It happens to even the best of us.

Dropped friday from 2200PP to 1200PP. It was devastating. But I’m okay again.

use HONDA!!! DOSU-KOOOOI!!! And get those point back with well placed random headbutts lol!

Hey guys, I know I don’t keep up with my thread as I should be, but school and work have been occupying me. Aside from the excuses, I’ve decided to come back and help those who want to be critiqued, or want advice from me. I don’t like analyzing videos from way back then from other players because I’m assuming they’ve gotten a lot better. So what I’ll do is, I’ll start with one of my matches at a recent tourney a couple weeks ago. This is the grand finals, I started in losers because I showed up late to the tourney. I’m fighting against this Blanka, and for those of you who don’t know, I’ve had a long bad history with Blankas, I hate this matchup, just going over key points.


0:42 - I do a random (yes random) oga and see how he reacts. I actually do this a couple times in the match and he keeps on jumping back, free dmg.
1:10 - I know I should’ve ultra’d
1:29 - There are 3 options in this situation when Blanka does wake up ultra to chip you: Ultra 1 in mantis OR in crane, or the third option (if you have meter), ex gekiro.
4:04 - When I stunned him, I was trying to build meter, but he got up too quickly and got picked up by the gekiro, then lost --"
7:08 - For those of you who don’t know or haven’t realized, I do this thing called a “Nu Special”, s.mp > overhead > s.mp > overhead (good pressure + frame traps in the middle), but I keep forgetting that this Blanka, either jumps back, jumps forward, or does ex up ball. Goes to show you I need to keep track of the habits.
11:48 - Not many different things happen in the rest of the video, although you can see me neutral jump a lot more during his jab > hop stuff, j.mk in crane or mantis hits both sides, very viable
11:57 - I finally punish an up ball with ultra -
-"
19:35 - I switch to Cammy HAHA

Key notes: I use c.hk (crane) in this match a lot, the reason being, Blanka’s jump-ins are fast (to me) and they’re deep jump-ins. I find it really hard to use c.hp (mantis) to AA.

Hmm, nice analysis Nu sensei, why is it that you still dont bother much with anti airing and more comfortable blocking, hahah I like the Nu special, mine is called the balls to mouth when I stun someone I usually finish the match with crane sHP. and your Gen is still grounded for the most part I likey. Recently I have turned into a lab guy lol, my skills are a bit rusty at the moment. will try get in some good matches

The reason why I lack AA’s nowadays is because when I’m playing footsies with someone, I tend to forget they can jump in haha, catches me off guard

lol! spent close to an hour trying to wiff punish Ryu crMK on reaction but didnt work :frowning: damn. so there goes my footsies out the window

Here is the match vs Honda. Copy/paste from the other thread; I was absolutely clueless and looking like a total noob.

Hey what’s up, and thanks for posting.

I’m actually giving comments as I’m watching this video for the first time, pausing and commenting.

0:18 - I would suggest never jump in on Honda, I was surprised that he didn’t ex-headbutt you.
0:21 - Nice reaction on that dp.
0:30 - These types of Honda’s like to headbutt twice if the first hits, so just be aware and try to react if he does another headbutt. Counter it with wake up dp.
0:38 - I think you were trying to bait out headbutt right? Your safest bet is to just walk up and block, by jumping, you’re at 50/50, headbutt whiffs you punish, but if he does buttslam like he does there, then he gets free damage.
0:42 - Again, you got kinda lucky he didn’t headbutt correctly.
1:03 - See earlier when I said these types of Honda’s do headbutt twice if the first hits? Perfect example, be ready to dp.
1:06 - Anti air that jump in with C.hp (Mantis)
1:35 - You really got lucky on that air ultra, I wouldn’t suggest doing it again unless you know forsure he’s going to do it.
1:42 until the end - Don’t forget you can focus his buttslam on the way down if it’s not a reversal, a lot of people tend to forget that, even I do. Also, hands startup is 3 frames, sometimes it stuffs the next thing Honda might try to do. At this point, he’s buttslamming everything, so dp when you block one, or backdash.

Summary: Bottom line, this Honda is a scrub. From what I can tell, he gets his wins by doing this type of stuff. Don’t get flustered because this is something you’ll run into in a tournament very very rarely. He did not do hands, not one single time. In these types of matches, play lame. There’s no need for you to jump in at all, unless he has no meter or charge for headbutt/buttslam. OH, and grab him more, I don’t think he tech’d any of your grabs to be honest. In fact, besides not using hands, he didn’t even do neutral jump fierce!

For the OS, here it is again, and I’ll try to make a video soon for it to help you out. By the way this is also a safe jump.
Forward throw > forward dash x2 > neutral jump fierce (Crane) + Crane U1. When I do neutral jump fierce, I do QCF + fierce then another QCF + KKK. I’m uploading a video right now.

Any questions just ask.

The OS catches backdash only in the corner for me. Or am I doing it wrong? Counters ex hb nicely

Yeah, I think it was in AE that it worked, I remember doing it and was surprised. Not sure if it works anymore.

arigato sensei. for the OS I use qcf x2 then plink HP and KKK, works everytime for me

Nu sensei please let me chip in my own two cents as well. hope you dont mind.

Right off the bat he uses a fierce headbutt, NEVER block a headbutt crouching, it pushes you back so much, rather block it standing and you can punish it with the following

Hard Headbutt: walk forward a bit, sMK hands. 2) mantis Sweep (plinked)
Medium headbutt: mantis sweep(not consistent unless you block it within 5 frames before it hits you)
Light headbutt: SUPER lol! you can also mantis sweep but it is VERY unreliable for light hb.

All the above punish can only be done if you block it high.

Any honda using butt splash from half screen is just asking for it and you should give it to him and hard.
1.) LEVEL 2 FOCUS crumple on the downward splash. then insert any combo of choice.
2.) Crane sweep.

if you block the initial hit of a medium or hard buttsplash you can also crouch hk in crane stance too when he is coming down.

This Honda is a beginner level honda so you shouldn’t have issues beating him. even PC AI honda on hardest difficulty is better lol!

Another thing always remain calm, you believe that Honda is a bad matchup so you run for the hills, never ever do that ok. be calm be collected.

Thanks, I will have to keep all this in mind. I was not aware that headbutts have different pushbacks depending on high or low blocks. So basically they are all punishable on block? That is good to know. But aside from Hondas like the one in my video, what’s the ideal strategy vs turtle Hondas?

The light version is very difficult to punish unless you blocked it at point blank then you can punish with sweep if you blocked it low.
For others

block standing then sweep


Sensei, need your Analysis on these matches. for some reason I kinda went blank during these sets. I had very little clue what I was doing. I know some glaring weaknesses are here so pleas help me point them out.

Before I start the analysis, let me remind you that I’m watching this for the first time, while watching, I’m pausing and commenting/critiquing, so that whatever I say, might happen again in the match.

First match
0:29 - Stay aware that if she whiffs her FA, she’ll be completely vulnerable, so instead of punishing with c.lk, do the target combo into gekiro.
0:35 - Was there a reason why you backdashed on wakeup? No need to.
0:39 - Again, punish with TC instead, don’t risk a link.
0:42 - Was there a reason why you didn’t do heavy gekiro?
0:49 - Keep the pressure on Cammy, if you’re trying to bait a dp, just stop pressing buttons and walk back a little, instead of going full screen.
1:42 - You know that ultra has a really slow startup, so unless you know they’re going for a dive kick, then wake up ultra, otherwise, it’s too slow to catch any normals, or whatever you’re trying to hit.
Third round - I would’ve just saved meter for super > ultra, instead of burning it on an FADC; the reason is because his bnb leads to an untechable knockdown (i know you know that) so personally, I don’t think it’s worth spending 2 bars for a little extra damage.

Second match
3:43 - That was one of the good times to backdash, her dp isn’t good at catching backdashes.
4:09 - No reason for you to put yourself in the corner.
4:30 - Finish your combos plz
4:34 - No jumping plz

Third match
4:52 - You were doing well with those AA’s but then you stopped.
5:24 - That was a huge gamble you took using that ultra. If he had just landed without pressing anything, he would’ve blocked, leading into a crazy punish.
6:28 - Keep the combos simple, no need for FADC’s.
6:47 - That oga was super super risky. Don’t ever do that again, you’re completely vulnerable while in the air, if she had just pressed anything, you would’ve died.
7:21 - You’re letting him get away with too many spinning back fists.
7:25 - Did you crouch tech right there? He got a counter hit on you…

Fourth match
7:55 - Next time, instead of punishing his dp with a sweep, dash up and wait, the last times you tried punishing that dp, he punished you.
8:17 - Not sure why you jumped, was it to bait his spinning back fist? If so, react to it, rather than anticipate it.
8:31 - Okay, now I’m sure you crouch teched earlier last match. I don’t understand why you would crouch tech, if they’re so far from you.
8:33 - Again, work on those links.

Summary:

  • Stop jumping forward so much
  • He’s doing a whole lot of spinning back fists, neutral jump and instead of predicting it, react to it, it’s slow. Or even dp if you see it. It does a lot of chip damage and it puts her at a frame advantage.
  • This guy dp’s like there’s no tomorrow. Keep track of it, and let him whiff that dp
  • Speaking of whiffing dp’s, if he whiffs it, bait it again by doing a fast normal like c.mp, then punish it when it’s closer. Also, you were whiffing a lot of dp’s on wakeup.
  • Speaking of wakeups, sometimes just sit there and block, you don’t always have to c.tech, backdash, or dp, take a throw once or twice, his setups aren’t even good.
  • Keep a look out for his jump ins, c.hk in crane is great vs dive kicks, especially Cammy’s. If you stick out your AA and she does an ex dive kick, it’ll at beat your AA at the tip, so when she lands, she won’t be able to combo.
  • Finish combos and keep it simple

Thanks sensei, your input is as always golden. Arigato