This works away from the wall too.
Top tier combos, gentlemen.
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@Offen do you have any solo combos listed somewhere?
Offen
127
@ThatJollyOlBastid They are in there, just drop the “tagging in” part of the combos and go for for hit-confirms instead of hp. Like for example: <span style=“color: rgb(34, 34, 34); font-family: Helvetica, Arial; line-height: 18px; background-color: rgb(255, 255, 255);”> “Law is staying in (grounded) : “s.hp xx ffr(mp), s.hp xx dragon knuckle>flight” - 417” you change the combo to “c.lp, c.mp, c.mp xx ffr(mp), s.hp xx dragon knuckle>flight” <=This is just an example, but the idea is the same, just drop the tagging part, hp and go directly into hitconfirming into ffr, flashkick, shaolin kicks to tag cancel, launcher… yeah, whatever you feel like. :) </span><div><span style=“color: rgb(34, 34, 34); font-family: Helvetica, Arial; line-height: 18px; background-color: rgb(255, 255, 255);”><br></span></div><div><span style=“color: rgb(34, 34, 34); font-family: Helvetica, Arial; line-height: 18px; background-color: rgb(255, 255, 255);”>But no, I don’t have a solo combo list, not yet anyway, maybe sometime in the future. I will probably make a video whenever the game is patched for PC.</span></div>
I don’t see damages listed for combos will Someone let me know his best combo after a tag? For testing plz and thank you!!!
Best combo after a launcher is hp xx flash kick (hk), cr.hp xx knuckle xx flight
After a tag in its basically the same thing really, depends on how you tag though. In case of lockdown moves which allow a j.hk (akumas hp shoryu, jins MLD, kens hk tatsu) youre best off dropping the hp xx flash kick and replacing it with a j.hk. In certain cases (like grounded lockdown moves such as kens hk tatsu) you should just do the 417 combo (jhk hp xx ffr (mp) hp xx knuckle xx flight)
Offen
130
Look a few posts above yours.
I’m pretty sure that doesn’t work anymore. You too, look above. 
So I just wanted to post this as I haven’t seen it anywhere yet. In the corner Law can do some stupid damage for zero meter. The use of his lp. ffp is something that every law should be using to do max damage in the corner. This combo starts off with a jp.mk as it can lead to a very tricky situation for the opponent. NOTE: this will not work if you pass over the opponent. Also you have to wait until the opponent drops far enough that the forward movement on the st.hk after the lp.ffp doesn’t lead to you passing under them. It’s a little weird at first but once you get the hang of it it’s very doable. Anyway here it is…
jp.mk > cl.hk > cr.HP > lp.ffp > st.hk > cr.hp > mk sommersault > back flipper (dmg 427)
or you can end it with shaolin kicks (dmg 410 @ 40% scaling) if you need to bring someone in. Doing this combo with my law/lei team it nets 477 damage with one bar. Not too bad! 
You can do lp ffp, s. hp xx CADC, cr. hp xx wheel kicks
I can see it working mid screen but can you do that in the corner without passing under? Also if you did this in the corner and got it off, wouldn’t it be easier to use the combo I posted? Same damage but without the CADC.
Offen
134
I think this does more damage in corner: j.mk, cl.hk, cr.HP xx hk somersault, st.hp xx mk somersault, st.hp xx mk somersault, mk somersault/backflipper (dmg ???)
TimTim
135
Is anyone updating the combo thread?
Offen nails the combo business in THIS post of his. Check it out!
This thread has covered a lot concerning Law (Google document):
Good, creative stuff you got there!
TY. There is more, but it features Law mostly as the character being sacrificed for Pandora (setting up the anchor character: (EX) FFR, EX Shaolin Kicks,…).
So, I found an infinite with Law. I’m surprised that no one seems to have noticed this yet, but it’s there. I’ll have a video up shortly.
EDIT: http://www.youtube.com/watch?v=uLOV61dQnd8
Law has an infinite? I’M THE BEST NOW! 