I agree with him. The driving in Sleeping Dogs is great. It’s tight and responsive with a fast arcade feel.

Also play more fucking videogames, if that’s the worst you’ve ever experienced in a driving game your range is small.

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You sure you don’t got the driving in Watch Dogs confused with Sleeping Dogs? I remember SD having respectable drive controls

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Watch dogs driving was absolutely garbage to the point it was hilarious. :joy:

I still need to play sleeping dogs.

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Almost ruined the game for me, luckily the on foot & hacking mechanics were awesome, decent storyline too. Can’t speak on Watch Dogs 2, never really played it

I hated the driving in Sleeping Dogs too. It was worse than the driving mechanics in GTA4. Sleeping Dogs is excellent as long as your not in a car.

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First game didn’t leave me invested enough to play the second. :man_shrugging:t4:

A shame from a preservation standpoint. But honestly yeah, I get why, the games had several good points but we’re flawed without the classic points (outside of KOSMOS) that defined Xenogears or the Xenoblade games.

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Yeah, this is the first time I’m seeing people say they didn’t like the driving in Sleeping Dogs. It was fun because it was arcadey.

I liked the driving in older GTA games compared to the new ones too, again because it was arcadey. I loved getting fast cars in 3, Vice City and San Andreas while seeing how long I could drive across the map while listening to my favorite radio stations without messing my car up. In SA I had garages filled with the fastest cars equipped with Nitrous, and I loved the visual effect of everything going blurry when you started to go really fast.

If you went fast enough in those games the game couldn’t keep up and you’d be driving so fast textures and areas wouldn’t even load in yet. :rofl:

New GTA games have gone for a realistic approach to their gameplay/driving and it sucks compared to the older games imo. GTAIV/V driving feels like I’m trying to maneuver a tank or boat in the PS1/N64 era or some shit. :rofl:

yeah, sounds better imo… I’d always rather go for “arcadey” style vehicle controls…it’s way superior to the alternative, from what I’ve seen.

the recent posts reminded me to get back to that Castlevania game… at least the beginning part was awesome to me; I get to be Dracula…the opening sequence was incredible, man… I’m casually sitting there in the castle as these poor fools are trying to play “hero”? Sheeeeitttt, time to show these pitiful little humans what time it is…

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I disagree with your assessment. Grand Theft Auto IV has the best bike physics I have ever played with and the car handling is exaggerated in a way that mimics cinema so I enjoy watching vehicles in motion (including collisions). PS2 era Grand Theft Auto games are serviceable, but a bit too simplistic in the handling department (though San Andreas does do a lot to distinguish vehicles). However, Grand Theft Auto V is worse as vehicles handle too similarly, vehicles have low acceleration, and crashes feel like a game of bumper cars.

Sleeping Dogs has something even worse in place. The turning awkwardly relies on predefined axes, the acceleration on any vehicle is relatively slow, and momentum overpowers braking in strange ways. Every vehicle feels excessively heavy and moves like a box without a suspension system (even motorcycles). Many racers released in the 90s have far better driving.

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whatever happened during the development of ep 2 killed whatever chance xenosaga had as a series ep 3 is good but you could tell the series had been cut short but all the villains dropping like flies was hilarious.

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I thought that was through work on RE4?

Memories of DMC 1 are still like yesterday. I remember playing the full game thinking “This is how 3D action games are going to be from now on”

DMC1 started development as RE4. The juggling came from a glitch in Onimusha tho.

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Onimusha itself began development as a Resident Evil spinoff set in sengoku period.

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Yeah the industry could have been a lot different if RE wasn’t the monster it became.

Capcom was experimenting with a lot of different franchises to make the next RE games, with DMC being one of the prototype productions that grew into something else which forged the new action genre that was struggling to find a way to succeed in the polygon era without relying on guns as the focus for combat.

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Man, so I figured out why my PC was getting loud. I had it on its side but switched it so it’s standing up(like I did with my PS3 and PS4 their entire life, both still going strong, and I like I did with every PC except for my last build) and in doing so one of the wires from the Power Supply ended up hitting against one of the case* fans making a noise that almost sounded like coil whine coming from the GPU or PSU.

Whew. Glad I figured it out, the noise was driving me nuts and I was starting to think the problem was bigger than it was, or that it was coil whine. Now she’s quiet again. :+1:

I had a similar thing happen in my old PC too. My wiring is always shitty. :rofl:

Temps are way cooler while she’s standing up compared to it being on its side, and I expected that with the way the vents are set up. :+1: :+1:

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Have you played any Oni games? You’re missing out on some real genuine PS2 treasures if you havent. Even Dawn of Dreams is quite good.

I played the first 20 minutes of the first game on PS2 a few years ago. Really liked what I saw, I just got sidetracked by other games at the time probably.

Was kinda strange playing something that predates Souls by so many years, yet feels so similar. Also kinda weird playing something non Resident Evil/Silent Hill with a fixed camera. But I like fixed cameras when they work, so.

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Damn you, Keanu. DAMN YOU GameStop!

https://twitter.com/wario64/status/1210326315875717120?s=21

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It’s breath taking!!!

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