Shadow of Mordor is $4 on xbox rn and has a free to try thing until the 9th. I might just buy it. I would try first but dont wanna get caught up with starting a game thats a new purchase

And that’s cool, but a light attack taking more time to animate than a heavy attack is nonsense. Like, if they want to do that they shouldn’t make weapon combat actions be 1 to 1 as far as hit boxes and timings go, they should just make it a steady dps with fancy animations like an MMO or something. All they had to do was put the longer animations on heavy and make light always have shorter animations

Well the problem is that they made a combat system where whether attacks hit or not isn’t based on rolls but on actually making contact and avoiding attacks. If it was all just dice rolls then sure, cause none of it would matter and it would purely be tactics and strategy, but it isn’t. And yes I know the dodging works, which is why I said what I did. I know that it has no invulnerability so you have to make sure that their attack hitbox never overlaps your character, if you want to roll anyway.

Uhh, no, it makes fights dumb because if you’re only using sword combat you can’t actually dodge anything well. Literally any game that has good combat can have intense fights that require you to study and enemies movements, and that’s WITH invulnerability on certain evasive actions. Granted, Witcher has decent blocking mechanics so once you add that in it really helps.

Yeah, I know what it’s like, and that’s my other complaint about it. It’s either very situational or too powerful when fully upgraded.

Yeah, I don’t think it’s necessary either

Yeah, I understand why

Yeah, I understand that

I disagree that it’s anything beyond passable, again, ONLY talking about the sword combat alone.

See above

I disagree

Yeah, and that’s cool, I have no problem with matching the character’s written style. That kind of thing is awesome. My problem is stuff like a light attack being able to have such incredibly wide variance in animation time. There is no consistence to the timings of the attacks at all. It’s not even relative to distance from enemy, it just picks certain animations whenever it feels like it.

The Switch is having trouble getting third parties on board as the console is too weak to run their games
https://www.youtube.com/watch?v=ZACIdcGE158

Devs are lazy, nothing new here.

Anyways, more Marina for Hecatom.

Wtf kind of oversimplification?

The Switch actually IS quite a bit weaker even than vanilla PS4 and xbone. Porting a game made for those consoles would NOT be a simple task. Really, they just need to make games FOR that console, but most large studios that aren’t getting directly contracted can’t afford that when the Switch doesn’t have as large of an install base. I doubt laziness has even one iota to do with it. Maybe greed, but “laziness”? Nah.

Their games not being able to run on a console because the hardware is weak is not lazy. Devs will need to make games specifically for it.

It’s a combination of greed and laziness.

But hey, the Switch needs more power so it takes longer and costs more to develop games for it that won’t hit simple performance benchmarks, yet for some reason devs will focus more on performance benchmarks than making fun and compelling software, amirite?

Whenever a problem comes up in game development, “lazy developers” is almost never the reason for those problems.

It’s ok guys, you can still play my game on the Switch. Can even play as Link if you want to.

http://i.imgur.com/LfqTxq3.png

It’s the console being weak as per usual with Nintendo. It’s not the devs being lazy or greedy… Nintendo is just always behind their competitors. When they start making decent consoles, 3rd parties won’t have an issue making games for them.

Until then, stop making excuses for the shit they pull every gen.

I love me some Nintendo but they actually shoot themselves in the feet as much as they possibly can when it comes to third parties.

Its almost always Nintendo’s fault for poor third party support

How is it a combination of any of those? How for example EA lazy if the Switch can’t run their in-house engine Frostbite which is used for all their games? How much do devs actually have to spend on developing different versions when PS4 and Xbone are using near identical PC hardware and architecture? A company is greedy for having one less platform to put their product on? Explain to me how the does that make any sense.

Doesn’t seem that long since Nintendo had the best version of Resident Evil 4, but it’s been like 10 years. Either way, Nintendo’s selling point is always gonna be their big names. I dunno if Splatoon wasn’t a Nintendo thing and was made by Sony or Microsoft, if it would be blowing it up like Splatoon is right now. Same when Sony tried to make their own Smash, and it was dead on arrival. Nintendo has their own appeal, and being on par for the multiplatform games is not it.

I really don’t have any sort of faith in 3rd parties for Nintendo regardless of them having the power to do whatever they want or not. There’s been enough times where a game should be on their platform and 3rd parties just don’t put it on there. One of the reasons why I always buy either Microsoft’s or Sony’s platform to go with Nintendo’s so I can catch most of the exclusives that I want. P-Switch (that’s what I’m calling the setup especially since it’s kind of a mario pun) is the way to go this generation imo.

Gamecube was the most powerful console of its gen. It got ass and shit for third party support outside the Capcom Five, which all got ported elsewhere anyway.

Try again.

Power doesn’t make games better, more replayable, original, engrossing, or fun. Creativity, gameplay, and talent do.

Not wanting to make games that take advantage of the hardware’s specialties and just wanting to port the same shit to every console sounds like laziness and greed to me.

No it wasn’t. OG Xbox was the most powerful console of it’s gen.

Third parties usually put gimped versions of their multi-platform games on nintendo consoles anyways. And I’m not talking about performance-wise either. I’m talking missing features and modes. Either that or they’ll just do a lazy port of a 2-3 year old game. Third-party support my ass.

Wasn’t PS3 technically more powerful than 360? And a lot of 3rd parties ran better on 360 because MS was easier to develop on because of reasons @Darksakul could probably explain in depth.

Oh yeah. GC the most powerful console of its gen THAT DIDN’T THREATEN TO EXPLODE IF YOU PLAYED FOR MORE THAN THREE HOURS.

The whole situation has gotten me to think about something though…what games out there do you guys feel are true next-gen experiences? Strip the visuals out of the equation and focus purely on the gameplay; what games would you put on a list of “this experience wouldn’t be possible on a weaker console.”

Like, I didn’t feel that Final Fantasy XV was a next-gen experience outside of how good it looked. But from what I’ve heard about Shadow of Mordor, that could fit the bill of what I’m referring to, with how complicated its AI system is.