What are your CC setups,mindgames,and combos with Sakura

your just jelous… and your mom is ugly:mad: too …trick

O.K. I’m new to this, what is c.short and all these short names for moves?

jab, strong, fierce --> LP, MP, HP

short, forward, roundhouse --> LK, MK, HK

c. --> crouching

s. --> standing

Come on now… you know all this stuff already. It’s all that number crap with the “f.s.”, “c.” NOT meaning crouching in GGXX that’s confusing. It’s one of the biggest reasons why I don’t think I’ll ever learn that game.

Anyway, CvS2 “c.short” --> d.LK

don’t get mad cuz i post my opinion…people like you just prove that noob’s are running the boards now

Sorry, just trying to make sure:D

What combos can I do to go into her QCFx2+K?

Personally, I can’t do Sak’s CC without doing the QCFs. Doing multiple dps just fries my brain when trying to coordinate the action with my hand. Maybe I just can’t mash well. :o

Why your shooting out fireballs instead? It usually happens for me if I don’t keep up the pace. If you don’t, you’ll lose the forward motion you gained from the first dp.

Do repeated DP’s do the corner, then do [jab DP -> stand fierce -> DP+rh, fp x3] -> [air qcf+rh -> dp+rh, fp x3] for a few reps, land before meter is up, taunt, and uppercut super. The taunt should juggle.

What’s the best combo to do that goes into her hp uppercut?

~That’s wuz up~

c. shortx2, s.short, hp dp. All you need, if the s.lk hits, the dp hits. Do 1 c.lk if you’re too far away for 2. Mix it up with c.short, punch throw. After the dp hits jump toward them and do a mk dive kick, the side you land on is ambiguous.

well I like to do this but its kind of hard.

s.Hp,qcb hk,s.lp uppercut.

yo kno whats really funny AA with her?

as the oppoent jumps in do RC taunt. its hilarious.:lol:

umm another thing. a very usefull combo that Ive never seen used b4 is c.lk dp K.

it atks low then high very fast. so if the opponent blocks the botton atk ur shuld hit the dp K atk almost 95% percent of the time if u can get the timing rite.

What’s dp again? Sorry I’m a retard:bluu:

~That’s wuz up~

oh its short for dragon punch which stands for shoryuken which stands for down forward fown

O.K. me and my homeboy play occasionally and I allways seem to break his guard, but I never can fully punish him for it, so what I’m asking is what are some good finishers to break someones guard but doesn’t push the opponent back where I can capitalize?

~That’s wuz up~

go to this thread. http://www.shoryuken.com/forums/thread58598.php

and please never use the dp kick move. It is not fast, and leaves Sak COMPLETELY open, and is that even a combo? When you land a c.short do the BNB for free damage, stun, meter, a knockdown, AND ambiguous side switch…

yeah it is but its kind of tricky. if u master it u got a whole different game.

DP+K > punches isn’t even an overhead, IIRC, so there’s no real “trickiness” to it…
Even if it was an overhead, it’s pretty easy to block on reaction.

The only “use” for it I can think of would be like… crappy CC resets? Or maybe like counter hit s.fierce XX DP+short > short, land, go for counter-hit low short? I dunno, pretty sucky in this game, at least in A3 you could use it to end her VC…

oh ok I thought it was an overhead.

but if it was… man

does anybody else go for: c.short, s.jab, s.strong/c.strong, FP rush punches? both crouching and standing strong do the same amount of damage.

i dont think it’ll hit certain crouching characters so her c.short, c.short, s.short, FP rush punches will be a better option.

as for CC: i try and go for: c.short, s.jab, activate, s.strong, s.fk > shoshosho