What are your thoughts on MUGEN?

thats the sprite. see i couldnt have put it better myself. think of us as doing DJ remixes that you wont find anywhere else/.

The main problem with mugen for fighting games is that when people do re-create an existing game, they tend to only do it partially. The hit system for example in Mugen is nothing at all like many fighting games in terms of velocities and whatnot. Same for stuff like jumping or even turning. In a majority of games and even “pseudo-games” like you could technically call Warusaki3’s CvS2 character mashup there’s little regard for these, even in elements where it would not require a full game such as jump landing effects that would enable smoother jump-in attacks and whatnot.

On the other end of the spectrum there are a few people here that keep thumping that “has to be completely original” card and they’re missing the point. Even a game using existing content can be done not only right, but fix many missing elements or flaws in the original, ranging from graphical tweaks to longstanding gameplay errors that people have been for years aware about but just shrugged off as a result of “well it can’t be fixed at this point”. Not to mention the obvious factor of introducing elements together that were spread across multiple re-releases of a game (like Capcom’s well known to do).

Not to mention for the people pushing that notion, they haven’t exactly mentioned any of the games with full original content (i.e. Babel Sword, The Black Heart…). Or the work involved in that material.

Long story short, mugen could bring good games to the fighting game community on the whole and shake a few notions if the effort to bring the whole shabang the rest of the way was there. And as for it being “a waste of time”…well hey, creating something tangible beats spending hours posting on a forum telling people they’re wasting their time in a thread that will probably be forgotten in less than a month, no?:sweat:

they should put mugen characters in mvc3

Shit, 2 feels like mugen.

“Fixing” games would be a waste of time as well. Even if you legitimately 100% recreate the engine of say, CvS2 in MUGEN (which is impossible by the way) so you can remove roll cancelling for example, you’ll never be taken seriously. Even if you were, you’d just splinter the community. You’d have people who cling to the original, people who adopt the changes and play the new game, and people who still want new changes but don’t like the ones that were made. So not only would you kill the community for a game, you’d also have wasted time.

Just keep digging that hole deeper dude.

btw, are you Jeff Reed’s brother or something like that? I remember hearing that he lives in Orlando, I haven’t heard from that guy in ages.

I work with intellectual property regularly. You may have missed the money quote “This policy is in no way meant to be interpreted as creating an agreement”. That’s a side aspect of a more interesting study of IP/copyright.

I wasn’t trying to hammer on that point, just pointing out the difference between “fighting game discussion” and “tech talk”.

Unfortunately that flies in the face of the fact that people have plenty of options with games that have multiple iterations. One group might prefer, say, Tekken 5 DR over the original Tekken 5, and vice versa. There are several copies of Street Fighter Alpha, each with features the others lack. And of course there’s SF2, where you not only have the introduction of characters in later versions but a range of tweaks, to the point that some re-releases of the game have offered a “groove select” of sorts to allow players to choose which version of a character they want to use.

And yes even then people will bitch, but you can’t please everyone at once. But I seriously doubt it’ll “kill a game” if a group of people decide they like the outcome.

Yeah, that’s me. Jeff fell off of MUGEN a while ago; he still plays fighting games but he doesn’t really go to tournaments, ranbats, etc. like I do.

God, I miss the old MRev days…reading this thread already has me dreaming up movelists for characters I’ll never get to draw.

Tell that to the “Brawl+” players over in the Smash thread.

Well, I kinda expect that about Smash Bros. at this point to be honest. :\

…you’ve got a point there.

Ah awesome, tell him me and nodeX were looking for him. :slight_smile:

i agree with the people that said only the original stuff should be given a chance.

Hey mugen creators that’s trying to get people to play or game with already copyrighted material…no one is going to take your game seriously. No one , not even the mugen community because they say it themselves mugen shouldn’t be taken seriously…u know why? Because they rather download73287237 characters allday.

Mugen is a engine, not a game. The reason why people don’t take mugen seriously is because the mugen communities mind set. They want to download 2392328 characters, 432782 stages, and a shitty screen pack like everything vs everything.

For the mugen creators. They don’t want to make original games. They think they are going to have a copyright character from a multi million company or something based of that character,with tweaks and throw in some new moves, along with some uncreative stages, use copyrighted sounds, through in a shitty screenpack. Done… Now that think their so called game will earn them respect.

That’s the problem with Americans when it comes to creating fighting games, they want to be recognize through lazy and get done quick BS. I hope the so called " mugen creators" that have this idea game they think SRK is going to pick up and play at tournaments know is never going to happen. ever.

I do believe someone with a high skill level in SF, Mvc2, Cvs2…etc can make a really get game for mugen that’s original 100%. If it’s good enough and if mugen ever update their shitty render system and add some major features and stop wasting months and years on shitty compatibility so that mugen fans can get there 8392823 shitty characters to work, mugen might have something going.

But your a idiot if you think your so called “game” that isn’t at least 100% original is going to. 1. be played by SRK. 2. be held at tournaments as official games. 3. Being a official game at evo. 4. If your going to gain any respect. 5. you’re going to impress muli million dollar companies like capcom by taking their characters and pretty much saying you can do better.

Actually that’s pretty much a global issue, but thank you for sounding horribly ignorant. Pretty much the rest of your post was useless spiel anyway:

How many people do you personally know that can in their free time program and do graphics, voice acting, and so forth for a complete game, with little hope of making money off it? (Because after all, the engine can’t be sold still). Yeah that’s a pretty short list there isn’t it?

Well after seeing Capcom Fighting Jam in action…

Then get your butt on that and tell me how it goes. Here’s a cookie if you can pull it off. I mean seriously, like above, people enjoy talking big about “full original games” but never pull them off. And there are in actuality several original games: has anyone here made an active effort to get any of those to be accepted here? No? How’s that working out for Fighter Maker in the same stance?

Get serious.

Yo, what’s up with spellcheck? Grammar check? Something? I don’t even know what half of this is supposed to mean.

CFJ honestly rapes the shit out every mugen game out there, and even many other legit titles.

Shit can’t even be disputed, say what you will about the game but it actually had some solid shit.

MUGEN is too optional. (You’d think that would have been a good thing)

too repetitive.
over the top bullshit characters.
too bland and boring (especially if you have like 1000+ characters in your roster, and end up only using maybe 6 out of the 1000 every time you play the game)

I only like Mugen when someone makes a game that is well balanced and has no more than 20 characters. A good original theme wouldn’t hurt neither.

mugen is terrible and should never be taken seriously for any reason whatsoever.

I liked it at first. But it was just a chore. Out of the thousands and thousands of characters out there you would be hard pressed to find 150 are are actually worth playing with.

Now that I have a dreamcast again Mugen it only good for dream matches across companies. Weak.