Ultima
9301
Vasili: re: Gouken’s moves
Ah cool. Can you translate his moves name? I’m assuming most of them are familiar (query: His Hadouken can indeed be aimed upwards normally, and not only as EX?), but what’s the name of his rushing punch and his counter attack?
Yes he can aim it upwards normally, he doesn’t need EXing for that.
From top to bottom on Famitsu’s page:
-gou hadouken
-EX gou hadouken
-senkuu goushouha* (the “rushing punch”)
-EX senkuu goushouha*
-tatsumaki gourasen
-kuchuu tatsumaki senpuukyaku
-kongoumi (the “counter attack”)
-hyakkishuu
-hyakkishuu (derivation 1)
-hyakkishuu (derivation 2)
-kinjite shoryuken
-shin shoryuken
*might be goushounami, but until I see some furigana, since it’s the first kanji for [ha]douken, I’ll leave it as goushouha for now.
???- Nice, they actually fit that into his moveset…
That’s Kongoumi, supposedly indestructible/hard/solid body…(Deity’s body).
If we were to base how far a person’s trained on his moveset names, having Kongoumi in it doesn’t make me surprised that Gouki can’t touch him with SGS. Not because of the Kongoumi itself, but wow, the kind of training you must’ve had to attain it, I think it’s his turn to say that he’s attained the state of “Mu”.
New match up today in the gallery: http://www.capcom.co.jp/sf4/ac1.html
Vega vs Seth
Vega: “You’ll do as an opponent for Lord Vega!”
Seth: “I’ll show even you everything.”
Win quote: “Forgot that I’m just so-called parts eh? Foolish wasn’t it!..”
Last one to come will be Gouki vs Gouken according to the latest blog entry from Shiozawa-san.
Odd but curious question
Does anyone believe that in releasing CvS, CvS Pro, or CvS2; did Capcom end up shortchanging the SNK roster in any way, as opposed to the Capcom roster? If so, please provide some examples.
Actually, Yes. They missed out Andy.
CVS2 did a very good job by creating the Parralels. If you look at the Character select screen, the characters are diagonally opposite their…well…opposites. e.g. Ryu to Kyo, Ken to Terry. Vega to Geese. Zangief to Raiden.
The Ryu to Kyo, Ken to Terry alone is enough to spark off heated discussions somewhere else I imagine, but King should have been replaced by Andy at least…(Opposite to Balrog) or rather, added and his opposite be found as someone else.
Why Andy and not Robert? Because Robert has most of his Supers similar to Ryo’s. But he’s so different now, he was changed to a charge character type, and he blahblahblahSure but etcetcetcetcegegegegAnd Ryu and ken are similar too right?
yeah, that’s for somebody else to discuss with somebody else.
Ultima
9307
Define “short changing”.
I never bought into the “parallels” schtick. They never quite matched up, and I’m glad they pretty much dropped it with CvS2. If you’re talking about gameplay, both sides got equally fucked.
Meaning was it apparent or even obvious that Capcom put more time, resources, precision, care, presentation, etc. into the Capcom roster and not as much into the SNK roster? Yeah about parallels I wasn’t really getting at that Rokiseph, because I was thinking more along the lines of how the games are rather than how they could’ve been. Taking any of those three games as they are today, put the Capcom bunch and the SNK bunch side by side, can one tell, in any way, if Capcom poured its efforts more into its own bunch than SNK’s?
Ultima you said in terms of gameplay, both sides got equally hosed. So you’d say that for gameplay, Capcom treated both rosters with the same amount of shabbiness, right?
Oh, ok ok that kind of shortchange…
Hmmmm, no, at the end of the three, they did pretty fine in CVS2. Considering how all of the SNK side was drawn from scratch, while some of the Capcom side was just Ctrl-C Ctrl-V, and how they put in the moves smoothly enough for the SNK side, I’d actually say they short changed themselves all things considered.
Best Example - Morrigan. That sprite! Omg Look at that Sprite!
I won’t go into Character priorities and how if you look at the top Tiers now they’re majority Capcom, but the effort Into the roster is as said above.
Cool. Ok, so two for equal hosing, one for Capcom hosed themselves. Anybody else?
The nerfing was equal. In CVS1, they split the SNK characters in two versions instead of giving them complete movesets. And to accommodate their placement in a SF engine, the controls were restricted to four buttons which deprived all the Capcom characters of their medium attacks. But ultimately, anybody who wasn’t an R1 character, Guile, Balrog, Nako or Yamazaki suffered the most.
CvS2 showed a massive improvement in how they treated the characters. There are more Capcom characters in the top-tier, but they’ve also got some of the worst characters in the game, namely Dan, Yun and Kyosuke.
Neither of these games are perfect, but Capcom clearly did a better job with this crossover than SNK did.
BTW, I’m looking for a pic with Elena and Ibuki, in their school uniforms, socializing over lunch. This was done by Kinu, I believe. Can someone post it up?
Thought it was in CDW, so here:
http://gallery.digik.net/view/6743
Sure thing. I wonder if she ever did a B&W sketch of them together, to complement the one of Makoto.
Ultima
9315
re: CvS1/2
Yeah, what Katakysmic said. In CvS1, the Capcom side got hosed because they lost 1/3 of their arsenal, and SNK got hosed because they lost many specials. Overall, CvS1 was just a shoddy game, the low standard for fighting games with Capcom characters until SvC made it look like a work of art. CvS2 was a vast improvement all around, though still containing flaws.
What prompted me to ask the question was learning that in SvC, Playmore made more pre-battle facial animations for SNK fighters than for Capcom ones, and the SGS registers as only ONE hit. Meager tidbits compared to everything else Playmore did I’m sure, but I did notice those two, so I wondered if such things could’ve been considered as payback measures by any stretch of the mind.
Sano
9317
Personally I think SVC MOTM for the Neo Geo Pocket was one of the best of all the crossovers. I still prefer CVS2 because it has a lot going for it, but MOTM is still better than CVS1, Pro and Chaos by leaps and bounds. IMHO anyway. Felicia dancing game FTW. :lovin:
I think CvS Pro deserves a little more credit than that. All the character nerfs stayed the same, but at least it didn’t have that blasted ratio system formulating tiers from the ground-up. And it didn’t have multiple grooves ruining footsies like CvS2 did.
If they had just stuck with the Capcom and SNK grooves only, CvS2 would’ve been perfect (barring re-used sprites). Going back to ST made me like rolls, parries, JDs and CCs a lot less now. Those features just don’t belong in a SF game.
Anyway, the only valid complaint from SNK fans are that their characters don’t feel the same in CvS. I would argue that it’s actually a good thing, considering how badly KOF is geared towards offense, but to each his own. That said, SvC is more like a blatant insult than payback. The Capcom characters not only didn’t play well, but they looked like pizelated crap, and the gameplay was glitched and hastily put together. Even CFJ had more care put into its development. That says a lot.
Ultima
9319
vasili:
Hmmm. Didn’t know that, but even so, that’s pretty minor in the face of the game’s overall ineptitude.
In SvC’s defense, sorta, I heard it was in development years ago, circa 2000, before SNK went bankrupt. It was left in an unfinished state and then, when SNK came back from bankruptcy, they hastily finished it and threw it out. Though it would still have been terrible had it been released in 2000 like that rather than 2003, it would not have been viewed quite as bad as it did coming post-CvS2. And quite possibly it would have been more complete if not for the interruption.
Kataklysmic:
Heh. My problem with the CvS series on the whole is that it has too much SNK in it. Even after playing CvS2, which was a vast improvement over the slow boring morass that was CvS1, I realised that I really didn’t want to play a hybrid engine of Capcom and SNK; I really wanted to play a Street Fighter game that happened to have SNK characters in it. And even though CvS2 is far more of a Capcom/Street Fighter game than CvS1 was, it’s still not enough of an SF game for my taste.
But that’s mostly me. The six grooves was a good idea for CvS2, though I agree that no Capcom grooves should have had rolling.
Right, I pretty much expected that to be the case.
Finally got GRS’ avatar into dis house!! Props go to str[e]ak for fit-sizing it.:rock: