What elements would make up the perfect 2d fighting game?

Freedom to play how you want.

Melty Blood/Arcana Heart 3 with badass cyberpunk characters.

if we’re doing 1 liners, I can top that :smiley:

“Real choices that matter”

they’ve already made a game like the one you’re describing. its called Samurai Shodown 6.

i’m not to sure about this…but i think that if you do a K groove dodge while running you’ll essentially stop in your tracks. i think S and N groove may do the same if you perform their respective defensive moves. somebody correct me if i’m wrong here.

One with no walls maybe?
Would that put more emphasis on footsies? : /

no walls would more give you infinite runaway, which would be ugly.

I wanna hit on de-emphasizing tight links and long combos again (coupled with increasing damage), this would have the added advantage of being a more lag-friendly game, which lets face it, is an important factor these days.

if the game has marvel vs capcom 3 gameplay i get it. i dont know why but i’d like to see a shonen jump vs capcom it could be good :slight_smile:

people like to see characters they like fight (and to play as them), that’s the whole basis of every versus game and 3/4ths of the anime games ever :stuck_out_tongue:

I should have mentioned that eventually you hit the other player as sort of a ghetto wall full circle type of thing.

It would be utterly hilarious if there was a game where both players backing up enough would lead to them backing into each other.

I’m also left with the image of a fighting game set on a track… also brilliant!

Would be pretty cool, if only for a sudden death match tie breaker.

Double KO as they conk heads.