What can Capcom's SFV learn from NRS's Mortal Kombat X

They can learn how to get bought out by Disney.

SF3 did poorly largely because of lack of SFII cast and poor promotion. I remember around 2001 finding a copy of the game at EB for dreamcast and literally having NO idea there even was a SFIII though I had been playing alpha 3 since release. Alpha 3 basically drowned out any noise about SFIII also because there release was so close together and other than crouch cancel infinites was a pretty amazing game. Especially for the casual gamer as the roster was massive with lots of interesting characters if that was your first alpha game. Gen, Guy, Karin, Sakura, etc. Had awesome intros like Gen vs Akuma also.

Special intros and for them to fix from SFIV is really just those reeling hitboxes and how the pushboxes work from knockdown->standing where you get pushed away MASSIVELY. I’m ok with dash through knocked down or something, just not being at cr. MK distance when I just was at jab distance. This is also the reason for unblockables in SFIV so fix weird push box issues like that and everything will be good.

I think you could’ve released SF3 with the exact same cast as SF2 and no one would’ve noticed it. most of us had no idea that SF3 existed at the time. my suspicion about people who didn’t play 3s is like

5% "my favorite character isn’t here"
5% "wow parry really ruins the universe and everything in it"
90% “wait there’s a SF3??”

in 1999 I was probably playing Final Fantasy. SF was not on my radar except that I have fond memories of SF2 on the SNES. I suspect most people were the same.

But MK was bought out by WB…

… in which he is saying that Capcom should be bought out by Disney. He’s answering your question…

I think people’s SF3 experience varies. SF3 was quite heavily promoted in our arcades and its release was massively anticipated months in advance. When the promo posters and teaser images came up our anticipation went into overdrive.

When it dropped though, our initial response was that we were pretty disappointed by the lack of familiarity in the cast beyond Ryu and Ken. We also found it to be a little too slow and found ourselves returning to the mainstays - ST and HF. ST in particular had just got to a level where the competition was fierce. SF3 in comparison was a slower, duller and ultimately less understood game.

I must admit though, I loved the parry system. A mate and I used to play it from time to time solely to test our skills with parrying (in between games of ST). We were all also really impressed with the animation, it was jaw dropping. It still is awesome to watch. Additionally, while I remember really liking the Super ‘arts’ selection ability, the problem was that I felt the Super moves in SF3 didn’t carry with them the punchyness or threat they did in ST. SF3 overall felt very watered down and ‘weaker’ to me - it is difficult to put into words.

Because SF3 was kinda weak out of the gate, its subsequent updates took quite a bit of convincing for many people, though it did still have its fans. I also strongly believe a large wave of SF players fell by the way side with the release of ST (an older generation, perhaps pulled out of the arcades and into the real world) which is actually the era I really miss and attribute to the arcade culture I miss. Thereafter you saw SF3’s release, which perhaps had a reduced potential audience also - at least, that was certainly the case in my area.

But it wasn’t a question, it was a title. Also being bought out by Disney isn’t the same as being out by WB. If Capcom wants to be bought out by Disney, they should look to Star Wars for an education.

(just being an ass btw)

If you weren’t playing in arcades however, you probably didn’t hear about it. Both Alpha 3 and EX got home console releases soon after launch. It took some time before 3 hit home console via a couple of iffy DreamCast ports. For anyone else who wasn’t into arcades (or wasn’t following gaming magazines), SFIII was practically non-existent.

Dreamcast version of New Generation and Second Impact (Double Impact), was perhaps one of the best CPS3 console conversions. Even better than PS2 version of 3S
Too bad that 3S and Jojo had so many issues

This should be “What can Capcom learn from Lab Zero and Skullgirls” instead since that company treats its fans nicely.

Sorry for not shedding tears for shit like easy fatalities that don’t affect the game at all. I see it as an idiot tax. Goro is the only one that pisses me off since he’s on the disc and a playable character.

@Hawkingbird Geez that profile pic is creepy as hell. I do agree that Goro is BS especially since he is not on the season pass too. As a matter of fact having alt costumes be a part of the season pass is BS. I do not want to pay for alt costumes for characters that i do not know about.

I do hope that Capcom/Sony can learn to advertise the crap out of SF5 like WB did with MKX. In the days leading up to MKX release, i would see at-least 7 out of the 10 front page news on sites like IGN. Sony should treat this like a big deal and advertise it.

I am not holding my breath on that because thus far, it doesn’t seem like Sony is doing much advertisement for any of their exclusives.

Gill: perfection, you will not attain.

Quan Chi: ahhh, the mighty Gill

Gill: kneel before your master

Quan Chi: I only serve one master

I never knew sf3 existed until anniversary edition came out for ps2,which wasn’t until 2004. Several years after sf3 itself had actually came out. I had even heard of the ex games before I did sf3. I can honestly say sf3 must have not had any advertising run whatsoever.

It did but it was released at a weird time. I remember articles in game magazines about it.

MKX doesn’t have parries so don’t add parries to SF5.

I mean really…

Fuck Parries…

And Fuck d3v for liking them.

I am also in the no parries camp. That was the calling card of SF3. Alpha counters were the calling card of Alpha. Focus and Ultra the calling card of SF4. SF5 needs its own identity.

I feel like people wouldn’t knock on the parry system so much if they actually knew how to do it. ._. I mean focus attacks were just a poor mans parry anyway.

Some people just don’t like what they bring to the game.

I wouldn’t really like it in a new SF either.

Was gonna post this, got me beat by 10 days haha but yeah. MK always brings in the casuals, it’s pretty mash friendly (at least from what I can tell, making cool shit happen not even knowing how I did it) and the gore always keeps people coming back. It’s more basic compared to SF.

Everybody (well, MOSTLY) who’s into SFIV knows that SFV is coming out and is following it, that means already pretty much guaranteed sales from a scene as big as SF. Like you said though, casuals will pick it up especially after seeing all the cool shit in the trailers… only to realize how much work you have to put in to do those combos or what have you, then they’ll put it down and be done with it.

SF doesn’t need to learn anything from MKX, in my opinion. I still find the game to just be way better all-around, though not to say MKX isn’t fun cause it is.

Though SF will definitely benefit from a story mode, it doesn’t even have to be some cinematic shit like in MKX. Especially with Charlie coming back, it’s like… people want to know what happened and what is going to happen. Capcom has a chance to give some personality to the characters, put them through some struggle or something. There’s a theory that SFV is around the time of SFIII and I hope that’s true cause they could really do some cool story shit.