Video Game General 3.0 - You know what should come back? Pre-rendered backgrounds!

Hatsune Miku Project Mirai DX demo is out on the 3ds eshop now. Not gonna be able to try it out tonight though. I have a feeling the different control buttons are going to throw me off lol.

I’m hearing the touch mode is pretty cool as well.

Downloaded that Project Mirai demo because why the fuck not and its actually fun. Forgot how much I used to like rhythm games. Might go scavenging stores for guitar hero or something.

Tap mode is pretty neat. The arrows fuck you up at points. $40 seems like a pretty steep price for this unless it has like 100 fucking songs. I thought it was cute how they have Miku do the Genesis “Seeeeeegaaaaaaa” thing at the start up screen

Tried the Mirai DX demo. Pretty fun and feels very diff than Project Diva games. Will buy no doubt

Sooo am I the only one who noticed PAX Prime is in 9 days? For anyone interested here’s the schedule: http://prime.paxsite.com/schedule

Anyways so did anyone get N++? Came out on PS4 a few weeks ago and I’m super jealous, but if it sells well enough devs said they’ll port it to PSV which I’d be super hyped for this looks like a platformer fan’s dream. And LOL @ the “lets list what’s not in N++” and like everything SRK hates is on that list, I must say this is one of the coolest and most stylish trailers I’ve seen for a game in a long time it does a great job advertising the game, showing what it’s genuinely about without much fluff, and comes across as tongue in cheek all at the same time.

https://www.youtube.com/watch?v=XFl3zU56-e0

I discovered the joy of this game a few months ago. I don’t speak any Japanese so only dicked around with it a little bit. Made a video about it. The relevant part starts at about the 5:30 mark.

https://youtu.be/2F3pwFwWNw0

For fuck sake EXAMU

PSP? REALLY?

I didn’t even know the PSP was still being supported.

it’s a trap

N++ looks nice (dug + on the 360). Unfortunately like Korra being released close to Bayonetta 2, SMM overshadows it in the same way, at least in my case.

Mario Maker has Mega Man…

Fuck all y’all.

Does it need a rare/hard to get amiibo to get access to it?

Unless I’m mistaken, I believe all of them are unlockable in-game. The amiibos just give you immediate access.

If true then that is good to know.

If you look closely the image says 2009

Interview with Eitr developer: http://www.gamingnexus.com/Article/4885/Eitr-Interview/

They have a really cool twist on the Souls level up system:

But the PSP actually had a firmware update, earlier this year.

I heard it was done for one last PSP game released earlier this year. It used Wi-Fi networking capabilities, which apparently warranted a firmware update even though it’s Japan only.

Apparently not.

As much as I’d like to feel sympathetic towards the development team, since I was a fan of the original Flash game and own N+, I really can’t. They’ve been in the business for about a decade now, they should know how important marketing is, I mean, they’re decrying other indie studios for spending so much money on their marketing, but those games are breaking even, aren’t they?

It doesn’t help their case that, despite the fact that it really isn’t, N++ looks like the same game I played on my DS seven years ago being resold for 20 bucks. That’s where marketing really would have made a difference. I also wonder why they didn’t start on Steam instead of going PS4 exclusive.

Yeah, agreed on all points. If it really isn’t just N+ they need to freaking tell people that.

Also, this is just me personally, but video games are just as much about the “video” part as the “game” part, and the visuals in this game are way too simple for me. Dust Force at least has varied art assets and looks nice. Super Meat Boy, even though I don’t personally like the art, at least, again, has art.

The gamers who ONLY care about the “game” part are probably on the rarer side. People like Megaman and Mario not just because of their mechanics, but because they fucking look good(…generally) while you play them.

Glad you guys responded this is a very juicy topic I can sink my teeth into as 2 of my favorite topics, gaming and social sciences intersect.

Obligatory obvious fact: There will always be quality games that for various reasons (lack of marketing, oversaturation, niche demographic, polarizing, corrupt journalism, or bad timing just to name a few) don’t sell well, we’ve all seen many talented developers dissolve over the years, and at the end of the day the gaming business is more about business than it is about gaming like it or not this will always be true.

@GespenstRitter I’m sure we can all agree that any developer that doesn’t manage their time and resources well enough to market their game properly is shooting themselves in the foot, but judging from that article it’s clear Metanet focused on making the best game they possibly could and thought the quality would speak for itself and attract sales combined with the popularity of the N+ brand name which to me is logical if not a bit naive so they do have my sympathy. Correct me if I’m wrong, but it sounds like you read the article and assumed they didn’t bother marketing N++ at all hence why you have no sympathy for Metanet, but that is not the case. I mean if they did such a bad job marketing then I don’t think big outlets like Gamespot, Game Informer, and Destructoid would have reviewed it. Also being a PS4 exclusive means Sony did advertise it themselves including on both their official blog and on youtube with a series of very clever and well made videos and we do have this nugget from the developer themselves:

“EDIT: to clarify, we have emailed hundreds of press at several points during the development of the game (i.e at regular intervals when there was something newsworthy to share), including before launch; what I meant by “didn’t have any time to contact press” was that we didn’t have time to do a physical press tour, where we would fly out and do a hands-on demo of the game to major publications. Unfortunately this seems more or less required these days if you want to secure the highest profile reviews, in part because it makes their job a lot easier and more fun, so naturally anyone who can afford to do so does so, which means those that can’t afford to do so are at a disadvantage.”

There are many indies with little to no marketing budget that end up being profitable and visible, mostly due to word of mouth and lets plays and that kind of stuff, so with N++ being part of a franchise that has a bigger install base thn the vast majority of indies is it really that naive to think that a decent fraction of them would buy it? I think not really, although the changing climate of games and business for example the lack of a demo for N++ may have something to do with the game’s financial failure so far. Also I’m sure a lot of PS4 gamers are interested in buying it, but assume it will be on PS+ free because it’s an indie so they are waiting just like how I and millions of PC gamers wait for steam sales and that brings me to the point about money…lets be real the majority of gamers don’t give a fuck how much content this game has they don’t care that it has 2200 levels or a level ediotr or a ton of challenges and modes and more jam packed than most $60 games…all they see is the $20 price tag for a game that doesn’t have “next gen graphics” and say NOPE!.

@Gasaraki Umm they did make it very clear with a lot of videos from SONY, some of which I even linked here this year. It’s sad when a very passionate and obviously talented team makes a game which is picked up by a company as big as Sony who does market it as a publisher should and the game still flops, oh well it happens, but to say that it is the fault of the developer for not showing what makes it so different than the previous game is flat out false because that’s exactly what SONY did.

And it definitely is not just you that values the “video” part of a game as much as the “game” part, that’s all of us otherwise we would all be playing nothing, but Papa Sangre 2 =P. Seriously though, many gamers like Po like to put fourth the impression that game play is what reigns supreme and solely decides where their dollars go, but when push comes to shove gamers overwhelmingly don’t follow through on their convictions, hell science even proves that visual stimuli matters just as much if not more than anything else despite what we say we value and that isn’t good or bad, it’s just how humans are designed. For years I’ve been telling you guys that a game’s art matters a lot to me, most of the time I refuse to play a game if I find it ugly no matter how GDLK the game play might be because gluing my eyes to the screen is as integral to the experience of any game as pushing buttons and playing it, you know that old saying about how we eat with our eyes first. Look at the indie scene generally apeaking 90% of indie games get their initial buzz because of their art style/animation that is not a coincidence, the indie game scene is pretty much defined by the artists, look at kickstarter for more proof.

Speakign for myself however, N++ looks wayyyy more visually appealing than Dustforce, the vibrant colors, the sharply defined objects and levels, it’s liek the whole game is a damn Apple product commercial except with neon colors lol while Dustforce is more drab gray/brown and doesn’t have that “pop” visually although thr animation is top notch. Did you watch game play of N++? definitely a game that nees to be in motion to be appreciated.

@Sonichuman being at the epicenter of the gaming marketing machine what is your take on the article? What do you believe dictates the majority of your customers purchases?

Too bad they get 0 publicity… It looks good.