"We're through playing around." Juri Combo Thread

I’ve gotten it on dictator/shotos/guile/ibuki… probably works on everyone.

Really? Hmm…Maybe my timing is just off, guess I’ll hit the lab again later and test it more.

I’m going through the cast now, I’ll just post who it works on after.

edit: I should note that this is if you catch them standing for w/e reason (crossup/hit with c.lk/etc)

sim
honda
blanka
guile (weird… have to delay s.hk a little more than usual so his head gets tagged by it)
chun
boxer
sagat
cammy
deejay
sakura (first hit of s.mk whiffs)
rose
cody/dudley (s.hk whiffs ;_:wink:
makoto
ibuki
abel
viper
rufus
seth
juri
hakan

inconsistant:
shotos
dictator
gouken

can’t get it on anyone else.

nothing z0mg amazing, but dmg is dmg.

Didn’t check if this had been mentioned, 4 is redundant as it’s already mentioned in 2

Ah damn, didn’t see that. Good catch.

The stats are off as well. Should be 284 dmg and 360 stun for Cr.mk xx release low fireball -> c.mk xx EX Pinwheel. At least ny my calculations.

That’s in the corner brah. The pinwheels don’t fully connect mid-screen.

Just jumped to the thread and i’d like to rep it.
Read the first and last pages and could find useful stuff.

Usually combo threads degenerate into long lists of possible and useless combos that are simply not pratical for you to memorize everything. I think if you guys keep updating with better combos, and then deleting the ones that are supposed to be replaced with better ones, it’ll be the best thing for sure.

Congrats for the thread.

I don’t know if it was mentioned, but light dive kick (only first hit) to ultra 2 works in the corner.

:crybaby: man, i is so noob. i’ve been playing rog and akuma since the first game and i can combo really well with them. rogs loop, akuma’s loop on sagat…
but juri’s bnb combos are eluding me hahaha i feel so nubs. st short st short cr strong mp pinwheel… i forgot who said it earlier but they said the timing on this was less strict than the 3 cr shorts to mp pinwheel.
i’m finding this to be the opposite. because with the 3 cr shorts i can get to the 3rd cr short but with the stupid st shorts to cr strong i can’t seem to get that consistently. it’s like 1/4 tries. i even tried plinking even tho it shouldn’t be necessary on something so simple lol. how are you guys so proooooo

oh, and dunno if it was mentioned but i saw on the first page that roundhouse fireball (the high one) to ultra 2 works, but fadc mid screen. this isn’t really correct. i can anti air roundhouse fireball dash forward ultra 2 without using 2 bars of meter. just dash forward after the fireball comes out and ultra 2

Loving this classy thread! Too bad it’ll take me years to get these combos down. Some are simple tho, and do great damage…but I want to make a flashy Juri. Don’t we all?

I myself dont care about flashy, what works works. As long as I can beat down on an opponent and have a fun time im all gravy. :slight_smile:

Working on combos from jump in hk, so far I’ve got j.hk > cr. mk > lk fireball release for 200 damage. Can follow it up with cr. mk or cr. hk for more damage (242 with cr. mk, 263 with cr. hk), but it’s timing dependent. Might also be able to FADC the lk fireball into U2.

EDIT:
Tested the above with cr. mp into lk. fireball release, does 10 more damage (252 with cr. mk and 273 with cr. hk).

Can you follow with anything after a forward medium kick (Sekku) without using U1?

Jump in hk > cr. mp > EX Senpu, 308 - 314 damage. Timing is strict though. Also can’t tell why I sometimes get 308 damage only instead of the full 314.

Found a pretty simple Fuhajin release combo for 355 dmg and 501 stun.

j.hk > st.mk (2 hits) > (lk) fuhajin release > cr.mk > EX pinwheel

Normals are pretty interchangeable when it comes to to it, it’s basically j.something > something > lk release > c.mk xx EX pinwheel.

If I’m not mistaken, someone mentioned that S.LK works, and you can link from there.

Only on counterhit, Sekku is +2 on normal hit so there’s just not enough hitstun. On CH you get +3 so you can follow up with S.lk then go from there.

done with juri’s framedata
http://shoryuken.com/blog.php?b=1344