It’s not free to grabs or to lows, because it moves her hitbox back, causing a lot of moves that would otherwise hit it to whiff.
Additionally, if mistimed, she can cancel into WTFever drive followups pretty much as soon as the active frames start, so unless you’re practically already hitting a button, she’ll probably hit you out of your attempt to punish unless for some reason she decides to not do a followup. Your only real hope is to dodge the whole string and then punish her when she’s finally forced to have recovery.
I’ve grown to hate Hazama after playing a succession of people flying around the stage like bees, which is the ruddy worst when playing as Tager, Also hate Mu cluttering up the screen with those obnoxious turrets
I hate fighting everyone ever since using Rachel lol however…
I’ve always found Hazama annoying, during CS2 it was a cat and mouse game with Tager, in Extend, it feels similar while I’m using Rachel. Annoying when I block a chain and pumpkin vanish, have to rely on Sword Iris to get him.
Noel dumb hurtbox is the only thing annoying, and Tsubaki is annoying with 5As in the corner.
I do hate playing against Rachel, I hate her Lobelia or whatever her special move is called, her unorthodox fighting style and creatures she uses.
I also don’t like facing Hakumen and Mu
But the worst has to be Arakune…He makes no sense.
There aren’t really any ‘tricks’ to fighting Platinum unless your opponent is doing gimmicky crap like Blockstring -> Bubble -> Command grab or something.
When fighting Platinum: #1: Make sure your opponent isn’t a scrub who’s going to throw out random heart cars all the time. If he is, just block a lot and kill him (Punish late so that she lands - if you attack too quickly after blocking it, you get an air hit and it’s harder to get a good combo.) #2: Be aware of what item she has. Don’t go all Rambo when she has the bat, watch out for instant overheads when she has the frying pan, expect her to just throw them all and try for a new weapon if she gets missiles/bombs. #3: If you have a DP, just DP her out of any Swallow Moon nonsense she tries to do. OTOH, if you play Arakune like your icon indicates, just do your regular BS.
With the amount of items she has, I sometimes get randomed out. Thanks though. I will just approach her how I approach Tager, by watching my step.
This week, I have been facing a lot of a Hazama players, and I just could not keep up with them. They seem to fly all over the place and when throw out an anti-air, they would counter it.
She only has 6 items, and three of them don’t really have serious implications in Neutral - Bombs and missiles are super obvious, you just dodge them once and you’re probably home free. Some players will try to zone with bombs, but this isn’t really very effective. Hammer has a single gimmick in neutral (IAD crossup > Hammer) which you might need to be aware of but is basically a combo tool.
So:
Bait bats
Approach carefully to avoid getting CH with cat hammer
Watch for instant overhead with frying pan.
That’s it. And you only have to worry about one at once.
Hazama, OTOH, is a right bastard, and honestly, probably pretty broken. Arc Sys needs to get it into their head that if they’re going to make a character with crazy mobility, they can’t also give them other tools that are better than the rest of the cast. Hazama has no business having the normals and damage that he does.
Yes, if there’s one thing that Hazama excels at, it’s running away. And in general his mobility game is very strong, but it wouldn’t be a problem (for characters other than Tager. ) if he didn’t also have stupid good pressure and normals, to say nothing of his explosive damage. Arc Sys seems to woefully underestimate the value of mobility, so all the characters with really strong mobility also seem to have several other really strong aspects, whereas many characters who don’t have strong mobility aren’t as strong in other areas either.
This is a little off-topic but… About Platinum, I know Airk already answered ProjectReality’s question, I can’t help but recall a debate over Platinum’s Swallow Moon being a mediocre mixup tool. I was just randomly searching Extend videos in YouTube and found this one: http://www.youtube.com/watch?v=mZ52ZhaTlQw (watch the first Platinum vs. Makoto matchup).
The one playing Platinum uses it all the time, for example j.c (blocked) > Swallow Moon -cancel > j.c or just on the ground. And from watching this match (and knowing the Makoto player isn’t a scrub), that mixup doesn’t seem to be so easy to punish, you just have keep on blocking until you can DP or sumthin’, gain distance with IB tai Barrier etc. (Unless you’re watching out for it, then you can just poke to score CH.)
Just wanted to share this video. And I’m just a Tsubaki-scrub so correct me if I’m horribly wrong <:D
I disagree with your basic premise, namely, that that Platinum player used Swallow Moon a lot - at least, not in pressure. Watching the first round, there were a few times when she did it close to the opponent, and all of those could have been DP’d, though not necessarily on reaction.
If you watch the Ragna match later in that video, she basically doesn’t use it at all, possibly because she knows Ragna will just blow her up with an ID.
Can I have some tips on how to punish Jin’s 214B? Mainly B because 214A is a much shorter distance and Arakune can always avoid 214C with 2C. A 5C anti-air doesn’t work. Do I just have to be away from the situation?