This is a strange issue that I’m having. I’d say about 5 times out of 10 the cr.lp doesn’t come out at all after I do a cr.lk. In the training room the cr.lp input shows up, but Ken doesn’t actually pull it out. As a result my combos are halted very early on. Any tips?

To me, this just sounds like a timing issue.

You can’t just mash lp even though it is a chain combo.

I sometimes experience it when switching from the training room to a live lobby just because of the lag.

All you need to do is hit that training room and practice your consistency…

Hope this helps,

Peace,

G.

It’s not a link, you don’t wait for the lp to finish recovering to then do the lk, it’s a chain. Otherwise it’s a 1frame link

So then are you saying I should treat it like a chain and hit the cr.lp quickly after the cr.lk. Cos as you correctly said if I treat it like a link then it’ll be harder to execute cos it’s only a 1 framer. I think this is exactly what I’ve been doing, hence the dropped combos.

So based on Thunder Road Man and G77’s comments, I shouldn’t press the cr.lp too late cos then it’ll turn into a difficult 1 frame link, but I also shouldn’t press the cr.lp too early because you cannot just mash out the cr.lp after the cr.lk. Does anyone know why you can’t mash out the cr.lp after the cr.lk. Cos with Ryu I was always able to execute this combo starter with ease, never had any difficulty…

So based on Thunder Road Man and G77’s comments, I shouldn’t press the cr.lp too late cos then it’ll turn into a difficult 1 frame link, but I also shouldn’t press the cr.lp too early because you cannot just mash out the cr.lp after the cr.lk. Does anyone know why you can’t mash out the cr.lp after the cr.lk. Cos with Ryu I was always able to execute this combo starter with ease, never had any difficulty…

cr. lk to cr. lp is a chain. Try to press lp when you see the cr. LK hit confirm spark, any slower and you might not chain it properly.

I have a little question that I think it’s true… there are frames when you can’t chain lp and can’t link lp? I mean between chain and link some recovery frames? :confused:
another related question… when you are doing cr.lk, st.lk OS EX Tatsu that is a link or a chain if you hit cr.lk?

I’ll quickly try to explain all the questions raised.

A chain combo is very similar to a regular cancel combo i.e. cr.mk xx fireball, but you are basically cancelling one normal with another (also a bit like target combos).

Now in general, a regular cancel combo (like cr.mk xx fireball), all the recovery frames of the cr.mk are removed/cancelled and replaced with the start-up frames of the special move.

I don’t have the exact frame data but lets imagine that a move has 4 frames start up, 1 active frame and 4 frames recovery. Now a cancel combo would cut the last 4 frames of this first move and replace them with the start-up of the special move.

Chain combos are almost exactly the same but they do not remove all the recovery frames, they tend to cut in a few frames from the end.

This is why the timing for cr.lk xx tatsu is slightly different to the cr.lk, cr.lp chain.

This also explains why Ken’s cr.lk, cr.lp chain has different timing to that of Ryu’s as the frame upon which the cr.lk can be “cancelled” is different.

All Ken’s light attacks can be chained into each other, including cr.lk, st.lp and cr.lk, st.lk.

st.lk has 6 frames start up but can be comboed from a successful cr.lk (which is only +3 on hit). Why? Because a proportion of the recovery frames from cr.lk get removed when you successfully chain the st.lk.

Just as an interesting point, cr.lk, st.lk is not a true block string (you can mash out a DP between them)

Chain combos are generally quite leniant with their timing (slightly stricter than a cancel but way looser than a link), but they are different for every character. From memory, the Ryu chain timing is significantly different to Ken’s.

Hope this all helps.

Peace,

G.

That all totally explains it. Thanks for clarifying that all up. I’ve migrated from Ryu to Ken because I prefer Ken’s flashier and faster playstyle, but I never would’ve imagined such timings like cr.lk into cr.lp would be so different. As I said before it’s so annoying because I have these sick ass shoryuken combos that I just wanna burn with…but then all I get is a cr.lk and then nothing else lol. Anyways, I guess like most things in Street Fighter the answer is the training room once more. Thanks again.

a neat way to do this combo is to picture this as your button inputs:

cr. lk., cr. lp ~ cr. lk xx srk

very convenient.

and depending on the way your srk motion is done:

you can cr. lk xx cr. lp ~ cr. lk/st. lk xx srk

you will either get cr. lk into srk, or cr. lp into srk. Though it depends on how you do your srk from a crouch position.