Sakura’s damage output comes from her cr.mk xx hp shouken tag cancel, I wouldn’t really bother with solo Sakura combos as they’re finicky and you can get more damage with your partner anyway on hp shouken tag cancel (in most cases) unless your partner is about to die.
I’d imagine Sakura/Dudley might be able to do like, w/e xx hp shouken tag cancel Dudley > j.hk > cr.hp > dp or something.
Sakura/Dudley sounds like a nasty team, even Sakura’s hp shouken on block can provide a free mixup for Dudley between high/low for free (unless they AC, which you could probably bait by jumping over depending on the character’s AC)
I see a lot of potential with this team, keep with it
Sakura has way more potential then you give her credit for, she has range with her hk, and c.mk, I get big damage combos from 1 meter, and gain most of it back in the process, and they do end with (hp) shoryuken, which means a dudley tag (if you want to) into a instant jump hk, c.hk, (mp) shoryuken (big damage), thanks though
If they do system changes. Could we try to get capcom to change the Console pp to how the Arcade version gives points out? Also id like them if they could implement the card system thing where you can see your win/loss ratio.