I don’t think it would make him that broken. you’re saying that if akuma was able to do something like lk, lp, cr.hp (lift), tatsu, fp srk it would make him broken. But if you look at that combo, most of the damage comes from the srk. So even as he is right now, he can go lp, lp, s.fp xx fp srk. and that still does ~280 dmg because akuma’s srk does monstrous damage.

3 missed demon opportunities easily confirmable on block…he tried to do weird ass combos on him…otherwise solid match between solid players.

well clp, clp, c.hp xx lk tatsu, fp srk would do more damage…plus if you fuck up and your lk tatsu gets blocked you can’t be punished half as bad as whiffing/getting your srk blocked.

There is a reason if akuma’s c.hp has crappy horizontal range, hehe

that claw match up is always a bother some one

i thought that was the reason. a cr. lp give 13 hit stun so no matter how faster you cancel into it you can’t combo to it w/ akuma’s f/b because it has a 14 frame start-up whereas ryu’s has a 13 frame start-up. distance doesn’t matter cause you’re hitting on the first frame of the f/b. the max distance of cr. lp isn’t that far.

SSBlanka is correct. Ryu’s fireball starts up in 12 frames and connects on the 13th (which falls into the hit stun of both jabs), Akuma’s fireball starts up in 13 and connects on the 14th (which doesn’t fall into the hit stun).

That could be the explanation for that quirk, but there are more scenario’s where Ryu’s will combo and Akuma’s won’t. The crouching medium kick is probably the most applicable scenario. Akuma can only seem to combo from close where Ryu can drop back to a medium distance and still combo. Both on 16 frames of stun.

Maybe the single frame is the culprit, but as loltima’s vid shows the fireballs appear to hit at the same time despite the frame difference. It just seems odd that a single frame difference would change so much in terms of how the fireball combos in so many different spots, both close and far.

In a single frame his has more travel time than Akuma’s. There’s a window of distances in which the extra frame will grant you the ability to combo. Considering the very short distance we’re referring to (the length of a crouching medium kick), I don’t think it’s unreasonable to think that a single frame of distance actually makes quite a bit of difference.

Yes it has a single frame extra of travel time, 1/60th of a second. Which doesn’t seem to be of any significance in how the fireballs appear to hit.

[media=youtube]wW3PBDPeYiQ[/media]

In fact they look to hit at the same time.

Crouching medium kick is actually a significant distance. Jab not so much, so a single frame does make sense with the jab.

If counter hit for light attacks give +1 frame advantage, does this help clear things up?
[media=youtube]5A4nH2AkG1I[/media]
Ryu’s +1 faster fireball allows combo-ability

Oh and Merry Christmas, all

actually when i keep on pressing left click (on my mouse) ryu’s f/b is slightly further. at :59 seconds for the fp hado the bottom akuma is rising his arm up a little quicker than the top akuma. the f/b of ryu is slightly further than akuma’s on all of them when using the top/down comparison. i used the red line as a sort of gauge and also used my mouse to try and capture it slower (by clicking on the left button), but in all cases ryu’s f/b is slightly further ahead. i’m assuming lordofakuma just record and replay the dummy so it should be exactly the same (but of course hardware can mess this up, but when it’s exactly the same thing for all lp, mp, and hp version i’m going to assume that ryu’s f/b does hit a little faster). cr. lp does not have enough range and push back for any hado to hit on a later frame (unlike cr. mk) so it’s going to hit on the first frame (which is why cr. lp>hado works for ryu at any distance and not at all for akuma). you can never combo a cr. lp>hado w/ akuma and the frame data shows this. anyways good vid lordofakuma i actually enjoy watching that. you should do this for other characters so we can compare fireball speeds.

Now that you pointed it out…

Ryu’s is a bit further ahead, but oddly enough they still hit at virtually the same time. So possibly the extra distance has no effect on a blocking opponent but may have a larger effect on hit.

Loltima if you could do a vid where the dummy takes the hit and compare that would be awesome.

Yeah I’m going to do a more extensive one with hits and blocks, and with low forward etc. Obviously not today, since it’s Christmas. But yeah.

His fireball starts up 1 frame faster, so the frame data is consistent with the frames in the video. I figured since it starts up one frame sooner that it should hit one frame sooner, but that didn’t seem to be the case. I don’t get it.

Sorry sir, the SRK forums don’t let you have christmas off. GET TO WORK!

(JK – Merry Christmas everyone, hope you all have a good day.)

In terms of the FB issue–At least on the jab fireball, I was able to pause the video just as it connected. Ryu’s fireball was in the first frame of it’s explosion while Akuma’s was still in flight. Wasn’t able to get that on the other ones but I get the feeling itdoes connect one frame beforehand.

I also feel like Ryu’s fireballs, when he releases them, are farther away from his body than Akuma’s are. Like, Akuma has some pretty stubby arms on the reals. Ever notice how much easier it is to connect Ryu’s far jab against…everyone, than it is to connect Akuma’s?

K66 (Akuma) vs No Name (Sagat) & Fransujin (Guile)

[media=youtube]-RJFcyPZxS0&feature=related[/media]

I don’t believe I saw this one posted.

In the first match against Guile the segment at 5:56 shows a fantastic use of resets. He used the reset to bait the anti-air by the Guile player and promptly punished it for the win.

In the second match he made a huge mistake against the Sagat player by poor combo choices.

first round vs sagat was so stupid. K66 tried to be flashy as he always does, and that cost him the match

guile is tough

although i didnt see him try to be flashy, just saw him miss a plink vs sagat

I don’t necessarily say he was flashy, but he picked a difficult combo when he was starting it from a 50% reduction. The added risk wasn’t worth the reward IMO. The difference for 3 loops was only about 24 points compared to just a HP > BnB

I decided to start a set of playlists that are organized by player. I am adding videos as I go. I will organize them by date if I have a chance.

Tokido:
http://www.youtube.com/view_play_list?p=FFC4D051F932D393

K66:
http://www.youtube.com/view_play_list?p=B140BD5923A55CEB

Momochi:
http://www.youtube.com/view_play_list?p=F9703A5AA9F4C41A

Misse:
http://www.youtube.com/view_play_list?p=43CAAAF5176CF60B

^Very nice! Ill make sure to take a look at your channel whenever I want to watch high level Akumas matches. :tup: