I don’t agree that not playing for a couple days means your vulnerable to scrub tactics or whatever, most likely you weren’t as good as you think you were/are. You don’t lose everything you’ve learned over a number of months in a few days. Besides, if you know the guy you’re playing is a scrub, you wouldn’t take the match seriously and you’d just screw around with him. At least that’s what I do anyway.
Yeah…backdrop is like reference point. So we can get some perspective on what brought on the question.
I think most people were focusing too much on the story and pointing out the scrubbiness of doing ultra on wakeup rather than focusing on your main point which was near the end of your post.
i usually play really well coming off of a break
my execution is much more precise and i see things a bit easier
when i play a lot i start mashing pretty quick
Same here. I played BlazBlue for a month or two when it came out and recently got back into SF4 again, and I feel much better for the break. It was weird at first, both games being rather different in speed and tactics and controls, but it helped, in the end.
Thank you. Been saying this.
i play smarter after having not played for awhile
execution, not so much.
ps. meaty roundhouse on a dude with a sliver of health and an ultra bar is really, really dumb, its actually pretty dumb in all street fighter games even without ultras since you’re basically risking a shift in momentum for a practically nonexistent chance for a knockdown you won’t even be able to use. don’t harass a nearly dead player’s wake up if you have a life lead if all they need to do is guess right to reverse.
i guarantee you a nearly dead player is spending the rest of the match, however short, looking for an easy way to put two quarter circles in you. guess reversal ultra’ing is fine if you thought your chances of winning “legit” were less than 50/50 and it was a good guess that he was gonna do something stupid. not every ultra is earned, but not every reversal ultra is bullshit or scrubby either.
P.ayed again today and learned to play defensively and sometimes burst forward to be aggresive. Got my old condition back now.
I’ll be taking a week break from SF4 while in New Mexico getting married. I’m not worried about muscle memory depleting, I’m more concerned with being boring as fuck in Northern New Mexico.
^depressing
right, with your opponent having a full ultra and super meters and you keep on trying to pressure on with the attacks are just plain stupid. it’s almost a guaranteed punishment. Like jumping at a Ryu with Ultra on his hand . . . or a Sagat . . . bad bad bad idea. So yeah, I think that guy was so much more scrubbier than you were for getting punished with your ultra.
I stopped playing for a couple of months and when I came back I noticed the rust but only from an execution standpoint. Its not like the game dramatically changes from one month to another so you still see the same strategies. The general advice to level one’s game is to play as often as possible, but SF4, just like any other game, still requires natural ability. Good execution, fast reflexes/thinking can only be taught to a certain extent. If I played basketball 8 hours a day every day for 50 years, I’ll never be as good as Jordan, Bird, etc.
Like the op said, there are games where you naturally are just better at and other games where you really have to work to be respectable in.
After that match, he sended me a psn message and i quote (not really a quote, i did some grammar correction):
’Fck you, you won with two random ultra’s. It seems that the scrubs from G2 finally made it to G1.’*
Since last night i did not do any random ultra’s anyome and adapted really well against other people in the same match. It seems that i got stronger after a long period of inactivity.
lol ultras are actually the LEAST scrubby reversal there is in the game.
ultras KILL late button inputs… meaning that if i throw out an ultra that activates 2-3 frames BEFORE my opponent presses the button there move will not come out and they will be able to block, even though i DID guess right that they would press a button.
knowing this, the better players have started to time there “meatys” late. which means that if the opponent throws out an ultra it will get blocked even though the person doing a normal move did go for the attack.
so now that brings about a different option on wakeup to deal with “late wakeup up attacks” and that is to jump straight up… if they had have done a “true” meaty the opponent would have gotten hit by trying to jump, and in turn true meaties lose to reversal ultras.
its a new metagame.
-dime
I don’t see how this qualifies as random since you were reacting to the fact that he was doing such a slow ass move on your wakeup. That’s asking for wakeup super/ultra. There’s nothing random about that at all, unless you were just mashing.
He accepted it was a random because he performed the ultra expecting it to connect and not actually being sure that his opponent was going to attack him.