I did it on beginner because the mechanics of that specific game were pretty alien to me. Also I didn’t know that the DLC is a story extension. I thought turning that on meant that you would be doing a different mission pack from the main game and I didn’t want to do that yet.
I hate restarting things and I really don’t think I can be bothered to restart the game just to do the DLC which probably doesn’t even make the game much longer. Especially since the units I had already had roles that I assigned to them when on a mission. Decker was my scouting guy, Internationale was pretty much my hacker, Prism was my thief with a fuck ton of AP so she could move around a lot, and then I had Nika as my brawler since she had the aggression surge thing. I kinda don’t want to re-roll different units, or possibly the same ones with different augments.
MARTIAN
19182
Thinking a game isn’t good just because it’s in 30FPS is and will always be dumb to me.
None of the Souls games have tight enough inputs to be very negatively effected by the lower frame rate.
Would be nice if it ran at a stable 30 or 60 fps. It would only make the games better then they already are.
But we already know the Switch is weaker than the Pro and Scorpio, and probably just a little behind PS4 and XB1, what’s the point in hiding the obvious?

XthAtGAm3RGuYX:

GespenstRitter:

XthAtGAm3RGuYX:
Actually I take back my compliment on Invisible Inc. Game could’ve been cool if the story wasn’t 3 hours long. Really disappointed with it. Game can be finished in like 10 missions and I wasn’t really rushing, plus the game is tied to a timer like XCOM anyway. I’m glad it was a free game because I felt like I was just beginning to get into the meat of the game and next thing I know the credits are rolling.
- What difficulty did you play it on?
- Were you playing the extended campaign given by Contingency Plan? Since you said it was “free” I’m assuming you’re playing the PS4 version which includes Contingency Plan by default, which is why saying it was “three hours” is surprising.
Like XCOM, Invisible Inc. is meant to be played through multiple times with different starting agents and power loadouts. Just one playthrough isn’t enough to unlock all the agents and powers and the way you progress through the game can change pretty dramatically depending on your starting set. And if you played on Beginner difficulty for your first run, you might want to know that a lot the guards’ special powers weren’t active. Things will be different on higher difficulties where a guard that was completely normal on Beginner is now reactivating a captured mainframe device in his range every turn, for instance.
I did it on beginner because the mechanics of that specific game were pretty alien to me. Also I didn’t know that the DLC is a story extension. I thought turning that on meant that you would be doing a different mission pack from the main game and I didn’t want to do that yet.
I hate restarting things and I really don’t think I can be bothered to restart the game just to do the DLC which probably doesn’t even make the game much longer. Especially since the units I had already had roles that I assigned to them when on a mission. Decker was my scouting guy, Internationale was pretty much my hacker, Prism was my thief with a fuck ton of AP so she could move around a lot, and then I had Nika as my brawler since she had the aggression surge thing. I kinda don’t want to re-roll different units, or possibly the same ones with different augments.
Beginner is basically the tutorial. By playing the game on the easiest mode and then immediately quitting, you didn’t really get into the meat of the game. The corporations weren’t bringing their A-game, and there were a lot of concessions given to you to ease you into the experience. The game is balanced around Expert difficulty.
Contingency Plan gives access to four new agents, more augments and gadgets, and most importantly, an extra 48 in-game hours of campaign time after you complete the midway mission after the first 72 hours. The extended campaign increases the difficulty significantly, by giving you an extra mandatory objective to complete in each level and changing up the effects of alarm levels. It’s really a must-have when playing Invisible, and seeing how it’s on by default when you have it installed I’m surprised you went through the extra trouble to disable it.
Invisible Inc is my absolute favorite turn-based tactics game by a wide margin, and is one of the best-designed in the genre, so if you give up after not really experiencing significant portions of what the game had to offer then that’s a big loss for you.
If it ain’t animated, it’s gonna be shit.
And even then, it’s still gonna be shit.
Question is, will it be based on the old timeline or the Lords of Shadow one?
I’m betting the latter.

GespenstRitter:

XthAtGAm3RGuYX:

GespenstRitter:

XthAtGAm3RGuYX:
Actually I take back my compliment on Invisible Inc. Game could’ve been cool if the story wasn’t 3 hours long. Really disappointed with it. Game can be finished in like 10 missions and I wasn’t really rushing, plus the game is tied to a timer like XCOM anyway. I’m glad it was a free game because I felt like I was just beginning to get into the meat of the game and next thing I know the credits are rolling.
- What difficulty did you play it on?
- Were you playing the extended campaign given by Contingency Plan? Since you said it was “free” I’m assuming you’re playing the PS4 version which includes Contingency Plan by default, which is why saying it was “three hours” is surprising.
Like XCOM, Invisible Inc. is meant to be played through multiple times with different starting agents and power loadouts. Just one playthrough isn’t enough to unlock all the agents and powers and the way you progress through the game can change pretty dramatically depending on your starting set. And if you played on Beginner difficulty for your first run, you might want to know that a lot the guards’ special powers weren’t active. Things will be different on higher difficulties where a guard that was completely normal on Beginner is now reactivating a captured mainframe device in his range every turn, for instance.
I did it on beginner because the mechanics of that specific game were pretty alien to me. Also I didn’t know that the DLC is a story extension. I thought turning that on meant that you would be doing a different mission pack from the main game and I didn’t want to do that yet.
I hate restarting things and I really don’t think I can be bothered to restart the game just to do the DLC which probably doesn’t even make the game much longer. Especially since the units I had already had roles that I assigned to them when on a mission. Decker was my scouting guy, Internationale was pretty much my hacker, Prism was my thief with a fuck ton of AP so she could move around a lot, and then I had Nika as my brawler since she had the aggression surge thing. I kinda don’t want to re-roll different units, or possibly the same ones with different augments.
Beginner is basically the tutorial. By playing the game on the easiest mode and then immediately quitting, you didn’t really get into the meat of the game. The corporations weren’t bringing their A-game, and there were a lot of concessions given to you to ease you into the experience. The game is balanced around Expert difficulty.
Contingency Plan gives access to four new agents, more augments and gadgets, and most importantly, an extra 48 in-game hours of campaign time after you complete the midway mission after the first 72 hours. The extended campaign increases the difficulty significantly, by giving you an extra mandatory objective to complete in each level and changing up the effects of alarm levels. It’s really a must-have when playing Invisible, and seeing how it’s on by default when you have it installed I’m surprised you went through the extra trouble to disable it.
Invisible Inc is my absolute favorite turn-based tactics game by a wide margin, and is one of the best-designed in the genre, so if you give up after not really experiencing significant portions of what the game had to offer then that’s a big loss for you.
The DLC wasn’t activated my default dude. I seen it and chose not to turn it on because like I said, I thought it would turn the playthrough into an isolated DLC pack
Doesnt matter, ya’ll won’t like it either way.

po_pimpus:
If it ain’t animated, it’s gonna be shit.
And even then, it’s still gonna be shit.
Netflix has a good track record with original programming. Animated and live-action.
Live action?
I can already smell the fail.
We needed a good anime with songs written by the actual Castlevania composure.
How can anyone disagree with this? They have many good original shows, Voltron, house of cards, bojack horseman, and stranger things are all great shows.

Mood4food77:
How can anyone disagree with this? They have many good original shows, Voltron, house of cards, bojack horseman, and stranger things are all great shows.
only seen bojack horseman and stranger things ,but bojack is terribad.
Fuck david with your shitty opinions
Bojack horseman is really bad. 
Miyazaki didn’t say that and that quote was misunderstood.
“Yamagiwa-san would like to clarify that 1080p/30fps is what Bloodborne is going for considering its game designs, but never meant that it’s the best choice for all action games in general.”
Miyazaki wanted to get the game out at 60fps but due to limitations they went with 30.
Okay I guess we need a shitty castlevania anime with music by Bruce Falconer?
Does that float your boat Davidstar you floppy vagina?