Hey Guys,
I have lurked around the forums here without signing up for a few weeks whilst looking at various characters, but this is my first post. I was going to post in newbie forum but thought it would be more appropriate here.
I have been playing SF for about 2 months, and have messed around with quite a few characters but never really found a character I really liked the moves or playstyle of, so over the weekend I tried Sagat for the first time and really liked him.
I went into training mode and got down some of his flashy stuff like the fadc ultras and his kara cancels. I also did some of his challenge, however I feel that I lack the basic combos. I realised this when I played a few people online, I managed to do some of the combos I had practised and was happy with my execution of them, although it could definately be better I tend to land the tu fadc f.hk into ultra, and cr.mk>ex.tu>ultra2 and I’m alright with his zoning, even managed to get the kara low tiger shot a few times for pressure which I was happy about. But between that stuff I don’t really know any of his main BnBs so was hoping for some help with it. Because I generally either just go cr.mk>ts/tu or cr.lk cr.lk then brain fart when up close.
So is there any combos you would recommend for filling this gaps that I have left out?
(Also how do you do his fake HK and is it useful at all because I just can’t do it!)

Sorry for the long post, and thanks for any help!

um start at the consolidated faq in the stickes, great source for info, i read it weekly!

Because im bored ill drop you a few gems on where to start out with the king:

  • zoning character so your basic strategy should be chuck shots all day (don’t get predictable, fake shots by doing crouch jabs, mix up timings and heights), and when you get them to jump anti air (uppercut is go to, st hk is ok, if your 3/4 screen, and can time it right f. hk does mad damage, can sometimes hit 2x, and can juggle into ultra). be careful with shots at poke range, if they predict it, its free jump in. high shot recovers lower than low shot, but you can duck (or slide) under high shots. this is easier said then done, smart zoning game takes a lot to get good at

  • combos to learn: punish combos are easy for beginners, just do cr. mp xx TU for raw damage, or TK to push em into corner. you can also use cr. mk to start the punish, has better range but longer start up.

  • hit confirm ( the sagat combo): cr. lk x2, cr.lp xx TU. plenty of time to confirm for the follow thru, if blocked you can end in low TS for chip and pushback, or after the LK’s end with a cr. mp frame trap attempt. decent damage if it lands, and knockdown = more wakeup pressure. all the hits are links, so you will need to practice to land this combo. spend 5 min in training mode before you sit down to play, and 5 minutes after, and you’ll get it (you can plink the 2nd lk btw to give you an extra frame to land it. training muscle memory takes time!)

  • tiger knees: good horizontal space control, but gotta space em right, so only the tip hits. if it blocks 2 hits, you will get punished. never use HK except for punishes and some AA’s, MK knees are +0 on block, lk +1. ex’s are pretty dang safe from any range, and allow pretty good pressure follow up with a throw attempt, hit confirm, or if you think they might mash crouch tech TU will blow it up.

  • fake HK can make some people jump, you gotta do it on a joystick.

  • good uses of meter is essential, two bars will let you fadc into TU, either raw or from a combo, into fwd HK followed by ultra, some cast fall funny and the step kick is tough to land, and its better to just fadc into ultra

  • angry charge: freezes screen and stocks a more powerfuf TU, next one will hit harder, and will also armor break for moves like balrog’s ex charge or goukens flip with armor.

  • best pokes: stand mk, cr. hp, stand lk. sagat only has ok buttons compared to some of the cast, so be smart in footsies.

  • BE PATIENT. sagat can be strong but is no instant win button, we are super salty because he takes a LOT of work to get your damage, and playing in autopilot is gonna get you bodied.

  • read stickies, consolidated faq and matchup thread are super helpful . and practice.

Practice hard, play smart, use good spacing, and welcome to the way of the Tiger.

Thanks for the reply, this is pretty much everything I wanted to know. But I have a couple of questions.

In what situations can you do a double f.hk, I tried the challenge where its a double f.hk then ultraand decided it was impossible after 10 minutes of failure.

Also how do you plink the jab? Sometimes I can plink the mediums and heavies, I heard about some people using the select button to plink the jab is that what you mean? I use a joystick and with the fake kick is it the plinking timing, or faster/slower

I will use the stickies more frequently then, and comment there if I get stuck on anything.

Thanks!

double f. hk - you gotta hit them at the very top of their jump, and then just time it right, you’ll hit em twice. after you press the F.hk the 2nd time, start doing the ultra joystick motion (you don’t have to hold f. hk while the move is going), so you can hit the KKK right when the move animation ends. Remember the key to learning timings: if the move comes out but doesnt hit, you hit it to late, and if it doesnt come out at all, you hit it too early (or screwed up the input, turn on inputs in training mode to see if thats yr problem). Also, because of input leniency/short cuts, you can get an ultra out by going d, df, d, df, f KKK/ppp, saves one input, and for me at least makes it cleaner. just dont try that crap in super turbo/3rd strike, your inputs gotta be perfect lol.

Also, know that f.HK can only hit jumping opponents (except for Sagat mirror and 'gief), and the startup can be high so you have to either react really fast or predict a jump. If they are inside poke range, you are better off with TU, because of how far the kick moves you forward, your only gonna hit guys that are jumping at about half screen, outside of poke range.

Last pro-tip, super important: Trade TU’s are your best friend. if you uppercut a jump in and get hit, its a FREE f. HK ----> ultra. EVERY TIME. if they jump and you trade it should be game over, never wanna miss that free damage.

You can’t plink the jab without rewiring your joystick lol, thats the one button that can’t be plinked. However, its a 2f link on the cr.lp, which shouldn’t be too hard to get.

Here’s how i execute the combo for pretty good accuracy: db and lk, db & lk/lp (for the plink), RIGHT as the 2nd lk hits, move the stick to df, then press d and lp (that small time of moving the stick to df helps my timing to get the link to lp right), df and HP for the TU.
Practice practice practice.

one last tip: your fastest move is cr. lp, 3 frame startup. that means some moves you block might not be able to punish with a 5 frame Tiger uppercut, but if you block a move that leaves you at +4 frames, you can do a cr. lp cancelled into TU/TK for bigger damage, or low TS for some decent damage/safe damage.
when you get good/fancy, you can do a cr.lp/cr. mp/ cr. mk xx Low TS, FADC which is enough time to confirm if it hits, where you can throw if blocked, or do a cr. lp xx TU if it hits (or cr mp if your timing is great for a few more dmg). Major style points and good/smart/safe pressure at poke range.

For fake kick, you gotta take two fingers and press down and slide off real quick, kinda like your tapping your fingers off the end of a table or something.

Also, don’t take the trials too serious, as most of those combos are very impractical. With good spacing, smart shots, solid AA’s, and punishing mistakes your opponent makes, you can get a lot of wins without doing any combos beyond easy punishes, Sagat isn’t Ibuki, where you gotta know 30 different combo variations.

In reality, sagats biggest weapon (or biggest weakness) is your brain, and the choices you make. If played smart, sagat has all the tools to hang with, and even dominate the majority of the cast. However, when played sloppy, its easy to get blown up, especially by vortex characters. We don’t have an instant win button like fei’s rekkas, so think about what you are trying to do with each move/button you press. Good luck!

also dont forget brah, angry scar at the start of every round if available it N. E. V. E. R. fails

[media=youtube]8KjmrPVQP2k[/media]

not enough likes exist in the world for that video!!!

@hellbox9 Awesome thanks very much for the detailed answers!
I will have to get practise the plink thing, I had been finding it pretty difficult to get the standard combos so that should help get my execution better with the combos

@Spirit That is also great advice and I will try to obey that tried and true method!

And you will loose, alot.

To vortex and top 5 characters.

and Dhalsim, Guy, Dudley, Gen, Juri … Fuck Sagat is ass. :coffee:

starts mass exodus to cammy and fei forums

Hey! no comparing Fei Long to Cammy!!! Not even close bro! At least Fei Long takes a couple of months or so to get good with as opposed to one sesh in the training room with Cammy… :smiley:

Expect to get hate from everyone you come across, from people who are still salty at Vanilla Sagat ruining their dreams, and people who don’t understand the concept of zoning.

Other than that have fun learning Sagat, he is definitely one of the few pure fundamental based characters left in this ‘vortex and unblockable…err I mean hard to block because you never will’ fighter.

Getting messages saying “(random expletive) fireball spammer” gives my soul instant Angry Charge.

HLFB eff that, let me tell you why fei is such a lame character to lear…gets trapped in corner by one lucky safe rekka guess, can no longer finish this post

Thats if you let him put you in the corner :wink: Rekka’s aint that safe if you know your stuff.

Not as safe as retarded dive kicks anyway… :slight_smile: