hotcakes over here. In fact, after Turbo/Special Championship Edition, they didn’t break a million again until VI. So much for popularity selling the game for them huh?

Capcom has somehow been able to secure some good licensing deals from a few notable companies to bolster it’s rep. Most of it’s popularity wasn’t even from it’s own fans, but from people that got caught up in the fever of FINALLY getting to play as their favorite characters in a game where they can see their features clearly, as opposed to older arcade/console systems that couldn’t render correctly. They were in the right place at the right time with the right tools.

Actually SSF2 on SNES and Alpha 3 on PS1 did sold at least a million.

http://www.capcom.co.jp/ir/english/business/million.html#rank06_area

Best animation? CvS2 (Capcom vs SNK 2) Every character was great. The impact of the supers were amazing. For example Ken’s Shippu Jinraikyaku. I never seen/played another SF were that move was so THUNDEROUS.

That’s global. We’re talking about in the USA.

remembered a discussion 3 years ago here.
found it

SF3: great construction (anatomy and overlapping actions of the characters are very well executed), poses are extreme but not unnecessarily over the top. There are many reasons why this is the superior game when it comes to animation so let me know if i need to write more lol.

SG: Great poses, very entertaining with a lot of personality. However the style that it uses sacrifices construction (anatomy is inaccurate which means the successful breaking of joints relies too much on invention). Overall it is pleasing to watch this game in motion but it still falls behind sf3.

GG: Construction is decent at points but falls apart very often, For characters with so many accessories and detail the animators failed to depict the dimensions of these objects successfully. It also uses too many shortcuts by “stretching” blades and using a rather cheap trail for sword slashes (hard surface and mechanical objects shouldn’t use squash or stretch). There are many other reasons why guilty gear is actually somewhere in the bottom of animation quality when it comes to fighting games.

I gotta get back to work so I’ll just leave you with this: SF3, and Jojo’s bizarre adventure are the kings of 2d fighting game animation (done by the same studio lol). Tekken and Virtua Fighter are the kings of 3d fighting game animation.

petran79. Vampire Savior has my favorite animation of any 2D fighter. But yeah there’s no arguing with Street Fighter 3 3rd strike IMO. Characters move and attack so fluidly, their attacks look like they have actual weight and power behind them.

Super Street Fighter II on an Arcade Cabinet.
Hardly any game comes close to how sharp that game looked.

lol @ the same tards shitting on Skull Girls, ya might want to get a hobby.