This is also true. The whore. :bluu:
A-groove Sakura beats Sagat. C-groove Ken does very well against Sagat, Blanka, Cammy (depending on your skills). I don’t know how to RC, but I don’t get kicked that bad against Sagat (I using Ken).
I think Yamazaki does well against Sagat. Poking bastards at its best.
RYumexicano
although good, i still think sagat beats a-sak since he only needs a few hits to win. standing short beats a lot of sak’s pokes and sets up fierces
ken has a really hard time getting in on sagit so i dont think he really beats him =\ maybe 6-4 in sagits favor
Can I get some opinions about how Geese(any groove although I use C even though K is generally considered his best) fares against top tier(Sagat, Sak, Bison, Blanka, Cammy). Been using him for the past month and been getting hardcore into using him. My general impression is he’s got problems against Sagat but can generally be decent against the rest of them.
And personally, being a Ken user, I think Sagat vs Ken is in favour of Sagat because of Sagat’s range but that generally doesn’t stop me from trying my damn best to get around him…
Ok
Im no Geese expert but Ive used him a lot… I play K but I have a friend who plays him A and C.
This is all assuming you can RC, besides most peeps can, I cant but its really easy to learn and just takes a day or two of the right practice.
Anyways, since there is no run, which sucks for Geese because he has a distinct advantage with run. (Plus his dash sucks) You have to play either one of two ways against these chars. Keep away, counter/throw mixup like crazy or RC the shit out of them.
Ok against Sak, roll past FB after the Buffered whatever, since she can damn near buffer it after moving her damn pinky toe. Assuming you dont roll and she wants to try and trap you in corner with RCed Senpyu kicks… counter that shit. If they even consider crossup, and you’ll know, they’ll be right on top of you, counter there asses and when they catch on to counters C. FP. If you block a FB a S. FK is coming… counter it, or RC Jagenho (ha wrong spelling probably) Just be careful with it, if they see it, could mean a world of hurt for ya. Defensive RCed Geese works best I believe with C or A.
Against Sagat, yeah… there is an out match. I think Air FBs, with Ground FBs are the call of the day here, just have to be careful or you could end up with face full of super tiger shot. Just be ready to counter Guard breaking Streams… Most begin low so counter low. If you see him toss out a FB RC Jagenho. Again Defensive Geese IMO.
Bison’s a little tricky. You have to throw out mashed RC Repukken when he starts his Bread and Butter. He WILL beat out any jumps you attempt so just keep it ground level. Its harder to counter his crossup so you could either block it or RC it. Might even wanna consider closing the gap between you and he so get in a couple of S. HK. Any FBs thrown out at a distant is a big no-no.
Blanka is probably second easiest match of the tiers. C. FP any jump ins that you can see, including Small jumps which will be abused. Of course any Blanka Balls should be countered or blocked then S. FK. No Jump ins, Blankas J. FP will eat you alive if you try and air FBs usually result in him Balling right under you and getting a free hit. Close the gap with more S. HKs. If they wanna wake up with RC electricity, you can counter but its iffy, just listen for there button mashing to determine that. Again Crossups should be countered if possible, but his crossups are a little hard to counter.
Cammy… any way you look at it Cammy is a bitch. She’d be the toughest top tier IMO. If she does that little ball thingy, dont know the name, walk right up and counter. If you can see the cannon drill counter away. A blocked cannon spike is her own death… free rage combo. Most of her attacks are mid, you could counter but again thats iffy, if they catch on its hurt time. If they jump in C. FP, but make it late because you dont know if she’ll jump in attack or jump in with that little kick of hers. If she jumps in with the QCB+K then be prepared to either break a throw, or block… dont know if you could do this but try a RC Jagen after a QCB+K. Better than letting her chip at your guard.
Of course when you play K Geese… things are a looot easier with JD, counter attack. Plus the run means more offensive.
I thinking that might do it… I more than likely left out some really good anti strat but like I said, Im no pro. And on that mark, everyone tell me how vastly wrong I am and be rude about it
!!! :lol:
JK but please do counter point.
I agree with you that K-Geese is one of the best K characters, but I think you’re wrong underestimating the other grooves. Geese’s dash is one of the quickest in the game. Tell your friend to start doing [close s.LK, dash, throw] or [close s.LK, d.LP, dash, throw]. It’s really hard to see those coming. Especially when you mix up [wait, go low] (instead of dashing) as well.
After you hit somebody with the above a bunch of times, then you can consider dashing, and THEN going low as well. A and C Geese are still nasty.
Geese’s counter to a Blanka Ball is, [block high, super jump forward j.HK]. I don’t think far s.HK is quick enough.
The biggest thing Geese has to worry about against Sagat is Sagat’s far s.HP. If I had Sagat, I would stick those (and far j.HK) in your face all day if you wanted to ground fireball me a lot. Wanna trade? OK, you get dizzy…
Don’t try to special counter the Cammy ball thingie. Cammy might throw you instead. Only scrubs use that move anyway, so just d.HP anything silly like that.
DO use your special counter if Cammy does air qcb+K right in your face. Your hcb+LP has instant startup and will even grab meaty dive kicks (which are difficult to punish even with CC activate, nevermind a roll cancel). Again, I think only scrub Cammy’s would do something like jump-in dive kick right in your face as their main attack.
geese is too strong in C… i use him… damn X_x
just tiger knee his air fireballs, u get on the ground very fast and the air fireball still goes pretty far… try it =)
his raging storm lvl2 into raging storm lvl 1 is too fkn gruesome… and his lvl3 is ouch aswell…
i just have one problem =P forward+hp doesnt go that far as i suspected… but shite… it does GC damage like a raged blanka doing elec…
btw… anyone got any tips on how to get in… his jabs and lks arent that long… his hk and dash are gooood… but… dunno… I need it to be fast… any tips? and what about poking? is s.mk a good poke?
Note this is all for C geese.
Geese is one of the best counters to cammy in the game. Rc ground fireballs in her face force her to jump at you or predict with a strictly timed rc drill, both of which are very costly to her if guessed wrong. Down fierce beats all her jumpins including dive kick, and you can punish whiffed roundhouses with low fwd-super. Also geese’s low fwd cleanly beats her roundhouse if you predict her sticking one out. Buffer into deadly rave every time and if it hits, deadly rave comes out and cammy dies(60 stun, she gets virtually dizzy from one geese combo, totally dizzy from one combo if you get a jumpin at the front). Geese’s stand rh is good to approach her also if she decides to completely turtle to avoid getting nailed by low fwd/rc fireball. Cammy totally has to play your game, you dont have to play hers.
Geese vs. Sagat is hard but geese isnt countered too hard by him. Ppl that say low jump is a good way to approach any c groove character is wrong, watch high level c groove play like japan or norcal and you see why. C groove is anti low jump to the extreme. Low jump at C guile at any time and he can late airblock, free low jab super if timed right. Same is true of geese, late airblock is the c groove easy answer to low jump, that combined with the abundance of alpha counters and constant level 2 threat makes c the ultimate low jump deterrent. Geese can counter sagat’s low jump rh with late airblock, low fwd xx death even at the tip of the move, if sagat misses the move you will just get a jump away which is fairly safe. Up close all of sagats jumps can be dealt with using low fierce. So he cant jump. Unfortunately he doesnt need to, he has a superior foot game to you on the ground and he can match your rc fireball with one of his own, plus his roll is good so you cant just fireball him like you can cammy. Id say its 6-4 sagat, sagat can stand fierce geese all day but if geese predicts that he can make the fierce miss and press stand rh which sagat will have to block then geese is up close, and at point blank geese is a better character than sagat imo. Geese stand short mixups are deadly and every jab leads to easy huge damage. Oh and trust me never ever throw an air fireball at a good sagat that is suicide especially if he has roll. Smart sagat vs geese will realize that geese is dangerous and play very safe, pressing alot of stand short, honestly I have no idea what the counter is to this other than trying to stand fierce him and throwing some risky fireballs.
Geese vs blanka imo is all blanka. Someone help me here if you see it differently but c geese loses to blanka clean as far as I can see. I mean blanka cant jump but other than that he can do whatever he wants. You cant rc fireball him, you cant jump at him either, and all his moves on the ground i.e. slide, down roundhouse, down fierce, all outrange yours so it is virtually impossible to play effective footsies with him. 7-3 blanka imo. Oh yeah and it is way harder to punish blocked balls with c geese than I would like also, you have to block standing or use a level 3.
Anyone agree/disagree? Geese is one of my mains so any ideas would help me out and I’m sure others too.
sagit > geese
jab jab mk xx super = dead cammy and sagat:p
The main combo I’ve been using into deadly rave lately, especially from a crossover, is stand lk, duck fp, deadly rave…he’s got like about twenty different chains he can use into deadly rave it seems…
About the only strat with Geese I’ve read I’d disagree on is the use of air fireballs. One every now and then might not be a bad idea, but if your opponent has a roll, they can fuck you up pretty bad. A Sakura can roll CC as you land for example or C Sagat can roll fierce super of choice. I’ve played another Geese and rolled through the air fireball with Chun with a full C bar and it wasn’t pretty. I think this happens even if you tiger knee the air fireball. I guess it might be a good thing to do against P or K grooves(although they’d probably just JD or parry it) but personally I try to stay away from the air fireballs.
So far as I’ve seen, I think Geese is decent against Blanka. I’m sure that I’ve countered a high blocked Blanka Ball before with Geese’s roundhouse a couple of times. Of course, then again, maybe my opponent just wasn’t blocking… :lol: I think the main thing against Blanka is to be really, really careful with what you do with fireballs, be ready with the crouching lps if he hops in, snuff any jumpins with duck fps and look every now and then for a good crossup jump mk if possible since Blanka is such a fat bastard. Special countering Blanka users that like to whore the crouching fierce might be good. I wouldn’t say Geese owns Blanka or anything but well, I don’t know, I can’t say I’ve played the world’s greatest Blanka players or anything.
At first I had trouble against Cammy but I adjusted a bit and do just fine against her now. I agree that the fact you can dizzy her with like just a few well placed hits or combos is just too good.
One other thing is that Geese’s jumping mp is good air to air…basically a similar move to Blanka’s jumping fp. It might be good to stop Sagat jumping fks although I can’t say that 100% for sure.
I suck at matchups, can someone explain to me how (if) eagle is good vs top tier? I use him in K and C
eagle has his sticks… i dont really play him… but he can be really good… look at combofiend movies =)
his B&B is c.lk, c.lk, s.mk xx hcf+mk if im correct…
he has a killer dash… dash over ppl when you got them with fierce grab…
he needs to poke alot… his fierce and crouching roundhouse owns the shit coz some ppl think they cant get hit form that distance… learn his distances…
For geese, Tiger-knee air fireballs are a very good way to charge up your meter.
Ya the only use of the tiger knee fireball is to build meter from full screen, even though i would just whiff low forwards personally to do that, air fireballs are not safe against sagat anywhere on the screen, he can high tiger super you whenever he sees one. But if you try to tiger knee air fireball anywhere within half screen of any character with a long range super move or a roll then you are going to get hit with a super if they have any idea what they are doing. I see geese players do this sometimes and often people let them get away with it because of the wtf factor but i know that if you tk air fireball me I’ll just roll and super combo you, its not that hard to see coming once you are used to it, just roll when you see his hands come down and do whatever you want.
Ryu can dash underneath Sagats standing fireball.
Also if Ryu does a fireball super against sagats, sagats will win, but will miss if Ryu is still in fire ball animation.
Sagat has a lot of advantage over Guile though. I suspect an RCing Guile would remedy this.
Blanka is strong against Sagat but weak against Guile.
I say that Bison can take the whole lot of them.
Except for Ryu. But that’s just my opinion.
Iori owns Ken. cr.HK > f.HK
But how about Terry Bogard? Ryu can beat him if he’s clever with the fireballs. But terry can turtle and knuckle punish. I’d say that terry would have the hardest time with Blanka
That’s saying something.
Watch out for K Zangief. I think a good S Athena or A Sakura could take him.
Cammy would beat Rugal any day of the week. Unless his airfireball beats out cannon spike. I doubt it does though.
Rugal can punish blanka for being pretentious.
Speaking of rugal, who do you think would really win in the Rugal Akuma match? I’d have to say Akuma would beat out Rugal because dragon punch has better priority then blade kick.
What about U. Rugal and Shin Akuma? I think U. Rugal could take him.
rugal and akuma is sooo rugal’s game…
when are u using the blade kick when akuma is standing? =/
anyway, one combo in c-groove=death for akuma
Ken owns Iori.
roll through or jump-in, c.LK, c.LK xx level 2 > Iori c.HK
eagle and ryu both have an easier time with cammy than most characters, c mk and c mp, respetively, will beat a cannon drill, they can both deal with her gc strings (autoguard and dragon), and can both deal with her air moves
wow, my school computer’s keyboard sucks, seriously