Before I start the analysis, let me remind you that I’m watching this for the first time, while watching, I’m pausing and commenting/critiquing, so that whatever I say, might happen again in the match.
First match
0:29 - Stay aware that if she whiffs her FA, she’ll be completely vulnerable, so instead of punishing with c.lk, do the target combo into gekiro.
0:35 - Was there a reason why you backdashed on wakeup? No need to.
0:39 - Again, punish with TC instead, don’t risk a link.
0:42 - Was there a reason why you didn’t do heavy gekiro?
0:49 - Keep the pressure on Cammy, if you’re trying to bait a dp, just stop pressing buttons and walk back a little, instead of going full screen.
1:42 - You know that ultra has a really slow startup, so unless you know they’re going for a dive kick, then wake up ultra, otherwise, it’s too slow to catch any normals, or whatever you’re trying to hit.
Third round - I would’ve just saved meter for super > ultra, instead of burning it on an FADC; the reason is because his bnb leads to an untechable knockdown (i know you know that) so personally, I don’t think it’s worth spending 2 bars for a little extra damage.
Second match
3:43 - That was one of the good times to backdash, her dp isn’t good at catching backdashes.
4:09 - No reason for you to put yourself in the corner.
4:30 - Finish your combos plz
4:34 - No jumping plz
Third match
4:52 - You were doing well with those AA’s but then you stopped.
5:24 - That was a huge gamble you took using that ultra. If he had just landed without pressing anything, he would’ve blocked, leading into a crazy punish.
6:28 - Keep the combos simple, no need for FADC’s.
6:47 - That oga was super super risky. Don’t ever do that again, you’re completely vulnerable while in the air, if she had just pressed anything, you would’ve died.
7:21 - You’re letting him get away with too many spinning back fists.
7:25 - Did you crouch tech right there? He got a counter hit on you…
Fourth match
7:55 - Next time, instead of punishing his dp with a sweep, dash up and wait, the last times you tried punishing that dp, he punished you.
8:17 - Not sure why you jumped, was it to bait his spinning back fist? If so, react to it, rather than anticipate it.
8:31 - Okay, now I’m sure you crouch teched earlier last match. I don’t understand why you would crouch tech, if they’re so far from you.
8:33 - Again, work on those links.
Summary:
- Stop jumping forward so much
- He’s doing a whole lot of spinning back fists, neutral jump and instead of predicting it, react to it, it’s slow. Or even dp if you see it. It does a lot of chip damage and it puts her at a frame advantage.
- This guy dp’s like there’s no tomorrow. Keep track of it, and let him whiff that dp
- Speaking of whiffing dp’s, if he whiffs it, bait it again by doing a fast normal like c.mp, then punish it when it’s closer. Also, you were whiffing a lot of dp’s on wakeup.
- Speaking of wakeups, sometimes just sit there and block, you don’t always have to c.tech, backdash, or dp, take a throw once or twice, his setups aren’t even good.
- Keep a look out for his jump ins, c.hk in crane is great vs dive kicks, especially Cammy’s. If you stick out your AA and she does an ex dive kick, it’ll at beat your AA at the tip, so when she lands, she won’t be able to combo.
- Finish combos and keep it simple