af0
21
I personally doubt it looks like that - it loses to so many jumping normals. Try anti airing ibuki, vega, neutral jump sagat/bison. Gets blown up.
Oh it looks like that alright, Vega has range on his air normals… that will even beat cr mk… so don’t be surprised if CR MP loses. same with the other few… if they have something that beats crmk… it will beat cr mp… unless they are far away from you maybe.t
Update: bolded some combos in the second post and added Pedro Marques’s thread to the first post. I’ll update the link when his new thread is complete.
New combos:
cr.LK, st.MP, cr.LK, st.MP >
This combo also serves as a great frame trap the whole way, as the opponent will get counter hit if anything is pressed. The combo doesn’t work on shotos. TC can be substituted for st.MP on some characters (Dudley, Rufus, Makoto) I will put up a list of the other characters soon.
one of the easiest combos i use with Guy (especially online) is c.lp x2, c.lk, mk tatsu for 161 dmg / 280 stun
i also use s.mk, TC, slide because s.mk to TC is a great frame trap 249 dmg / 318 stun
you can sub, the mk tatsu for run slide if your execution is on point, you may do less damage but a safe is better than having to chase your opponent down again.
Lurn
27
I am not sure if this has been brought up and if it has I apologize. I found this combo interesting, it may not be the most useful due to its inconsistency but still something I found useful for match ups that I play a lot. Guy’s TC, lp HOZ, U1 works in the corner without FADCing on about half the cast. My execution isn’t the best but the characters I got this to work on are:
honda
adon
viper
seth
gouken
akuma
dan
oni
hakan
guy
cody
deejay
cammy
dhalsim
zangief
vega
balrog
t hawk
rose
If you get this to work on any other characters I would love to hear it because saving meter on the FADC is always nice.
xIROCx
28
Sakura, Guile, Sagat, Chun Li, Fei Long. Low Hozanto does 452 damage, Medium Hozanto does 502 damage and Fierce Hozanto does 532 damage. For most characters, Low Hozanto only works.
was jut curious so checked the frame data about EX BSK invincible frames… but it was not noted
any1 knows how many invincible frames does EX bsk have?
It has 4 so its invincible up to the active frame so moves that have 5 or so more will likely beat it out or trade if you don’t delay it.
EX Kaiten Izuna Otoshi also has 2-3 invincibility frames I think its two but don’t quote me on that
Also I got to look at the AE 2012 Japan guide with all the frame data and hitboxes. apparently Cr MP is +2 on block I did not know this at all. Also Yang’s Neutral Jump Hp apparently until his shoulders he is invulnerable to projectiles.
corner combo lvl3 FA HK spin kick super so 534damage 360 stun more style plz
I already noted this somewhere… it does the same amount of damage and stun as lvl3 FA. HP hozanto xx super.
It’s just a style on combo.
They are all on EHubs, just only his changes in AE2012 aren’t there, they aren’t gradually noticable
Hi guys, I’m trying to make a statistic regarding combos (all characters) and I need a little help. I need 2 combos per character:
- Best BnB combo
- Best punish combo
You can use max 3 bars, but it must work midscreen, on at least half the cast, at least standing, and it should be practical. No jump in/counterhit/Ultra/Super. Thank you
Ok, i’ve started the training with Guy, gonna try this tips.
Excellent stuff. Why did you bold some of the combos?
Also, the character specific combos are specific to whom?