It’s a tier list. All that means is that it will influence new players but in the end the more experienced players will pick there characters they like and that appeal to their style. Leona isn’t as limited as they present her to be. Honestly I’d put her around where Kim is or maybe a little lower. Leona and Kim roughly suffer the same weaknesses.
Yo man, I don’t know what the “community” was feeling back in 2k, but Chinatown Fair… Iceman got consistent play for about 9 months before he was done, and people kept talking about how Storm was really nerfed compared to the XSF version and was mid tier at best… This happened consistently throughout the first year of it’s release.
I agree with most of that tier list.
I agree with this. Command grabs are really strong in this game especially those with 1 frame command grabs like Yuri that allow you to punish moves such as Kyo’s upkicks that most of the cast without a command grab would have to play a guessing game on block. It also opens up alot of offensive mix up options.
My big problems with that list is Takuma, Billy, King, and Kula seem a lot lower than they should be and Mr. Karate, Saiki, Kensou, and Clark seem a lot higher than they should be. Just my opinion, I could see how they would think everything else, but I just kinda don’t see how they got those specific ones.
I don’t agree with Takuma needing lots of meter to be strong, I can get 881 Damage off of full HD gauge and 1 bar. so in return I don’t agree with his placement.
The game is still quite young, so I’d be hard-pressed to take any tier list at face value.
One thing to note is that almost every EX character but Iori is A+, while they are all great characters… it’s possible that their placement may be due to inexperience.
In regards to the Leona issue they do bring up good points. Without meter she has to rely on some pretty stinky tools (not that they’re super bad, but they’re not the greatest by any means), and if you have a 1f cmd throw her options become even more limited.
but yea this
sums it up.
For preliminary tier lists this one isn’t nightmare bad at least.
Can someone explain to me why they have placed Benimaru as #1? Is it just the command grab + DP + space control combination? In my (albeit limited) experience his damage seems really poor anywhere outside of corner and he doesn’t have the tools to corner carry you there even on hit. Any thoughts on this? I’m genuinely interested to be proven wrong here as I play Beni.
You can punish Kyo light upkicks (-1 on block) with normal grabs too, since those are also 1F. Though there’s a lot more timing required since you can’t just input early and then hold down the button like you can the special/super grabs.
upkicks is a special so kyo can tech the throw, so it’s not really a punish
last i checked, the game has been out for almost a year and a half in arcade. we also know most, if not all of the changes in the console version, so you can’t really say its too soon. and besides that, i’m pretty sure they know more about the game than anybody else this side of the hemisphere
I feel that Benimaru is 98 type of good, but not overbearingly dominant. There are still ways to space against him and there are ways to stand outside of both his command grab and DP range for okizeme. Hell, his DP+B isn’t even invul and it’s really, really unsafe. His Far C isn’t what it used to be and he doesn’t have the old j.CD. TK Air Raijinken is a pretty good substitute but that doesn’t elevate Benimaru that high.
I agree he’s really good and maybe in the top echelon of characters when it’s said and done, but how they’re describing him seems as if it’s a hyperbole.
you can always hit kyo in between the 1st and 2nd hit with most characters. normal throws are 3F iirc. (video of it somewhere)
you’re stuck in blockstun between both hits of 236B. theres only a gap in 236D’s two hits
Fags will mash throw tech afterwards. Playing on GGPO, there are many asshats that just randomly roll and mash throw tech during the duration of the throw. It’s better to find something that actually punishes the attack.
Normal throws are 1F, I’ve tested this and so has phoenixnl - you can test this yourself by having the dummy do Kyo’s 236B and then hold up, you can still throw him after. But it seems like Awesomersaur is right, Kyo can still tech if he’s mashing C really hard.
Edit: nvm, looks like you and Awesomersaur are right, you can tech during recovery of specials for some reason.
Nope. You can throw out a startup invulnerable mode like Andy’s dp C to interrupt it just fine.
This game shouldn’t even have a tier list, its not like streetfighter and other games. EVERY character in this game has the potential to beat any other character. I haven’t seen anything cheap besides Chin’s frame trap, but thats character specific
oh right, thats one of the console changes. in arcade both hits are close together but the recovery’s bad. in this the recovery is good but theres a gap
They gave that to EX Kyo, although the B version is punishable as well because it has bad recovery.
I never really understood how these MMCafe tierlists worked. You want to be up and more to the right, correct? It’s just confusing for me (I’m slow).
Also, why is Leona so far at the bottom? What makes her so bad? Or maybe it’s because they’re not sure where she goes yet?