Video Game General 6.3: Sekiro has so many damn chickens man. Chickens Everywhere!

Die monster! You don’t belong in this world.

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Arika’s Mihara on Stadia.

Pretty much telling Google that Stadia will be useless for shmups, fighting games, and even Tetris due to the lag, especially in multiplayer.

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Google IT needs more Google it.

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Yeah, shit can’t succeed with the core market unless worldwide internet gets a massive revolution.

Also, I don’t know the math and I don’t know if he’s exaggerating but he’s saying even at the speed of light, from Japan to Brazil or India you’re going to get 4 frames of latency lol

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These companies keep getting on streaming thinking it’s gonna revolutionise gaming like how Netflix revolutionized video. The problem is that streaming isn’t the thing that makes Netflix tick, it’s the subscription model that gives you accesd to their entire library.

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Well, that and input lag isn’t a thing.

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Stadia will have input lag in its implementation today, but the implications are staggering. This is vastly different from every other game streaming service on the market.

  1. Assuming your connection to Google is good, this means lagless gaming anywhere in the world. In the future you can have lagless SF matches with someone across the world from you, because both of you are running the game from the same Google server farm (essentially it’s LAN). Even if there is input lag, it will be like playing locally on a laggy monitor, rather than the mess that netplay is now.

  2. No hacks. Every client is running server side. There is no local game client to inject code into. Not only will only games be basically (network) lagless, hackers will no longer exist.

  3. Because Stadia is scalable, that means developers can run games that will not work on any normal PC or console.

Here’s an extreme example: I could develop a game that DEMANDS the use of 10 GPUs. Google will then allocate 10 GPUs to every player who plays my game. The end result? My game will have graphics that literally cannot run on any normal PC or console. There is a chance that Stadia will have games that NO OTHER PLATFORM can run.

People dismissing this is a shitty streaming service don’t understand the REAL implications at play here, and probably didn’t watch the press conference. It’s not about playing your games on your phone.

If it works even half as well as it’s supposed to, it will literally revolutionize gaming.

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No matter the internet speed, it won’t account for players being matched up over long distances.

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Interestingly, with Stadia, distance between players does not matter.

Every player on Stadia is essentially playing locally with other players on Stadia. All players are virtual machines running on the same server farm.

If there is lag it won’t be network lag between players. It will be input lag on your end, like playing on a laggy monitor.

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Nope, this isn’t going to be the case. There’s still the connections between you and the server and the other guy to worry about.

No amount of infrastructure is gonna bypass the laws of physics.

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Today online fighting games work by connecting two separate clients/machines over the internet. The signal is being routed all over the place.

With a cloud-gaming solution, both clients are on the same network. This is MUCH better.

The problem with a cloud-gaming solution is the introduction of input lag, because even though client to client lag is removed, there is now latency from your phone/cheap PC to the google server. However this is still way more consistent than trying to connect to various opponents on your own.

Cloud gaming equalizes the netplay experience between players. The only connection you have to worry about is the one with Google.

Google data centers on the same network are going to talk to each other much more smoothly than your own local machine trying to talk to some other person’s machine across the world.

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That’s still a variable amount of input lag. Compare to something like modern rollback/predictive netcode where input lag can be fixed and desyncs handled with rollbacks and client side prediction.

And also, this only covers online multiplayer. What about local multiplayer, or singleplayer? You gonna suffer through lag to play those?

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It’s true that this isn’t the ideal solution for fighting games at this time. But it’s still a massive leap in tech for everything else. In the future, it might totally be perfect for FGs too.

You should really watch the press conference, as they address the local multiplayer and single player benefits.

Something like Stadia makes splitscreen in intensive FPS games feasible again. The reason split-screen died is because it takes too much power to render more than one game window at a time.

With Stadia, each screen in split-screen is its own virtual machine. It’s not one machine drawing multiple screens, but multiple machines showing up on a single screen. You can have splitscreen gaming with 0 performance loss.

In terms of singleplayer you get the ability to run games on hardware that you normally could not. Developers could develop games that have hardware requirements that could not be met in the real world by a $300 console or even a high end gaming PC.

Yes, you get input lag because the video has to be streamed to your screen. But in a lot of cases the trade-offs may be worth it. You get total portability as well as the removal of hardware limitations. On the networking front you get MUCH better connections because all clients are running on the same network instead of bouncing all over the internet.

Too many people seeing the word ‘streaming’ and panicking. It has the potential to change and fix a LOT of things.

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On the Konami collections, I would like to see Hard Corps, Shattered Soldier, and Contra 4 added to the Contra one. Bloodlines, Adventure Rebirth, and Rondo would be good on the Castlevania one. Also hoping for the microscopic chance that CV3 has a Japanese version option, or at least a soundtrack toggle. Either way, I’ll be buying both of those.

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I’m sorry, but input lag is never worth it.

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For hardcore gamers, yes. But there are honestly tons of people that won’t care about 4 frames of lag. Hell, there are people who clearly don’t even care about good controls.

Look at all the people who play battle royale games on a smartphone, or game at 20fps. If you told those people they’d be able to play AAA games at max graphics and 60fps from any device, they’d do it in a heartbeat, 6f of input lag or not.

You say input lag is never worth it and for a relatively small group of people that will always be the case. But there may come a time where it is inevitable.

Even in arcades, Blue Viewlix cabs have input lag, and Japanese players just came to accept it. There may come a time down the road where streaming is all that exists, and fighting games will just need to have large input windows.

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I want Hard Corp Uprising on the Contra collection. I ran that game often on PS3 and I love to do so again.

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I think Stradia will be more of a casual thing. Some people who are unwilling to pay 400 bucks for a console and 60 for FIFA would maybe hop into this for a month or two for a fraction of the cost. I don’t think it was ever meant to appeal to the hardcore groupe - or at least I hope so for Google.

I wish I could trade the CV collection for a Gradius one

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Travel time will always be a thing and this Stadia will always have lag. The fact it’s all Google side means both of you will always have lag every single time. It will never be a truely smooth experience.