Ultra 2: I hate having to only access it by aerial means. Unfortunately, I can’t do FADC Ultra 2 reliably enough in the training room to risk doing it online (especially with lag). I’m forced to use j. mp (air-to-air or lk dive kick cancel) or ex dive kick punish. As for negative edge ultra, I need to practice it more. I haven’t given it enough attention to be honest.

Ultra 1: I’ll try to make this a summary in points because I could write a novel.
[LIST]
[]Completely freeze. I forget everything I practice and start almost pressing anything. Maybe I need to try simple combos.
[
]I guess wrong on wake up almost every time. If I hang back, they don’t reversal. If I go in, they do.
[]After wake up, they run, thus draining the meter.
[
]When I actually manage to get them cornered, everything I do gets blocked when I do manage to do my combos. At that point I get pushed too far away and lose pressure. Maybe there is a combo from cr. mk range that gets me back in?
[/LIST]
It is as if I lose complete control the second I activate it. Could just come down to the fact that I don’t have the execution to use it. I feel like it hurts me more than it helps. And for that…I stick to Ultra 2 lol.

Hmm… am I the only one that has a harder time with FADC U2 on p2 side? I can do it from both sides about as much as I feel necessary, but I feel like I mess up more on p2. Could be because I’m on a ps3 controller and my buttons are all skiwampus I guess.

I’ve been thinking about using U1 more like this anyways, since I started playing Rose a bit more and the same principles apply to my use of her U2.

Do we have a list anywhere of what combos in U1 set up good resets? The basic combos are alright but I feel I’ll get a whole lot more use out of this ultra if I go for a ton of resets instead of just using it to break through my opponent’s defense and go for a damage-centric combo (which is essentially all I can do now).

Overall I think U1 would be a better ultra for my style, but as it stands right now my skill level with it isn’t high enough for me to justify ever picking it over U2 in an actual fight.

It’s the pad thing. I’ve found on pad, doing qcf motions is easier towards right, on stick its the opposite.

There’s a reason why I wanted to create this thread. The reason is… For an example… Ranma can’t do store ultra. Ranma needs to train on that. That’s something that can be fixed. So… Why don’t you do that when you sit-down for street fighter next?

We need to train and by train I mean precise and focused training. This is the key to improvement IMO. Isolated training is important in a lot of things in life. Fighting games are no different.

Make a date with yourself to find one thing you need to improve in and work on it. If you need help…post it here for ideas to work on it.

Ramma too.

I honestly would make the switch to FSE if I knew where to start with it and improve. That’s just so much that does into FSE. It’s crazy.

I think I figured out my problem with doing FADC U2 on P1 side. It turns out that I ride the gate with my motions on P1 side, which makes me put in more effort while getting a sloppy input. When im on P2 side, my middle finger prevents me from riding the gate and my inputs are much cleaner.

I practiced doing the dash into Ultra motion while concentrating on keeping my inputs small and clean. I was able to land cr.MK xx Fireball FADC U2 much more consistently. I was even able to land it 6 times in a row. Which is a big improvement over landing it 1 out of 50 tries. I still need to practice it more though.

Ya’ll on p1 side need to churn that butter hard and dumb it down. Focus crumple and then do a dash into u2 to your muscles use to doing the motion on p1 side, same goes for p2 side on pad or stick. Then do a stock fireball and then do the fadc part first and do that like 10-20 times, you don’t have to end with u2 at all. The problem i still kinda have is not completing the fadc and just hitting a focus cancel instead because i’m trying to input the ultra motion before dashing up. Once you get the motion down you begin getting used to it and then you can do u2 at the end and wa-lah you can do fadc on both sides.
Here’s another thing for u1 users in the corner. You don’t always have to go for fse bnb mix and combos. Sometimes just having the ultra activated makes life easier for you because your opponent is scared and sometimes they’re looking for that over head. I usually just do my bnb corner combos as if fse wasn’t on but sometimes i just grab after the fireball is blocked and then dash up once and then go for a meaty to overhead, usually after a lk fuhajin release.

I’m having a lot of trouble FADCing Pinwheel Kick into Ultra 2. Is there a specific strength Pinwheel Kick that I need to be doing? Or is it just me not being able to do the motions fast enough? I just need a couple tips because I’ve been practicing FADCing into Ultra 2 from the fireball and I’m getting that down pretty well, so I’m just looking for another way to go into Ultra 2 from the ground.

My issue with both Ultras is I cannot confirm them properly

You can only combo into ultra 2 off of ex pinwheel (second hit). Another option is pinwheel (any) fadc cl.mp xx store -> negative edge ultra 2. It’s character dependent at midscreen but should work on everyone in the corner.

Okay that makes so much more sense. I think I read the AE 2012 change list too fast and misheard that you could FADC into Ultra 2 from a regular pinwheel not an EX one. Thanks man!

That was originally true (you could also FADC from EX as well). It was changed during the testing. The FADC went from good to okay real quick.

Since being told stuff early on this specific forum chat about FADC it sell seems rather hard to get juri’s FADC in Ultra 2, i cant do it on other characters like ryu,ken,ccody,akuma, etc etc but so far I cant get Juri’s Fadc (just off pinwheels other FADCs like fireballs i can do easily) to ever work and ive never got the juri to work yet. Is there a better way to get this to work? Besides the negative edge method? because i think the negative edge method works great without the FADC from like a nice J.mk into cr,mk >release fireball >fadc > cr.mp>Upkick>negative edge Ultra 2

The timing is dumb for EX pinwheel(second hit) FADC U2. Just do a EX pinwheel(second hit) EX-FA(charged so that it hits and combos into a crumple) then dash U2.

I’d stick with negative edge U2.

only thing around the ex cart wheel into a crumple is the timing on that is super strict as well, if anything if im going for a crumple then i should just just a normal fireball (save that one bar of meter) and get a crumble out of a lvl 2 EX focus attack. Again negative edge U2 is the easy way to go, but its really nice to just know about all the methods of Juri so you can master your main ^^ (i hope to someday Q.Q)