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<div class=“QuoteAuthor”><a href="/profile/79151/AsaCarter">AsaCarter</a> said:</div>
<div class=“QuoteText”>Hugo controls the ground with his command grab and overhead normal as well as a few others. hugos weakness is the air. So you look at who has better air to air? Blanka is easily the better air to air player. He has a counter hit groundbounce air tp air move, his ex upball swallows alot of moves, his ex.rainbow ball gets you out of corners and you can control its path, perfect for mix ups and chip damage. Then you have jin with his air kick. Blanka is better for teammate purposes with hugo.</div>
</blockquote>Erm… no. Hugo does not “control the ground” with his command grab and overhead. But besides all this, Jin is better because of the simple fact that a blocked median line destruction leads to the infinite for 1 meter.<br>
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<div class=“QuoteAuthor”><a href="/profile/12740/ilitirit">ilitirit</a> said:</div>
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<div class=“QuoteAuthor”><a href="/profile/79151/AsaCarter">AsaCarter</a> said:</div>
<div class=“QuoteText”>Hugo controls the ground with his command grab and overhead normal as well as a few others. hugos weakness is the air. So you look at who has better air to air? Blanka is easily the better air to air player. He has a counter hit groundbounce air tp air move, his ex upball swallows alot of moves, his ex.rainbow ball gets you out of corners and you can control its path, perfect for mix ups and chip damage. Then you have jin with his air kick. Blanka is better for teammate purposes with hugo.</div>
</blockquote>Erm… no. Hugo does not “control the ground” with his command grab and overhead. But besides all this, Jin is better because of the simple fact that a blocked median line destruction leads to the infinite for 1 meter.<br></div>
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I really didn’t phrase myself right, when i say “control”, I meant, out of the two, he is better on the ground. Hell yeah Jin is alot better then blanka, Jin has better tech, normals, specials, he is just all around better. It is alot more satisfying to win with blanka though opposed to Jin. Bodying people is by no means fun at all truly with a good character. just halfway pardon my previous post, trying to post on a phone isn’t the greatest idea, you don’t get your ideas across very well.
Hugo is bad. They nerfed everything about him that made him scary even if it was derpy, (while law is the new derp) and did not buff anything else oh ex grab damage wow!. They nerfed him bc they want him to play as a grappler but his graps suck, no range, slow startup, not invincible. What fail grappler is this? IMO what Hugo really needed to be great (with the nerfs in mind) Remove the running grab move, it serves zero purpose other than accidental input - or at least give it super armor/more range. His boost combo is terrible… his s.mp is amazing but his launch has no range? Why do many characters moves move them closer? His does not. His s.HK should have more control and forward movement…a bit more recovery. He has no viable meterless anti air. It looks like C.HP was suppose to achieve this but it has a stupid slow startup to even matter, not sure if it has a viable invincibility above the head like they gave the entire tekken cast for it to matter, would of been hella nice if it was more viable (mostly needed). Is free on wakeup, is free on rush down, is free on jump ins/crossups unless meter. I play Hugo for fun and not as a main, but i can’t help but laugh at how many times i do big damage they are one hit from dieing and i have no meter left, and they make a full comeback since i cant do jack shit when they rushing Hugo down. Let’s also not forget that everyone else in the game has been buffed pretty muched in some way, and the tekken chars, have stupid good anti airs Hugo can never get in. <br><br>and yes, i have adapted to him differently usually in the way of after i splash i just go for a regular grab rather than command grab since it will either wiff or lose to a jab. i use mp more often, and crouch short confirmed twice into c.mk. His gameplay feels still gimmicky since damage still comes in from splash, which is what you’ll be still be using after knockdowns and he barely benefits from the X Tekken engine at all unlike the rest of the cast. Oh yeah and his command f.hp is like dumb and not even safe on hit. Now i understand why they gave him so many active frames in body splash in vanilla since there’s so much startup in nearly all of his moves.<br><br>Hugo really needs 1 out of 2 to get him out of low tier (IMO). And it’s viable meter less anti air (c.hp) or a reversal with invincibility/armor frames to not be so free on rush down. There’s really nothing left to explore with him so there is no untapped potential for hugo.<br>
I consider Rog to be better than Blanka. The buff to grabs also buffed Rog and Bison. I don’t know if they did anything to his 3-framer but it appears to be better than Blanka’s by virtue of the fact that it can be used to hitconfirm plus you’re actually afraid of Rog grabbing you from a neutral position. Add to this he has great anti-airs, good pokes, and overall much better buttons than Blanka.<br><br>I could imagine Jibbo succeeding with Rog but that’s the same as Sagat: using a character people think is bad who isn’t actually bad. I’d consider discovering Blanka tech and strategies that actually work to be taking a bad character and innovating good things with him, though I doubt it’ll happen to my satisfaction.<br><br>Also, Law the new derp just because of the addition of an anti-air? You realize they made his derpy crap more punishable?<br>
I dont think Rog is bad at all, great footsies, corner game dangerous due to rolls being nerfed, his dash punch buff great footsie poke tool. great normals all around. boost combos great too.<br>
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<div class=“QuoteAuthor”><a href="/profile/17231/Darknid">Darknid</a> said:</div>
<div class=“QuoteText”>I consider Rog to be better than Blanka. The buff to grabs also buffed Rog and Bison. I don’t know if they did anything to his 3-framer but it appears to be better than Blanka’s by virtue of the fact that it can be used to hitconfirm plus you’re actually afraid of Rog grabbing you from a neutral position. Add to this he has great anti-airs, good pokes, and overall much better buttons than Blanka.</div></blockquote><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Rog has no usable 3 frame normals, the only 3 frame normal he has is his standing close light kick which whiffs crouchers.</span></font>
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<div class=“QuoteAuthor”><a href="/profile/10052/Mnszyk">Mnszyk</a> said:</div>
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<div class=“QuoteAuthor”><a href="/profile/17231/Darknid">Darknid</a> said:</div>
<div class=“QuoteText”>I consider Rog to be better than Blanka. The buff to grabs also buffed Rog and Bison. I don’t know if they did anything to his 3-framer but it appears to be better than Blanka’s by virtue of the fact that it can be used to hitconfirm plus you’re actually afraid of Rog grabbing you from a neutral position. Add to this he has great anti-airs, good pokes, and overall much better buttons than Blanka.</div></blockquote><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Rog has no usable 3 frame normals, the only 3 frame normal he has is his standing close light kick which whiffs crouchers.</span></font></div>
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3frame normal is not the end of the world but… IIRC the standing lk doesnt whiff (most) crouchers at a certain distance but for some reason it does max close distance… So it’s a matter of just spacing and knowing your normals. (shrug)<br>
It’s beyond me why they didn’t let Rog’s cr.mp combo into Super.<br>
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<div class=“QuoteAuthor”><a href="/profile/10052/Mnszyk">Mnszyk</a> said:</div>
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<div class=“QuoteAuthor”><a href="/profile/17231/Darknid">Darknid</a> said:</div>
<div class=“QuoteText”>I consider Rog to be better than Blanka. The buff to grabs also buffed Rog and Bison. I don’t know if they did anything to his 3-framer but it appears to be better than Blanka’s by virtue of the fact that it can be used to hitconfirm plus you’re actually afraid of Rog grabbing you from a neutral position. Add to this he has great anti-airs, good pokes, and overall much better buttons than Blanka.</div></blockquote><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Rog has no usable 3 frame normals, the only 3 frame normal he has is his standing close light kick which whiffs crouchers.</span></font></div>
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It was my understanding that this move whiffs against 1/2 the cast while crouching only at close range, and only if they are not performing a move that increases their hurtbox or teching. I haven’t tested it extensively but in my experience it only whiffs if you are at point-blank range.<br><br>And cr. mp does combo into super. Just hold K…<br>
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<div class=“QuoteAuthor”><a href="/profile/17231/Darknid">Darknid</a> said:</div>
<div class=“QuoteText”><br>And cr. mp does combo into super. Just hold K…<br></div>
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Good to know.<br>
Unless, of course, they’re crouching.<br><br><img src=“http://images1.wikia.nocookie.net/__cb20111022153229/callofduty/images/b/be/Personal_Arturo2x_Trollface-dance.gif”><br><br>
<p>First Hugo video finished. Once again, sorry for the delay.</p><p>http://youtu.be/MVMGt_h1OQo</p>
<div style=“font-weight: normal;”>To make things clear, I don’t want to put your work down. I love Hugo. I will stick with him. I want to be one of those guys that pick the character they like and somehow make him work.</div><div style=“font-weight: normal;”>Therefore I am happy about every bit of information I can get to make him a more viable character.</div><div style=“font-weight: normal;”><br></div><div style=“font-weight: normal;”><i>But</i>, even after watching your stream and the tech-vid, I still see no reason to pick Hugo out of all the characters for any other reason than character loyalty.</div><div style=“font-weight: normal;”>There’s nothing wrong with that, I have seen Kog make T.Hawk work in AE, at least online. I also play Hawk and it’s fun, although he’s not a “good” character in that game.</div><div style=“font-weight: normal;”><br></div><div>But if you say something like “<span style=“font-weight: bold; background-color: rgb(255, 255, 255); color: rgb(51, 51, 51); font-family: arial, sans-serif; line-height: 13px;”>hopefully you’ll see that his strengths <i>far</i> outweigh his weaknesses.”, </span><span style=“background-color: rgb(255, 255, 255); color: rgb(51, 51, 51); font-family: arial, sans-serif; line-height: 13px;”>I’m really looking forward to the upcoming vids.</span></div><div><span style=“background-color: rgb(255, 255, 255); color: rgb(51, 51, 51); font-family: arial, sans-serif; line-height: 13px;”><br></span></div><div><div>What<i> are </i>his strengths? What can Hugo do what Marduk with his way better command- and anti-air-grab can’t?</div><div>What can he do better than Paul or Kazuya with their high-ass damage?</div></div><div><br></div><div>Or is the whole point of your research to prove that we shouldn’t always compare characters but rather find out what works with them, why, when and with what partner?</div><div>That you will only get better as a player if you don’t rely on what other people say but experiment and make your own judgements?<img src=“http://cdn.memegenerator.net/instances/400x/31053037.jpg” style=“font-family: ‘lucida grande’, ‘Lucida Sans Unicode’, tahoma, sans-serif; line-height: 1.7em;”></div>
For all his faults, Hugo on his face does have way better mix-ups than the characters you mentioned. His high-low game is a lot more legit than those characters, and he gets a lot more damage when he gets things right. Hugo standing next to you with frame advantage is a lot scarier than any of those other characters, though they may be better characters in general.<br>
That vid shows nothing, no offense. Hugo loses to the almighty jab, and many of those things can be reactable or backdashed. Lets see a video of some lobby matchups… Also the F.HK really had potential but it’s not great due to how slow it is and the forward range is not that impressive either. Otherwise i guess nice effort. Hugo is just a scrub killer really but any body who knows the matchup and does not have bad habits like mashing reversal, or badly timed backdashes or trying to jump away when hugos point blank in your face then Hugo can’t really due anything if people just have solid fundamentals and know how to block/tech.<br>
Yeah come on Jibbo, we all know things need to be unreactable and unbackdashable to be viable. What’s the point of tech if there are answers against it. #Kappa<br><br><br>
I’ve got a Hugo OS that shuts down all of several characters wakeup options.<div><br></div><div>How about that?</div><div><br></div><div>Also, fHK isn’t that slow, an if it is, sHP is very fast, and cHK is retardedly fast.</div><div><br></div><div>No, Jibbo’s video didn’t show anything that would be new to anyone who played Hugo seriously in the past, but it does show how few people really bothered to learn how to play Hugo beyond Derp splash and derp lariat.</div><div><br></div><div>Is Hugo an amazing character? No. Is he a bad character? Also no.</div>
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<div class=“QuoteAuthor”><a href="/profile/26486/Vulcan%20Hades">Vulcan Hades</a> said:</div>
<div class=“QuoteText”>Yeah come on Jibbo, we all know things need to be unreactable and unbackdashable to be viable. What’s the point of tech if there are answers against it. #Kappa<br><br><br></div>
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yeah or tech that’s been known to everyone since day 10. Heck,…and that
tech is probably known by anyone who doesnt even play Hugo. Atleast the
Blanca tech was new and interesting. Also it’s barely viable since
anyone with decent reaction can see the overhead a mile away The f.hk
is not that fast and has poor recovery, and really hard to hit in a
match, also mash jab still >> than hugo. And jumps still own hugo, heck, i rather eat a 200 damage EX backbreaker and make hugo burn meter and be back to square one.<br>
I don’t get why jabs would be an unbearable problem for Hugo, he doesn’t really play inside most characters crouching jab range does he?<div><br></div><div>And how does eating an EX backbreaker put you back to square one, it’s an untechable knockdown that pushes you really far towards the corner? Is there a better way for him to spend meter, generally, than EX backbreaking you whenever he has an opportunity?</div>
Also, EX Lariat is still hella good. Armor on frame one, and 100% safe against everyone but Ken with Super on block?<div><br></div><div>Also, it Tag cancels into retarded damage. In the case of my team, I get 650 off an EX Lariat.</div>