charged shot is still a great kill move, and you dont need to be close at all to hit that. The reality is that most characters are trying to get in on samus, not the other way around. Once they get there, knock em away or KO.

True, but it takes a while for the Charge Shot to effectively kill. Seeing as how Samus can rack up damage with missile spam and such, this isn’t a problem. Point still stands that she has a dearth of kill moves.

I think that Samus and ZSS got screwed in the Final Smash department. Zero Laser? Don’t recall ever seeing that in a Metroid game…EVER. And ZSS just got gypped. Power Suit Samus…pff. Here’s what I think would’ve been better for their respective Final Smashes.
Samus: Shinespark
I don’t know why this isn’t Samus’s Final Smash. It makes SO MUCH FSCKING SENSE. She’d sprint for about ten paces, then go TOTALLY RAGE MODE, sort of like Wario-Man. She’d be able to do her Shoulder Tackle, her Ultra Jump, and her Cannonball techniques by using side-B, up-B, and down-B, respectively. It’d last for fifteen seconds like all the other shit.
ZSS: Summon Gunship
The fact that Samus can do this in Metroid Prime III is ridiculously cool, and there has to have been some way for her to do it sans the suit. I’m guessing there’s a tracking device either on Samus or in her very bloodstream. Either way, she can call it remotely. That’d be the best Final Smash ever, just have it be like Grenade Launcher but with moar SHOOP DA WHOOP.

I wish I could rep you for that.

Samus has really good combo’ability. She can rack up damage like mad, and im finally getting the hang of it.

Dash A > Up+B
Up Smash > Uair > Uair > Up+B
Short hop Fair > Up Smash or Up-Forward Tilt > Up+B

And once they hit around 150%, easy kill with a charge shot.

Earlier today I played a Wario and killed him with a Super Missile when he was at 157%. He was recovering, halfway between the boundary and the stage, and I hit him for the kill and the win.
Just thought I’d throw that out there, since people are talking about Super Missiles being nerfed…

Samus is DANGEROUS when you are in the 150%ish range. And for her to get you that high is easy, as she deals a lot of damage and has more combo options that a lot of the cast (most strings of attacks leading to 30-60%

Yeah. I use an assload of combos with Samus. I also zone with her missiles. Mixing up homing and Super Missiles is actually a pretty viable tactic. Gimp someone’s fucking recovery with those goddamn Super Missiles.

Gimping a PK character who’s burnt their second jump with homing missiles is hilarious. I usually try to mix-up my homing and super missiles for the guaranteed charge shot. It’s madd satisfactory when successful too.

What’s even more fun is playing against a Toon Link. After he does his midair jump, missile him. Then he’ll do the Spin Attack. Missile him. He’ll keep doing it, and every time, just missile the fucker. Repeat until he either falls short of recovery, gives up and drops to his doom, or is flat-out boundary killed. I actually had a scrubby kid at LameStop tell me that Samus should be banned from competitive play because of that shit.

I just realized… When you grab the ledge with samus, there’s a short amount of time you have to wait before you can climb the ledge.

But when you use your tether recovery, you can instantly climb up the ledge.

I tested that out recently, and it should probably be noted.
Also, what’s the most reliable way to climb the ledge? Anyone? I usually use either the attack or the roll, but both are punishable. Should I just jump?

It seems to me that Samus has a good variety of ways to approach from ledges. She can drop, jumping f-air or u-air toward the stage if they’re close (they combo well on hit). Rolling up and ledge attack are good depending on what the opp. will do and their position. I’ll usually approach w/ u-air when they whiff an attack right by the ledge and they’re unsafe, then I f-air if they’re a bit further. F-air from the ledge should allow all of the hits to combo so the final hit should give some good knockback for Samus’ zoning game.

I actually started messing around with her and have now picked her up as another character…I’m digging a lot of her stuff and when I play other people I’m surprised at how many people run into the charge shot lol. It’s like as soon as they heard ‘it doesn’t kill like it used too’ they heard ‘it won’t kill me at all!’. People still need to have healthy fear of a fully charged beam…I’ve blasted too many people point blank in the face and gotten ko’s lol.

I main Samus in Brawl, she has great approach with the Zair and a great combo game, and as everyone here knows her downfall is her ability to kill and bad match ups with small characters, but her KO ability can be solved with some dairs

Look guys, the difference between a homing missile and the super missile is the difference between tilting r/l +b and smashing r/l+b.

Hope this helps!

I’m wondering…is this supposed to be a troll post?

-No trollin’ here man.

I think that attack was the final blow Samus used on Mother Brain in Super Metroid for the SNES.

No Trollin here