i dont really count sf3 and a3 a sf game to be honest. i mean v ism killed a3 and puttin air recovery in a sf game? wats up with that.anyways sf4 is going the right way now and im glad all these old games r going away
If anything, Alpha 3 and SF3 changed the game up. Seriously, if you want a game that plays like Super Turbo, PLAY Super Turbo.
No. I need my Sakura panties in my ST.
Okay, then if we follow the logic of option 2, what happens when we look at Alpha 3?
Let’s assume Alpha 3 did really well, but SF3 didn’t. The logical conclusion according to your example above would be “The SF3 series failed, but Alpha 3 sold a million copies…so let’s make more Alpha-like games.”
But, in reality the exact opposite happened.
We never saw another Alpha game. Instead we got 3rd Strike.
How do we explain that behavior, without conceding that Capcom wasn’t as disappointed by SF3 as we may think?
Well, I only brought up EX to show that more Street Fighter games were released after SF3. (Made by Arika, but sold/licensed/approved by Capcom).
Street Fighter 3 was a mistake for practical, gameplay-rooted reasons.
Third Strike has some of the most apocalyptically unbalanced tiers I have ever witnessed in a fighting game, charge characters - who make up a small minority of the game’s roster - have their entire play style ruined by homogenized :qcf: :qcf: :p: or :k: Super Combo inputs, and the actual storyline is laughably bad even for a Street Fighter game.
The only reason people give one sixteenth of a rat’s ass about the game today is because of one match video on YouTube. I’ve played the game to death since release, because it’s Street Fighter, and the sad fact is that most of the people who will likely lambast what I have to say aren’t capable of beating me at the game in question. I don’t attack this festering turd of a game because I haven’t played it… I attack it because I have. Lots.
But facts are facts. Street Fighter 3 is a bad fighting game.
WRONG!:tdown:
He’s actually correct.
:shake:
Street Fighter 3rd Strike was not a mistake, it just didn’t feel like a traditional Street Fighter game. Sure you had some returning characters and their trademark moves, but it played nothing like its SF2 counterpart or Alpha. Like others said, the Street Fighter III series did not do so well because of its Darkstalker-ish style, expensive arcade cabinets, and lack of marketing.
If it wasn’t for Street Fighter III these past couple of years, I really don’t think Capcom would have thought about making the 4th installment. I mean you had huge events like EVO, Super Battler Opera, and the release of Anniversary Collection helped alot to.
Third Strike being a mistake story wise? Hell yeah it was, but who the fuck cares about the storyline?
Lone Dragon:
> We could question what “from scratch” means,
Actually, NO you can’t. From scratch means from scratch, i.e. completely new. Capcom already had Jojo in the pipes when SF3 dropped. EVERY other fighter - wait, I need to check Super Gem Fighter’s release date, not sure about that one - released post-NG has used recycled sprites.
BTW, your timeline is way off: To factor in Sf3’s failure, you have to count the entire series, not just 3S (which was Capcom’s last gasp at getting some money out of the series): NG was released early 1997. SFA3 wasn’t released until Summer 1998 (and 3S was released Sept 1999). They weren’t exactly competing with each other for audience interest.
Also, I thought I’d address this:
> Let’s assume Alpha 3 did really well, but SF3 didn’t. The logical conclusion according to your example above would be “The SF3 series failed, but Alpha 3 sold a million copies…so let’s make more Alpha-like games.”
First, long before they were actually released, both SFA3 and 3S were going to be the last of their respective series. Capcom stated this clearly.
And actually, we dd get more Alpha games, sorta. SFA3 is the single most milked SF game ever. It got ports to PSX, Saturn and DC, all of which were upgrades on the arcade version (and even to each other!) and then ported back to the arcade based on those upgrades, then ported to GBA AND to PSP with yet more additional upgrades.
Meanwhile, 3S got… a DC port and (many years later) a PS2/Xbox port. Yeah.
Furthermore, I could argue we did get more Alpha games of a sorts post-SFA3: After all, CvS2 was basically an upgraded SFA3 with SNK characters and more systems.
KStella55:
> If it wasn’t for Street Fighter III these past couple of years, I really don’t think Capcom would have thought about making the 4th installment.
So why is it that Ono had to BEG for IV to be made, and it was said by Capcom officials (I think by Sven specifically) that it was only the success of HF on Live - which apparently Capcom didn’t expect - that made Capcom reconsider?
re: story
Related to the characters, yes, I’m going to have to say that the story of SF3 was a big mistake.
Why hasn’t this thread been locked yet?
looks like this nerd’s first fighting game was 3rd strike
**new users, don’t make the same mistake
don’t be a gay 3rd strike playin nerd**
If so, how much do you want to bet he started playing 3s because of the Daigo video?
Who’d be fool enough to take that bet?
Maaaaan, that is free fucking money right there.
Cheater.
well considering that he has an SS av, the win proportion is about 99 to 1, 99 in favor to valaris
And 1 is pretty fucking generous.
I got 10 bucks on this shit. :lol:
And half a plane ticket
:tup: Team 0-2 stick together.
When very first iteration of Alpha was released, two separate consoles systems existed that could handle a game of it’s caliber. One of those being the most popular console at the time, enabling the game to gain more popularity. The original SF3 was released in 1997 and had to wait two years for a console that could handle it to be released, a console that would stop being produced another two years later.
Alpha characters also have fewer frames of animation than SF3, in addition to fewer special moves and command normals. Adding a character who is equal in quality compared to the rest of the roster in Alpha in order to entice resale is much cheaper. Porting the characters/sprites for other games was consequently done for the same reasons above.