"We're through playing around." Juri Combo Thread

^ whats the dmg/stun on the combo?

I dunno. I’m guessing it’ll be pretty shitty near the end. if I manage to muster the skills, I’ll try to execute and record it, but I can’t promiss anything.

Also, it’s not enough to stun Seth, since FSE does no stun (just found out)

How so? My video camera records in mod files and I wouldn’t dare try converting on this craptastic laptop. Are the ssf4 upload channels connected or something? And no, plinking is difficult for me to do consistently so I avoid it like a lame.

In any case, looking back at the replay I discovered it was a counter hit on the first c.lk
But it’s funny you would bring it back up right when I came to post this:

c.lk,(close)s.lk,c.lk,(far)s.lk, c.mk, hk pinwheel
(314 stun)[200 damage]{EX Pinwheel 313 Stun/ 205 DMG} No counterhit involved this time.

This also brought me to re-testing the original with counterhit off. Successfully too I might add.
(314 stun) [206 damage]{EX Pinwheel 313 Stun/ 211 DMG}

I figured out what makes these combos connect btw: The opponent has to be crouching. The c.mk in both instances won’t even connect on a standing opponent.

I wouldn’t recommend it though, timing is tight and the c.mk will reach a blocking opponent. And If that HK pinwheel is buffered and hits block you know you’re in for hurt. The tiny bit of extra stun and trade off of damage isn’t worth it when you can just do a BnB from a c.lk instead.

Anyways, combo up there was updated with stun values.

Just to add: In order to help hit confirm a pinwheel xx FADC, so you don’t fadc pinwheel that hits, do pinwheel > f~f and then press mp+mk. This gives a bit more time to hit confirm it and is working well so far for me.Just a tip.

I am sorry for this noob question but as you can see im new to these forums and this is also my very first time playing any Street Fighter game competively.

Now what does the xx mean in the combo’s

  1. Cr.mk xx release low fuhajin > sweep 182 damage, 230 damage + untechable knockdow

Like this one what does the xx mean???

It means a cancel.

xx is a cancel. Which means you don’t let that move finish and as soon as it hits, you input the next (in this case, you release a fireball)
> is a link. Which means you do this move in succession to the other. You let one finish and then you have a short window to put out the next attack before your opponent comes ou of hitstun.
~ is a chain I believe. It’s the rapid cancelling of a normal move. Like for example, Ryu’s cr.lp~cr.lp~cr.lp. Juri’s FSE combos are usually chains.

Thanks now i can actually try and do these :slight_smile:

hi i’m new to this forum and would like to learn more about how to play juri. is there a place where i can find the legend for the commands? like j.mp~ something something?
thanks a lot!

@svexn: Juri Tutorial - beginner to advanced

WOW this is awesome, thanks a lot!

hi any advice on improving this combo in to somerthing more demaging?
[media=youtube]fgb_X8mQN4E[/media] look around in 1:20
i tried PW after but it doesnt land
or perhaps my timing is wrong
thanks!!

Bruneo at 1.20 in this video ur dead :s?

sorry about the last post
this is the video im talking about
[media=youtube]fgb_X8mQN4E[/media]
arround 1:20
i try a combo

i just upload the correct video sorry

R u talking about the j.mp > m.pw > fadc > j.hp?

Don’t know how useful this is, but I’ve found that you can combo a lk pinwheel after a lk fireball release.

not sure if this has been posted or not, but I didn’t see this under the fireball release combo’s.

Once you store a low fireball, you can do a c.mk/c.mp into l.fb release, then do a c.mk into a EX Pinwheel. If you do c.mp at the beginning of the combo it does 273 dmg, if you do a c.mk it does 263 dmg. Both do 339 stun

Works midscreen as well

^
Off topic, but I heard you were going to the Nagoya Street Battle event in Japan right? Want to wish you good luck. :slight_smile:

Thanks! First SF tournament ever, should be a really good experience!

I like to use this to hit-confirm into super on a jump-in or cross-up with j.mk, cr.mp, LK Fuhajin (release), LK Senpusha xx MK Super. But the LK Senpusha does not connect on Dee Jay and Sakura off a cross-up. It should work on everyone else from both sides though.