I have bit of a weird team that I am working with. i have Ghost Rider on point with heartless spire assist, frank west as my mid with Shopping Cart, and super skrull with tenderizer. GR’s QCF hyper is easily cancelled into franks qcb hyper for leveling him up. also if you start combos with GR’s j.s you can use the shopping cart to pin the enemy down a bit. Skrull’s tenderizer goes well with GR’s qcf L into qcb M. Im trying to think of more options with this team but i think i am on to a decent start.
Does Nick Cage benefit more from an overhead assist or a low hitting assist? Should I substitute one for a zoning/gtfo assist or go all in on the high/lows?
He really needs all three kinds of assists (gtfo, zoning, low/overhead) take your pick of the two you think are most important. I don’t think one type is blatantly better than the other.
Thanks for the input Mr.Kage I’m trying to build a competitive team out of low tier characters any suggestions with GR on point?
For over head or low assists, there are really not that many choices I’d say Felica is his best though because of the range. For screen control Doom or Sentinel are unmatched. Akuma is probably the best GTFO assist outside of Haggar and is more versatile as an assist and a character. Dormmamu and Nemesis have some of the best assist for extending his combos and allowing him to combo off an air grab. Dante’s Jam Session is probably his best overall assist because it gives you a bit of everything but the overhead/low.
How do you combo after an air grab using Dorm assist ? Is it Midscreen ? Because in the corner you can combo normally with many assists.
MidScreen I can combo the Front Grab with DarkHole, by Kara-Canceling the s.M in the l.Hellfire, calling Dormammu just as i press the s.M.
I rock Ghost Rider since Day 1 UMvC3, with a Ghost Rider/Dorm/Doom team, and one thing I can assure you, you cannot play Ghost Rider competitively without the Dante’s JamSession Assist, as it just cover the HUGE Blind Spot that GR have over his head, and still sends the enemy backwards.
Nah, I just do the same thing you do off the front grab. Nothing special, I just mentioned Dorm assist because I’m used to it. I’m sure you can probably use most assists, I just know it’s easy with Dorm’s.
I’m considering running Ghost Rider with the Sons of Sparda. Speaking strictly in terms of theory, the three of them seem to have some good tech behind them. Possible orders:
GR (???)/Dante(Jam Session)/Vergil(Rapid Slash)
Ghost Rider belongs up front as far as I’m concerned. Jam Session is one of his best assists, and Million Dollars DHC’s well with pretty much anything, so that’s a no-brainer. Speaking of, Vergil is an amazing anchor, something I don’t get to explore much with my current team. He would be the meter/XF3 whore of this lineup. Slash could also be of use to his younger brother.
Vergil(???)/GR(Heartless Spire)/Dante(Jam Session)
Pretty much my main team with Dante replacing Latveria’s dictator. Time has shown me that Vergil really benefits from an OTG assist. Aside of that, GR/Dante is an excellent pair, and Dante gets work done by himself. The Factor and a few meters don’t hurt to have, either.
Dante(???)/GR(Chain of Rebuttal)/Vergil(???)
The iffiest out of the current three i can think of. Dante only has one situational wall bounce, so the Chain opens up some combo options in the right situations. The main thing wrong is that I’m not sure which of Vergil’s assists would help GR the most…
Any comments/recommendations/criticisms would be highly beneficial to my learning process. I’m honestly surprised nobody’s considered the potential of these three together. (Might have something to do with everyone being sick of the trenchcoats, lol.)
The first one is how I would go. Ghost Rider should always be played on point and the twins both have good assists for him.
I have actually considered that team, but I don’t really enjoy playing the twins. I think it is a good GR team though.
Yeah, it was always clear that team 1 was the best. My Dante is quite ass ATM, so I’d need to put in some more lab time before seriously using this team.
Funny thing, my current team is actually a modified version of someone else’s recommendation. Vergil/GR was my planned twosome, then someone told me to use Sentinel. But I hate that frickin’ robot, so I went with the Doom beam. It took me until now to consider another team 'cuz I love my current lineup so much.
I play a Ghost Rider (Chains of Rebuttal)/ Doctor Strange( Eye of Agamotto)/ Trish( Peekaboo)
Ghost + eye works really well, and in the corner, if you time it right, after you do light hellfire, you can combo a wallbounce move, even if you’ve already done one, since the eye will catch the character as the fall on the edge of the screen
With Peekaboo, if you use it right before you use a QCB L, it will catch the opponent in mid air and allow you to combo. In the corner, against most characters, comining Peekaboo and QCB M can lead to an combo extension
When Playing as strange, chains after a impact palm can give you time to put down a Grace of Hoggoth and a Eye of Agamotto. In the corner this combos, but if not, just use a second impact palm on the Eye to send it towards your opponent to lock them down
Peekaboo can give you a little extra time after a impact palm, although the animation looks weird
With Trish, Eye assist Plus Peekaboo or Round Trip lock down your opponent preatty well.
Chains can be used in a small bit of combo extention with Trish.
So, what do you think?
I have had a good run lately using GR and Shuma. Jumping s protects Shuma pretty well while mystic ray frustrates the hell out of a lot of people. My gr/viper/felicia team has been a lot more fun than I thought it would be but its not practical in the slightest lol.
(Ghost Rider-Heartless Spire , Morrigan-Dark Harmonizer , Dr Strange-Bolts of Balthak)
[Character select order always have Dr Strange last. I switch Ghost Rider and Morrigan place during vs screen depending on matchups]
I like Ghost Rider Heartless Spire (wall, gtfo, otg, beam-like) better than Chain of Rebuttal (wallbounce) and Hellfire(otg).
Morrigan Dark Harmonizer is known to be one of the top tier assist especially since UMVC3: 100% efficiency (always give meter, even when she is hit), one of the quickest assist (meaning more assist calls and least vulnerability than usual). Ghost Rider and Dr Strange are two of the best at covering assist call so this make them two good pairs with Morrigan – Dark Harmonizer for meter building based team.
Dr Strange is one of few characters which assists are all good: Daggers of Denak for their tracking ability; Eye of Agamotto against in-your-head-mix-city tactic with good lockdown; Bolts of Balthak for/against fullscreen ground zoning. I tend to go with Daggers of Denak because when morrigan is down, you better have it if you re at life disavantage and have to chase your opponent; Bolts of Balthak take so much time to complete that you re more vulnerable, bad bad recovery.
I use Dr Strange for combo extension or to get in, Morrigan for meter gain, Ghost Rider for protection and combo extension.
Gameplan
Solo
I have done 1 or 2 comeback with Ghost Rider, but it’s near impossible unless ur opponent do not play safe.
I try to have Dr Strange or Morrigan solo, both far better than Ghost Rider.
Shell
With XF2: If I have life lead, i ll play Ghost Rider on point til he dies, else I bring Dr Strange or Morrigan whenever it’s possible, deal the most damage I can with them and bring back Ghost Rider as soon as possible.
Without XF2: I just play Ghost Rider til he dies.
But I try to have (Morrigan , Dr Strange) also here, better shell than (Ghost Rider , X).
Full Team
As Ghost Rider on point, I want to have at least 3 meter bars to increase my options (dhc, snapback, penance stare, astral vision, spell of vishanti) before going in, so I try to play keepaway while callin Morrigan.
Morrigan only role is to pest opponent with soul fi – soul fist and assists call. Dr Strange is anchor in this team, he s the best between them.
I dont use meter in combos unless for the kill. I’ll pop XF1 to kill whenever possible to kill one character: much easier to play Ghost Rider with life lead.
I play also:
(Storm-WhirlWind , Ghost Rider-Heartless Spire , Dr Strange-Bolts of Balthak)
(Dr Strange-Eye of Agamotto , Ghost Rider-Heartless Spire , Vergil – Rapid Slash)
(Captain America-Shield Slash , Ghost Rider-Chain of Rebuttal , X-23-Crescent Scythe)
(Ghost Rider-Heartless Spire , Morrigan-Dark Harmonizer , Phoenix – TK Overdrive)
My gameplan differs from team to team.
Also, I prefer Ghost Rider at 2nd spot at match start, I bring him if I succeed at taking life lead with my point character. (But he s definitely better on point with 2 assists backing him up).
Note: Funny how with any team I play, if I switch Ghost Rider for Wesker, I have better results.
I’m a beginner at this game and I’ve been messing around with a few teams and just wanted to get some opinions/insight from other GR enthusiasts
Ghost Rider (Heartless Spire)/Sentinel (Drones)/Vergil (Rapid Slash)
I’ve been using this team the most because I love all 3 characters and I think Drones/Rapid Slash benefit GR greatly. I guess my only issue is whether or not I should have Vergil on anchor for XF3 and he’ll probably have a ton of meter by the time he comes out for Spiral Swords, etc. Or I could use Sentinel on anchor to have Drones assist and cover Vergil’s teleports/mixups.
Ghost Rider (Heartless Spire)/Sentinel (Drones)/Wesker (Samurai Edge)
I’ve always liked Wesker as a character even before MvC3 was announced. Luckily he turned out to be ridiculously good in these games. Of course, Wesker would be on anchor for XF4 . However, there’s just some kinda feeling I get that this team isn’t as optimal as my previous stated team of GR/Sentinel/Vergil. I can’t really put my finger on it. But I guess basically this team would be using Wesker as the ultimate comeback factor in case GR and Sentinel go down.
Ghost Rider (Heartless Spire)/Nemesis T-Type (Launcher Slam)/Sentinel (Drones)
I just started out trying this team recently. It can play somewhat of a keepaway game. I like “Launcher Slam” as a GTFO assist if opponents start to get too close to GR and it comes out fairly quickly and has 1 point of super armor I think (I’m probably wrong)? A team to use that can do big damage off pretty basic combos.
Thanks for your input!
I wanted to throw this in here because I felt that although this isn’t a video thread, that I could express myself better through video, than through description. A few weeks back I submitted a few video displaying how it was possible to use Chris Redfield’s “Grenade Toss” assist to extend Ghost Rider Combo’s from anywhere on screen, this video displays 90 percent of my findings. I may be posting more potential in the future, if I have time. Please remember that Spencer’s grapple assist is for offensive purposes only, and is not recommended for team construction.
[media=youtube]le3ccvyLPI0[/media]
This team works well against certain teams as long as you are confident in your phoenix. I would work on a backup plan for bad matchups. Well constructed zoning teams present a problem. You can almost meat shield to five bars, but not quite. And that leaves a lot for phoenix. Usually they will try to time you out.
I used to use Ghost Rider, with my team being Ghost Rider-a, Captain America-a, Doctor Doom-b. I dropped him because although I had huge success with him and he is one of my favourite Marvel characters, in the game I preferred characters with a little more execution/creativity in their combos (forgive Captain America, favourite character/loyalty lol). I essentially played two point characters and an assist.
Anyway, Ghost Rider is always spoken of as being one of the worse characters in the game, which I strongly disagree with. If anything, I think on point (or with hidden missiles), he is one of the best characters in the game (that may instantly invalidate my opinions of the game lol, but bear with me). With Hidden Missiles, the only things I struggled against were characters with counters, and Nemesis. The only other characters I struggled against were Spencer due to him being able to wire-grapple above me, Deadpool, especially with XF3, and a Chris in a keepaway team. Oh, and Shuma Gorath’s assist. And I guess Hsien-Ko with golden armour (another under-explored and underrated character). I think his match-up against Zero is in his favour
If we cover his weaknesses, I think he will not only be fully optimized, but will make one of the best teams in the game. When I occasionally use Ghost Rider now, I use Disruptor and Hidden Missiles. I call disruptor before I use his j.S or s./cr. H to beat counter attempts like Wesker and Taskmaster’s Hyper counters, as well as theirs and Amaterasu’s normal physical counters. I didn’t say I struggled against teleporters, which people say are one of Ghost Riders weaknesses, mainly because I just bait them into using teleports and punish them on their recovery. I play patiently, and I never attack a teleporter, or someone with a counter move without protection, or if they’re in a position when they could perform a teleport or counter.
I think Ghost Rider operates best on point, or at least with one good assist (missiles, Shuma’s ray, hsien-ko’s armoured chain, a beam assist) backing him. Haggar’s been shown to be a great point character, a Haggar team winning last weeks runback. And despite initially being thought to be nerfed to low-tier, Morrigan is now thought to be an S-tier by many including myself, thanks to Chris G. And I think the same will be done with Ghost Rider.
I hope, lol
I like the optimism, but Ghost Rider sucks. He loses to zoning hard, the Zero matchup is 8-2 if Zero plays lame. Ghost Rider’s issue with dealing with good characters is his inability to put hit boxes on the screen where they can move. The only areas of the screen he can attack are ones that characters with good mobility don’t have to go. Missiles is a good assist for him, but he is poor at protecting it and can’t do anything with the lockdown time it provides. He loses to zoning and to rush down. He is an incomplete character without the tools to allow for creative and new play styles to emerge.
I currently run a second team of Captain America (CS)/Spencer (Slant Shot) / Hawkeye (Greyhound) and I am thinking of using Ghost Rider as an alternate, making the team Ghost Rider (Spire)/Captain America(CS)/Hawkeye(Greyhound) as a zoning team for large and slower characters. The first team is fairly good at shutting down a lot of projectile kind of players while the second team with Ghost Rider should help to keep out some of the larger characters and characters that are backed by small projectile assists (using CS).
Any thoughts?
You could even put Akuma in second because tatsu will make people really guess on rushing down. They’d either have GR and tatsu eating projectiles as you advance across the screen on them, or have to deal with j.H/j.S pressure with greyhound locking them down.