Looks amazing at least, especially because it doesnt require any EX.
But then again, try storing up 3 Fujahins first, then findign an opportunity to land it without any free fingers
Looks amazing at least, especially because it doesnt require any EX.
But then again, try storing up 3 Fujahins first, then findign an opportunity to land it without any free fingers
I think heās talking about crouching mp. Nice find del1rium. The second attack doesnt even have to be another mp, it works with all of them. It even moves you forward if you stand up immediately, even without a second attack. This adds even more range to her kara throw especially if you walk forward some pixels before karaāing. To bad c.MP isnt a little quicker on whiff. The standing up immediately part seems to hold true on hit also.
Quick question. Is it possible to do BnB #3 (the one thatās underlined and in bold) using cr.lk twice instead of st.lk? It seems like this would be a lot easier. Does the combo not work if you did: cr.lk > cr.lk > cr.mk xx EX pinwheel instead?
Doesnāt work. Cr.LK is +5 on hit, but cr.MK has 6 frame startup, so it wouldnāt link.
Yeah. I personally donāt think these combos are practical in ANY way, simply because itās too awkward to pull off in a real match.
GS SnakeAes
Iāll never try it because I rarely do combos with two stored let alone three
it was so nice to look at
I personally only do FSE after a knock down which usually allows me to walk, not even dash up to them
from about 3/4 screen away
but that is when they donāt do a quick recovery, and if they do that then I bait and wait
Sorry if this has been discussed already, But it seems like Juriās MK Divekick crosses up sometimes. Iām at work at the moment so I canāt test it. Has anyone tested this yet??
Edit, good friend of mine just tested it on Guy and it works 100%!!! Spacing is extremely tough he says and it hit on both crouch block and stand block dummy. However the stand block dummy was not consistent but the crouch block dummy was hit every time! I asked becuase I accidently crossed up Cody yesterday so I am guessing it does work.(at the correct space)
I have been crossed up by it too, so it definitely also works against Juri.
EDIT: Actually I might have been using Chun, who has an unusually large crouching hitbox so I dunno.
Zujira⦠you made a mistake on one of the combos under āCounterhit Combos.ā
You have f+mk > st.lp (start up: 4 frames, doesnāt work) when itās suppose to be f+mk > st.lk. Just thought I should let you know.
Also, add this to the BnB section:
**cr.lk > st.lp > cr.hp xx HK/EX Pinwheel; whiffs on crouchers. **
Itās a solid (and punishing) combo if you catch an opponent standing with cr.lk.
Abel can be comboād in corner with U2
Jump hk xx cmk xx low release xx cmk xx ex high fireball xx u2
Does anyone find that the dive kickās recovery time too slow if whiffed or using it as a cross up? I used to do jump in mp, dive kick and it crosses up all the time but reversal moves or jabs just beats me before I can even start to blockā¦
I see the c.mk x lk release x fadc u2 and u1 combos have already been found.
Iāve been playing around with these all day so I checked in here to see if they were known, Iām loving them :3
The most awesome thing is that c.mk x lk release always seems to combo no matter the range, so of c.mk connects just confirm into lk release x fadc, u1/u2 for awesomeness!
Some other stuff Iāve been playing around with:
j.mp, j.mp, c.hk
j.mp, j.mp, st.lk, dash/dashunder depending on timing
j.mp, j.mp, cl.hp x ex pinwheel
j.mp, hk divekick
tk divekicks seem good for corner pressure, since you can easily space them to hit them on their toes with it, and if it connects itās an easy u2 or ex pinwheel.
Iām not sure but I think they might be safe when theyāre blocked that low?
A list needs to be made for what characters j.mp connects on standing, j.mp x ex dive, u2 does really good damage 537!
Herro, new to the shoryuken forums and am currently playing Juri myself, but in case this wasnāt posted you can** j.lk,s.lkxxEX pinwheel** also works for the quick and easy damage. Also if Heavy kick if jumped at a certain angle, it also crosses up, just thought their might be some potential in thereā¦not sure if itās character specific.
Yeah. J.mp can cross up also. Earlier someone mentioned crossing up with her medium air dive kick. I can confirm the LK version can cross up also.
Neutral jump j.HP combos into rising j.MP on tall people. Follow up with EX Shikusen into the usual. Something that might be useful to know after a HP counter in particular.
so im not sure if its been posted,but an ex divekick does 160 dmg, but i usually link a light pinwheel for an added 40 dmg. it helps a bit. -shrugs-
Every bit helps. If anything it builds meter.
first post is good stuff!!
Juri <3
thanks!
eh lots of pages here just started messing around with juri in training mode myself, but hereās a corner specific combo. sorry if its already known, but its also a decent pressure string with some safe chip damage:
short and rh fuhajin stored, jump in forward, cr.forward xx short fuhajin, st.strong xx fierce fuhajin, cr.strong xx EX pinwheel : 356 dmg, 464 stun
if you get in on block iāve managed to get quite a few kara tic throws by doing jump in forward, cr.forward xx short fuhajin, st.strong xx rh fuhajin, cr.short into kara throw.
you can also just store short fuhajin and if it hits you can combo into ultra by doing jump in forward, cr.forward xx short fuhajin, instant overhead xx divekick into ultra.
I got her dive to kick to cross up on Sagat once. I was in training testing it last night but I wasnt able to copy it, so Im not sure if it was just a fluke in the match. The one time it crossed up the dummy blocked, so Im not sure. It seems to be very possible.
U1, short/LK fireball stored, 50% bar, midscreen/corner-
c.forward > close s.strong/c.strong > close s.RH xx release FADC close s.strong > c.forward > close s.RH xx RH pinwheel
411 damage