I love how people think that 5 min is enough time to get a feel for a game. The game has downright sexy combos that take longer than 5 minutes to learn they just don’t throw in so much glitter when you hit the big combo. The glitter or hit effects in other games reminds of a glittery 70’s suit and is kind of annoying. VF does combo’s in a classy way. Trust me the game is more cerebral than about flashy affects, and is very enjoyable when u learn it.
Fun fact: Microsoft’s user testing data reveals that you have, on average, 5 minutes into a game to sell it to the average user. If your players can’t get a feel for the game in that time, then your game needs it’s new user experience revamped.
You can tell people “oh you need to give it more time!” but I think the sales of games with a slow start speak for themselves. In a perfect world people would put up with inadequate learning curves and whatnot but in the cold harshness of reality the onus is on the game maker to make it click in 5 minutes or less and if it doesn’t it’s not the user’s fault when your sales/user base suffer as a result 
Again, though, for me I just couldn’t get past the slippy-slidey collisions in it more than any other factor; I don’t need a nuke to go off every time my character throws out a limb or flashy special moves but the way the characters seem to glide off each other (especially when a hit is blocked or doesn’t connect properly) is very off-putting to me :o
[quote=“Carmen, post:80, topic:108524”]
VF is the best game that no one ever plays :sad:
I could’t agree more…hopefully the new verision of VF5R will come out soon. I still believe VF 1, 2, 4, 5 are underated games that I own.
why would anyone want to play VF seriously when tekken is at every major and also in MLG and WCG, while there’s no tourny for VF. plus tekken is much more popular in asia than vf anyway.
That’s not a good enough reason for me to stop playing this awesome series.
than you’re an idiot. it’s ok, you’ll get it someday.
i try so hard to like these games. i have spent a bit of time learning vf5 and you really do get a feel for how much depth is there and i would love to play more and get great at it…if it wasnt for the painful physics and movement. it just makes me cringe how stiff they are even when hit. and the characters stories though not important to the game play have got to be some of the lamest out of any FG in existence. i hope i can get past the unrealistic feel of the game eventually…
a common misconception about vf is that it’s really excecution heavy. but tekken actually have much harder excecution than vf. vf is mainly about guessing, but in tekken you actually got to have good reaction time to break throws and block slow sweeps. and tekken has much better movement/spacing, it’s actually an art in itself. check out the insane movement on display here: [media=youtube]8jlohzH0Pcg[/media]
I don’t normally nitpick grammar like this, but if you’re going to call someone an idiot, don’t make a very basic than/then mixup.
VF games are a different breed. Yes, it is in the fighting game genre, but you really can’t compare the game engine to SF/2D fighters.
I picked up VF4 when it first came out and played it for 6 months and I definitely say that its crazy deep. I went to a tournament once after 6 months of thought and training only to get 2nd to last place.
I dont get how people think the game is slow. In my opinion, they are probably arent playing the game properly. You really have to be in a constant state of motion, unlike SF where turtling is an option.
Honestly, if more people played it, I would have definitely continued playing, but unfortunately, only a handful of people here in Florida do, and they are far and inbetween, I dropped it.
Reno
91
Sorry man, but those are just the scrubs talking, just like how the Tekken scrubs enjoy invading this thread and other VF-related threads to talk shit about VF, as if they’re any good at either game. You oughta know better than to be affected by those kind of people.
Because VF is a good game and the VF community is made up of very friendly, mature adults who love the game and want nothing more than to play the game they love. VF community doesn’t have tournaments, they have gatherings. You will never hear about one reading srk, and VF community has no problem keeping it that way.
Hace
93
Most people have no real opinion of VF because no one knows anything about the series at all. They either just blindly hate it because it isn’t SF or blindly love it because it looks complicated.
I played both Tekken (1 to 3, some tekken tag) and virtual fighter (1 to 3, tiny bit of 4) and I liked virtua fighter more because virtua fighter was the original 3d fighter. I always felt tekken was a copy cat (gameplaywise and also characterwise: paul - akira had comparible moves, nina - sarah both chicks in spandex with kick action, somewhere along the lines tekken got a drunken master after vf got one etc etc) but I liked them both nevertheless.
mIRC
95
Hey guys, lets play Virtua Fi-ZZZZZZZZZZzzzzzzzzzzzzzzzZZZZZZZzzzzzzzzzzzzzzzzZZZZZzzzzzzzzzzzzzzzzzzzzzzzz
you seem to have a point so i’m willing to hear you out.
i know vf is not the only game you play so do you mind explaining the pros and cons of the vf series?
shoju
97
So much ignorance about VF on this forum! VF is hard in different ways to Tekken, both games test somewhat different skills.
This guy is the best I’ve ever seen with movement and those jumping knees require 1 frame timing.
[media=youtube]fRv4V-n-VcI#t=1m56s[/media]
Explanation
VFDC / VF4 / vf4evo_minami_step.php
That skill is very hard to master.
I also like the new movements I’ve seen in 5R where it’s easier to get around quickly
[media=youtube]hc77DbDxriI[/media]
The game is anything but slow, it just feels that way to a beginner but as you progress it becomes dramatically faster. Giving up on it after 5 mins is ridiculous though. I found VF slow at first and didn’t particularly like it but I stuck with it and it eventually became the best fighter I’ve ever played. Having gone through that experience I’d never make snap judgments on any other fighter.
As for how technical it is, I agree that it tends to get blown out of proportion and is actually something those on VFDC get irritated about. I do think though that VF3 and 4 were hard games and when you throw in the hidden moves and techniques they were tougher still. VF5 is quite a bit easier and more accessible, VF5R looks like it made a few more concessions to ease players into it and FS seems to be continuing that trend. If FS comes to consoles I bet you’ll still get reviewers who completely miss that and say the same old things about VF.
I listed a semi-troll post earlier in the thread explaining some good points of the VF series. For cons, I guess I’d say that objectively the characters aren’t very interesting (although the massive customization options I feel takes care of this), it can take some time to get comfortable with the game, and before you do the game can seem slow and a bit boring. When I first picked up Jeffry, I felt very frustrated, took me I believe four months before I started winning against my friends’ jacky but the pay-off is worth it. Few games make you work like that and then give you such a sense of accomplishment. So I guess if you lack patience and persistence that’s a “con”. I can’t really think of anything else, honestly.
Also, Reno and Dandy-J are right; VF community is the most nicest and helpful FG community on the net. Very mature group of gamers and help is always provided when you ask. You either met some people that honestly don’t play VF, or you just don’t know what you’re talking about.
Excellent post but it is wasted on him, because this is a sockpuppet account of the same troll that was disrupting the VF5FS thread earlier. No matter how much correct information and good will you say to people like him, they already have it made up in their mind that Tekken is perfect and VF is garbage. No point in talking with people who refuse to exhibit any sort of listening skills.
The biggest “con” to the game I guess would be that you can’t stop thinking in it. You have to be constantly making decisions until the end of the round or a good player is going to tear you up. It can be pretty taxing if you’re not used to it. Some people want to be able to BS their way through a game and VF is a game that just doesn’t allow that.
Another con would be the heavy dependence on Option Selects in high level play. With ETEG being the hardest to execute. And virtually mandatory for being a good player. Option Selects are not so obvious if you’re a beginner and you pretty much have to have someone tell you or find them out for yourself. However, FS is definitely lowering the barrier for this with the new throw break system toning down ETEG to levels that should be manageable for most players.
Anyway, I have to say that while the Character Designs of VF aren’t spectacular or anything. They at least appeal to me more than most of the designs in Tekken. Like you can pick any character in VF and I’ll probably like him/her more than I like half the cast of Tekken.
I’m actually kinda sad we’re not going to be able to use double throw escape anymore…but nonetheless I’m looking forward to seeing how the new system works out in FS.