What are your thoughts on MUGEN?

my dante is all hand edited one by one. not an easy thing to to with 1400+ frames to remake. but in anycase bugya and i are making different styles his is custom as mine is edited to have him fit with a certain graphic style. cvs mvc etc. i know my dante isnt liked by alot of the newbies and haters but i cant please those who dont support. i had a team working with me but now im alone in the development. i have to do the code and all etc. bugya has a great way to capture the motions from the dmc game inself in which i dont. i have to use photoshop to get what i have in there.

please get back on topic everyone this is about mugen and NOT ABOUT ME AND MY CHARACTERS! dante is fr from done so when i finish you can bash his result.

Its a user with a nick VERY similar to mine… =(

Wow, a lot of hate and rage

In my opinion, Mugen is a very good fighter maker engine. I use to mess around with Mugen back when it was dos based up until Elecbyte disappeared and I can guarantee that it’s not a joke engine. What I liked about Mugen was that it had a lot of freedom and you were able to create anything you wanted. You were able to use your own hand-drawn sprites, program how high your character jumps, and many other things (you had a lot of control). While evil ken/evil ryu/dragonclaw were imbalanced to the max, it showcased what you could do in Mugen and more.

The best Mugen character work I’ve seen was a Tekken 3 port of Hwoarang, while it was incomplete (with very little movesets), it surprised me because he was pretty much accurate to the original.

It also pains me to hear that many are labeling Mugen as a game when it’s nothing more than an engine to help you build a fighting game (You don’t hear people calling the Unreal Engine a game do you?). I am glad that Elecbyte is back, I’m sure that with enough support Elecbyte will be able to bring a superb engine with awesome features.

Ive been messing around with that 2D Fighter Maker from Enterbrain and I gotta say I like it much better than mugen. As far as just making a simple fighter its SOOOO easy to use but if you want to get innovative, it has the ability to do so but it will require more expertise.

The game is really imba! theres 1 hit kill with spamming inputs & crashes the game…

^ read post 229 please…

This thread sums up what’s wrong with mugen in so many ways it isn’t funny.

Mugen has no place in the competitive scene, or even in the general vicinity of the word “competition”.

Theoretically you could use it to create cross-game situations if they were honestly honestly relevant to any game that someone is running a tournament for (it’s not), but you’d also need everything to be exactly as it was from the source game. For example if you wanted to simulate ST Boxer j.RH vs 3s Dudley dash uppercut, you’d have to find a character in each game that, in canon, have the same height, and then use those to scale Rog and Duds with each other correctly, then you’d need to get rog’s jump speed and trajectory right, and then get the travel speed of dashing upper correct, and this is all assuming that their hitboxes are totally correct as well as the framedata, and then you’ll still end up with an answer of A beats B under these conditions but under other conditions B wins and then sometimes it trades etc etc

That’s just for one move versus another, to “get it right” in terms of what WOULD win if were able to best simulate that scenario, which is a completely irrelevant (to competitive play) scenario in the first place. And that’s not even trying to involve games with different mechanics where you have to choose which game’s mechanics take over (does he get to airblock it or not?!) or trying to mesh 3d fg characters into 2d (a sin that should be prevented under the bill of rights).

And don’t even get started on doing random shit on mugen just to dick around.

I know I’m skipping reading 8 pages of this. But I just wanted to thank you for enjoying what you saw of the ippo game. There was a lot of stuff we wanted to make in the engine that our programmer felt he couldn’t do in MUGEN (pixel hit detection, AA, hi-resolution, and our “super bar” engine that was never implemented in MUGEN, for example). We began actually coding our own program outside of the MUGEN system and really used it just for animation testing as our own program was in development. The project consisted of four people, but has now slowed to a halt as contractual obligations prevent me and the others from continuing it. Though I must say, this thread gives me plenty of memories of those days, heh.

I just wanted to say how incredible the Ippo game looked. It’s a shame the development has stopped, I really wanted to see the finished product!

Been meaning to give 2DFM a try (Game Maker, which I currently use, is better suited to shmups and run n’ guns). How’s the documentation for that?

That’s a cool looking MUGEN Game.
http://cardgallery.tales-tra.com/main.htm

But as far as I know, no demo and no release date yet.

You and me both ;). Unfortunately, the company I work for isn’t the type to pick up fighting games, and contractually they would own my work if I continued work on it. Also, our programmer designing our engine was the lead programmer for Trials HD, he was doing our game system on his spare time so his contract wasn’t in breach (we have different types of contracts). Now he’s married so… yeah.

Well theres a pretty good tutorial out for it that teaches just about everything you need to know to make an ultra basic fighting game. Honestly it looks like the hardest part of making a game is just putting in the TIME to do so. It’d be hella easy if there were a team of people working on one game.

You got a link for that? I’d like to give it a shot.

just google Fighter maker/enterbrain or something like that shouldnt be too hard to find.

Yeah, seeing how some of these guys (like the dude behind VanPri) are able to put out stuff on their own makes me absolutely jealous of how much free time (or skill at time management) they have.

that was as spoony as it gets. ruby tuesday hyper combo w/ pluto donkey punch assist was finger lickin’!!

i’m gonna toot on you.

there are some full mugen games that are nice like there is a Hokuto no ken remake of the ps2 arcade game that was perfeclty done. those who missed out can then get it

I’ve had more fun using the mugen tag on niconico than anything I’ve found in this thread or anything made from this side of the globe for mugen in the last 8 years

also this thread is a trainwreck(as expected) so start over or give up