d3v
61
For costume DLC, they should follow Team NINJA and NRS’s lead by using fanmade designs (and maybe even actively soliciting them).
YorKeY
62
That name is pissing alot of people off right now, the last thing people want is for anyone to be anything like Team Ninja at the moment, maybe you know what i’m talking, maybe you don’t.
d3v
63
And that this has nothing to do with what we’re talking about here.
Daemos
66
Are you guys in favor of character DLCs like KI and MK? I really am not. I think single character DLCs or ones that are not part of a full game (SF4 > SSF4) will really damage the community and divide the playerbase in ways we’re not used to as SFers. I wouldn’t want them to SELL character DLCs to begin with actually (this is why I like DotA’s approach where heroes are free).
I raise this because it seems to be the direction the FGC is moving in at the moment and I hope Capcom has the foresight to see how this will be bad for the game. There are SO MANY THINGS that they can sell that will not interfere with game balance like this.
d3v
67
We’re likely getting them in “season” packs similar to KI where we get a whole bunch of them together.
Daemos
68
I wonder if they’ll include arcade/story mode prologues and epilogues for each as well. They better!
otter
69
Agreed. I don’t think anyone has ever enjoyed playing arcade mode, yet they’re still putting it in game that don’t even have an arcade version.
Just make a shitty story mode like MK or soul caliber, and then improved vs modes.
I’d be fine with character DLC’s if you can at least use them in training mode as a dummy.
So stupid if you can’t figure an opponent out just because he’s hiding behind a paywall.
I have always enjoyed and, on ocassion, still play arcade mode. So how about they keep it AND improve the vs modes? Sound good?
That is definitely something I can get behind.
Patching broken things should always be a welcome addition. I agree that patches should not come that often, but if we were to see something of the magnitude of vanilla sagat…then who’d oppose a patch?
Otherwise, apart from community costumes, i’d like to see the return of the color editor from SfXt but limit the damn thing so that you’re characters don’t end up looking like neon fruitcakes.
d3v
74
Vanilla Sagat wasn’t even as strong as other top tier in prior SF’s. And in any case, had the game developed, we’d have likely found that Akuma and Cammy were just as good, or even better.
IMO, any balancing should be done with these articles in mind.
http://sonichurricane.com/?p=2930
For those who don’t want to read, these state that having interesting characters and match ups should take precedence over trying to make match ups as even as possible.
otter
75
I was already thinking “who defines what is broken?” and then you mentioned vanilla Sagat which is a classic example of something being blown out of proportion. You could argue that he wasn’t even top 3 in that game.
Do you balance for the average twitch chat user who want anything that wins to be nerfed regardless of actual power, or do you balance for the very top expert players who are more likely to be right, but who’s proposed changes won’t even effect how most users play?
it’s definitely not as simple as you think.
Daemos
76
It’s actually quite simple. You balance for the highest level of play and only for the highest level. This point honestly shouldn’t be even up for debate.
Popularity nerfs on the other hand, the ones that affect the average user, should only be considered as a hesitant last resort and only if the outcry is huge.