What do you truly hate about ssf4ae2012?

the hell happened in here.

guess people dont know that OSes are all over ST and 3s

God knows what would happen if they actually played those games at the “level” they play this one…

Im not on of those people who think something is justifiable because older games had them. I personally didn’t like 3s. Older games had cc activations to 100% combos. Should sfiv have or because older games did? People complained about that shit back then like they do n.

thats some pretty extemist type logic, but ok, whatever.

i really dont see what the problem is. theres a hard counter to every OS in sf4. i overheard some good players call it, “correct blocking”

I have no problem with blocking. But I do have a problem with vortexes and abusing option selects as insurance. Option selects nixed with ambious situations on knockdown become guessing games that give you a low chance of guessing right. And if you do use an escape.option that can get blown up. Blocking just set you up for nother mixup. Thats too good for how easy it is to get the knockdown with some characters. It’s not like C.Viper, Seth, or Akuma need to work their ass off for a knockdown.

…which Akuma OS do you find the most offensive?

isnt that the point tho. you get knocked down, and its supposed to be a really bad situation. it means you made some sort of an error in the neutral game, and now you pay for that error

i’ll give you the point that seth/viper arent playing the same neutral game as you, but thats more of an issue with those characters than the entire system. i disagree with your view of akuma almost entirely. he needs a hard knockdown and at least 4 reads that hit before youre really fucked. its not like viper where she only needs 1 read +ultra, or seth where youre in the blender once you start blocking. with akuma once you block his initial left/right/low, he plays the same frame trap/throw game every other character plays

with the reversal window, fadc’s, wake up focus, and invulnerable backdashes, for most characters you need those OSes to keep the defending player honest. otherwise it’d be near impossible to make knockdowns carry any importance in this games engine

You’re a fucking scrub, learn the matchups.

… he can also DF throw (which can’t be OS’ed). Taking away the ability to OS that move was a fair nerf. It would be worth complaining about if you could still do that.

Akuma doesn’t get easy hard knockdowns at all.

I don’t think Viper does either. Some argue she gets easy hits, and knockdowns, but they’re soft knockdowns. You can’t really OS off of those.

And again… just block. If people spent as much time focusing on blocking, as they do complaining about mix-ups, they’d be able to block the mix-ups. There’s almost nothing in SF4 that is legitimately difficult to block. People just suck at blocking.

well yeah, but unless youre infiltration, how many DF throws you gonna go for in a row? doesn’t it also set up less options than if you were to land something into sweep?

…sweep is better but the existence of DF throw means that you can’t just block Akuma’s vortex. Which in my opinion is fine because you can’t OS the throw.

I’m not great at ST, so I dunno.

But 3s there’s only a few really useful ones. it’s not really the same.

I was referring to situations when someone guesses about you jumping, etc. They throw out a special, and instead of being punished, they just FADC out of it.
Why not make a mechanic where you can jump and if you are going to get AA you can cancel your jump mid-air, like Guy’s Elbow, but for every character?
These are just hypothetical questions, not complaints.

Here’s my complaint. WTF is up with the stages? Only a few are character specific, and there aren’t as many stages as characters. To me it greatly detracts from the game. Nearly every SF only game has had stages for each character with background music for each character. Half the stages are generic and boring and add nothing to the game.
Remember when you would play against any of the bosses from SF2?
Boxer’s Vegas Scene. Claw’s fence. Dictator’s large bell and the tolls it would sound, predicting your impending doom. The stages had breakable objects, and you felt like a World Warrior traveling the globe.
It’s as if they took 5 minutes to design each stage in SFIV, from concept art to finished product.

OS’s existed since WW, but still I find many people making the mistake of comparing them with SF4 engine OS’s. In older games button priority was the exact opposite of SF4 and input buffer was way shorter than SF4.

In SF4 you can do wake-up OS’s, Safe Jump OS’s, Special buffer OS (ground/air), Throw OS’s. Take Ibuki for example or Vanilla Akuma, they have a very powerful strategy based on a hard knockdown. I’ve seen matches where people just loose because their character is out of options because of that.

I will change the way of this topic a little and wanna ask smt I have been curious about.

Why is SF4 funny?

I mean, OK, I don’t mean them to go all gore like MK9 (I wouldn’t mind if they did), but why can’t the stages, character iterations, the ultras get a little more serious? At least let us see some blood when you punch the hell out of the opponent.

While I watch Dhalsim’s U2, Seth’s U1, Cody’s U2 (the end of it), I really get a little blushed on how childish they are.

Also the eyes going out of their sockets when the char is hit, the stupid standers in that Drive-in and the Korea stage, or the old man jumping around in the Historic Distillery stage. Even SF alpha stages were better in my opinion.

Why can’t they get a little cooler, less cartoonish? Playing Vega, I slash the torso of my falling enemy in my U2, and I know it won’t be rose leaves that will come out.

Yea, but excessive blood will look childish at it would look like it’s trying to hard to sell on a gimmick. Which is what Mortal Kombat does anyways. MK was always more childish in terms of game mechanics. It had a billion “alities” and friendships. It’s fun to play a casual fun game, but I want SF to be SF. The MK9 engine borrowed some elements from the SF4 engine as is.

I do agree with the cartoony look though on many things. I loved the older games having a bit of an out there feel, but not as silly. Not a big deal either way.

are you fucking serious

did you not read this thread? i think it’s safe to assume the majority of posters from here migrated from gfaqs. especially gross_indencency, he reeks of scrub.

You want to see a 7 feet tall russian slap a japanese schoolgirl until there’s blood coming out?