Yeah, that would have been a pretty good vid if they hadn’t included all those flippable combos. I hope in the future people start using the auto-tech feature in SFAA training mode set to forward tech.
Hey, TS. What’s the song you used for the Deejay VC exhibition?
It’s actually Canto de Ossanha by Jurassic 5 from their most recent album, Feedback. They generally don’t sound anything like that, but there are a few tracks without traditional vocals that they’ve done.
Looking forward to the new/updated vids.
you know, i noticed that for myself, strange. :looney:
This thread is beyond awesome. Xeno, you rock and then some. …I’d say I’d like to play you some A3 games one day, but I know you’d stomp me. Even with all my a-cho training.
Well, thanks to the stuff here I guess it’s FINALLY time to retire my A-Karin and switch to V. It’s been 6 good years or so, but it’s time to step it up a notch.
Nah, I suck man. Training mode and match vids only get you so far, ya know?
I haven’t had any real comp in years. But with the advent of SFAA I’m starting to see more and more serious players, so things are looking up.
It’s really a shame that old Karin thread disappeared. Your posts there were golden. Glad you like the vids.
…I completely forgot what I posted in that thread. :razzy:
I’ve also advanced my Karin since then (I hope at least…). Playing at a-cho (where jumping = complete and utter death) has made me realize what an awesome ground game she has. I’m sort of thinking about making a Karin FAQ or something, especially if A3 is starting to see more action.
God Bless Alpha Anthology.
You should. Or at least start posting more Karin goodies, bit by bit. Yea, her pokes and walk speed are amazing.
SFAA has given Westerners a chance to play (the real) SFA3 again.
Update: Added [media=youtube]S_w9qqnwHr4[/media]
–
I guess Blanka is up next. Sorry about transcripts, I seriously hate typing them. I really need some one to type them up for me so I can just fill in the strengths of the buttons used.
It looks like R.Mika will be last. I was kind of hoping Middlekick would link to his tutorial since it contains just about everything I would have put in it anyway.
Here’s a transcript of the Mika
[media=youtube]AYb-oFreefI]vid. For information on Mika’s V-ISM specifics, please go to [url=http://www.shoryuken.com/forums/showthread.php?t=91439[/media] thread.
1 - Air-to-air counter hit jumping Roundhouse-> crouching Fierce-> Level 3 SBS-> Japanese Ocean Drop Kick-> stun-> SBS Wingless Airplane
2 - Cross-up Flying Body Press-> crouching Jab-> crouching Short-> Level 3 Rainbow Hip Rush
3 - Cross-up Flying Body Press-> crouching Jab (X-ISM Doujioshi SP)-> crouching Fierce-> SBS-> JODK-> stun-> SBS WA
4 - Vertical jumping Roundhouse-> crouching Fierce-> Level 1 SBS-> JODK-> stun-> whiffed Missile Kick-> Level 2 Heavenly Dynamite
5 - Vertical jumping Roundhouse-> crouching Fierce-> Level 1 SBS-> JODK-> stun-> whiffed Missile Kick-> Vertical jumping Roundhouse-> crouching Fierce-> Level 2 SBS-> Mika Lariat-> Moonsault Press
6 - Cross-up Body Press-> crouching Jab x 3-> crouching Short-> Level 3 SBS-> Mika Lariat-> Moonsault Press
7 - Air-to-air crounter hit jumping Fierce-> crouch cancelled Flying Body Press-> crouching Fierce-> Roundhouse Shooting Peach-> stun-> Vertical jumping Roundhouse-> crouching Fierce-> Level 3 SBS-> Mika Lariat-> Moonsault Press
8 - Air-to-air counter hit-> jumping Forward-> crouch cancelled jumping Roundhouse- crouching Jab-> standing Jab-> Strong Flying Peach-> activate VC1-> OTG throw Forward Daydream Headlock-> whiffed Forward Daydream Headlock-> OTG throw Roundhouse Daydream Headlock
9 - Cross-up FBP-> activate VC1-> crouching Short-> crouching Fierce-> Shooting Peach x 6-> whiffed standing Roundhouse-> OTG throw Roundhouse Daydream Headlock
10 - Jumping Fierce-> activate VC1-> standing Roundhouse-> Short Shooting Peach (2 hits) x 8-> crouching Fierce
11 - VC1 standing Roundhouse-> Roundhouse Shooting Peach-> Forward Shooting Peach x 3-> whiffed standing Forward-> shadow standing Forward hits-> jumping Roundhouse-> crouch cancelled cross-up Flying Body Press-> crouch cancelled jumping backward Short-> crouch cancelled FBP x 3
12 - Cross-up FPB-> activate VC1-> crouching Fierce-> Forward Shooting Peach-> Roundhouse Shooting Peach-> whiffed Roundhouse Shooting Peach-> shadow Shooting Peach hits (now facing opposite direction) -> Forward Shooting Peach x 2-> Roundhouse Shooting Peach -> Forward Shooting Peach-> whiffed Fierce Flying Peach-> OTG throw Roundhouse Daydream Headlock
13 - Air-to-air counter hit jumping Strong-> crouch cancelled jumping Roundhouse x 3-> crouching cancelled FBP-> crouch cancelled cross-up FBP-> crouch cancelled jumping backwards Short-> crouch cancelled FBP x 4
14 - Cross-up FBP-> activate VC2-> crouching Short-> crouching Forward-> crouching Roundhouse-> whiffed Roundhouse Shooting Peach-> OTG throw Forward Daydream Headlock-> whiffed Roundhouse Shooting Peach-> OTG throw Roundhouse Daydream Headlock
15 - Air-to-air counter hit jumping Strong-> crouch cancelled Forward Wingless Airplane-> activate VC1-> OTG throw Forward Daydream Headlock-> whiffed Roundhouse Shooting Peach-> OTG throw Roundhouse Daydream Headlock
16 - Alpha Counter-> activate VC2-> OTG throw Fierce Paradise Hold-> whiffed crouching Roundhouse-> OTG throw Roundhouse Daydream Headlock
17 - Fierce Paradise Hold-> activate VC2-> OTG throw Fierce Paradise Hold x 3-> whiffed crouching Roundhouse-> OTG throw Roundhouse Daydream Headlock
18 - Air-to-air crounter hit jumping Fierce-> crouch cancelled Flying Body Press-> crouching Fierce-> Roundhouse Shooting Peach-> stun-> Vertical jumping Roundhouse-> crouching Fierce-> Level 3 SBS-> JODK-> stun-> SBS Paradise Hold
19 - Air-to-air counter hit FBP-> crouch cancelled Flying Body Press-> crouching Fierce-> Strong Flying Peach-> stun-> stun OTG throw Fierce Paradise Hold x 4-> Roundhouse Daydream Headlock
20 - Air-to-air counter hit FBP-> crouch cancelled Flying Body Press-> crouching Fierce-> Strong Flying Peach-> stun-> stun OTG throw Fierce Paradise Hold x 3->
whiffed crouching Roundhouse-> stun OTG throw Roundhouse Daydream Headlock-> Roundhouse Daydream Headlock
21 - Air-to-air counter hit FBP-> crouch cancelled Flying Body Press-> crouching Fierce-> Strong Flying Peach-> stun-> stun OTG throw Short Daydream Headlock-> OTG throw Fierce Paradise Hold-> whiffed crouching Roundhouse-> stun OTG throw Roundhouse Daydream Headlock-> Roundhouse Daydream Headlock
22 - Counter hit vertical Jumping Roundhouse-> crouching Fierce-> Fierce Flying Peach-> activate VC2-> OTG throw Fierce Paradise Hold x 3 -> whiffed crouching Roundhouse-> OTG thow Roundhouse Daydream Headlock
23 - Air-to-air crounter hit jumping Fierce-> crouch cancelled Flying Body Press-> crouching Fierce-> Roundhouse Shooting Peach-> stun-> Vertical jumping Roundhouse-> crouching Fierce-> SBS JODK-> stun-> whiffed Missile Kick-> Roundhouse Daydream Headlock
24 - Cross-up Body Press-> crouching Jab (X-ISM Doujioshi SP)-> crouching Fierce-> SBS-> Mika Lariat Moonsault Press
25 - Air-to-air counter hit jumping Roundhouse-> crouching Fierce-> Level 3 SBS-> Mika Lariat-> Moonsault Press
25 - Air-to-air counter hit jumping Roundhouse-> crouching Fierce-> Level 1 SBS->
JODK-> stun-> SBS Missile Kick-> Level 2 SBS-> Mika Lariat-> Moonsault Press
26 - Standing Fierce-> crouching Short-> Level 3 SBS-> Mika Sliding-> whiffed SBS Paradise Hold
Xenozip’s Adon vid transcript. I’m sure a lot of these are going to be incorrect (don’t kill me). Please correct accordingly.
1: VC2-> Short Rising Jaguar-> [standing Fierce-> whiffed Short Jaguar Kick] x 2-> standing Fierce-> whiffed Short Rising Jaguar-> standing Fierce-> whiffed Roundhouse Jaguar Tooth-> standing Fierce-> whiffed crouching Roundhouse-> shadow Standing Fierce hits-> jumping Strong-> crouch cancel walk-> jumping Fierce-> crouch cancelled jumping Strong x 2-> crouch cancelled jumping Short-> crouch cancelled Jaguar Stab
2: VC2-> crouching Strong-> Short Rising Jaguar-> [standing Fierce-> whiffed Short Jaguar Kick] x 2-> standing Fierce-> whiffed Short Rising Jaguar-> standing Fierce-> whiffed Roundhouse Jaguar Tooth x 3-> Roundhouse Rising Jaguar x 2
3: VC2-> Short Rising Jaguar-> far standing Roundhouse-> whiffed Short Jaguar Kick-> [standing Fierce-> whiffed Roundhouse Jaguar Tooth] x 2-> standing Fierce-> whiffed standing Fierce-> shadow standing Fierce hits-> jumping Strong-> crouch cancel walk-> jumping Fierce-> crouch cancel jumping Strong x 2-> crouch cancel jumping Short-> crouch cancelledJaguar Stab
4: VC2-> Forward Rising Jaguar-> crouching Fierce-> whiffed Short Jaguar Kick-> standing Fierce-> Short Jaguar Tooth-> whiffed Short Rising Jaguar-> standing Fierce-> whiffed Roundhouse Jaguar Tooth-> standing Fierce-> whiffed standing Fierce-> shadow standing Fierce hits-> jumping Strong-> crouch cancel walk-> jumping Fierce-> crouch cancel jumping Strong x 2-> crouch cancel jumping Short-> crouch cancelled Jaguar Stab
5: VC2-> crouching Short-> [crouching Jab-> crouching Fierce-> Short Jaguar Kick] x 6 -> standing Strong-> Forward Rising Jaguar
6: VC1-> crouching Roundhouse-> whiffed Roundhouse Jaguar Tooth-> shadow Jaguar Tooth hits-> crouching Forward x 2-> crouching Roundhouse-> whiffed Forward Jaguar Tooth-> shadow Jaguar hits-> crouching Short-> crouching Forward-> crouching Roundhouse-> whiffed Roundhouse Jagaur Tooth-> shadow Jaguar Tooth hits-> crouching Forward x 2-> crouching Roundhouse
Holy crap, you’re awesome. :o
Thanks!
Minor fixes. Everything else is correct. :o
[Edit]: I’ll add that to the second post later. I’m about to head out.
Oh, my bad. Missed this post.
RE: Blanka. Yeah, next sit down I’ll probably be doing Blanka.
RE: Cammy. She actually has two primary anti-airs.
[VC2] dp+RH, SP, whiff RH, qcf+FK, [RH, dp+RH, qcf+FK]xN
or
[VC2] SP/b+FP, [dp+RH, qcf+FK, RH]xN
Once your meter is low your options are:
Out of corner - qcf+FK, SP/b+FP xx hcf-uf+FP -> RH grab
Inside corner - dp+RH, b+FP xx hcf-uf+FP -> RH grab
Technically with the first anti-air option you can continue the juggle by doing [SP, whiff RH, qcf+FK, dp+RH]xN
But, you get better damage by transitioning into her midscreen [RH, dp+RH, qcf+FK]xN as described above (also viewable in the YouTube recording).
The second anti-air option helps to avoid whiffs, counter-activations, and allows you to go directly into her midscreen without the need for a transition. The trouble with that one is your timing for the activation has to be good (as apposed to the first option which is a bit more lenient).
Someone else showed me this.
Never knew Birdie had an infinite. He can’t be second worst if he can do this.
Sort of like an easier version of Sodom’s infinite loop.
Well, remember that infinites don’t make or break a character. None of the top 4 have infinites. And while it definitely does improve characters like V-Vega(claw) and V-Sagat, it doesn’t necessarily mean they absolutely “need” them. And of course there are other examples. Birdie is pretty weak not just because of his use of meter in V or A, but because his normals and specials (and to a lesser extent his AC’s and hitbox size and walk speed).
Though it’s definitely worth noting that Birdie has an infinite. Particularly because his airthrow is a slam. That means he can rebuild meter while potentially earning reset damage plus the slam damage he’d normally get from an OTG ender.
Thanks for sharing. I’ll add that to his vid clip when I get back to him.
Those casual vids, they’re from Middlekick if I’m right. But I don’t want to talk like I’m 100% or something. ^^ (sorry if this post seems like it.)
Maybe Middlekick can confrim or deny. =)
Yeah, they’re my vids. I thought the file names would give that away.
As for Birdie ranking – I think, on paper, and in the quantity of tools at his disposal compared to the rest of the characters in that group, he can at least, be the leader of the bottom tier: practical anti-ground VC, with mix-ups into a damaging OTG finisher or the infinite; solid air-to-air game/threat, very useful normals (standing Fierce), and a good in-close game with his low jump and 360 mix-ups. The TAH is also useful, serving as damaging anti-air or as a fairly safe poke at higher strengths. Though he loses in the most gruesome way to nearly all of the S through to A-rank (save V-akuma, V-Ryu) characters, the rest of his matches are realistically winnable except for the odd mid-tier mismatch (Guy). His weakness as Xenozip pointed out is his size, which makes him the target of no-brainer strats such as standing Jab x N-> then mix up with something when Birdie tries to counter. It should also be noted that A-Birdie can be just as effective as his V-ISM counterpart, and in some cases, may be even better suited for some match-ups (Charlie, Rose).
I don’t see a filename, but I saw the tag “middlekick” in the list of tags. Good stuff.
Ah. Whoops. Only owners can see the file names.
How are vids coming along? When you get round to Blanka, if you can, it would great if you could include this combo:
[standing Fierce-> whiffed OC Fierce-> whiffed Jab Electric Thunder] x n. Can be started after an air-recovered ET, or an air-to-air counter hit-> CC jumping Fierce-> CC walk, standing Fierce. I’m interested how easy you think it is to do, and if you’ve discovered any tricks to making it easier. Also if you’ve discovered any CC set-ups from an air-recovered ET, please post your findings.
I recorded some of the suggested add-ons for a few of the characters but I haven’t gotten around to capping and encoding them. I’ve been really dragging ass lately.
I’ve had Blanka on my mind too, though. I recall seeing that combo or something similar to it a while back, and it seems pretty interesting. I definitely would like to explore buffering tricks to make the ET easy.
Though I have some other cool combos for him so I really need to have a sit down soon and start working on him.
Yeah I showed Kyokuji the link to that video.
I thought that everyone knew that he had this infinite?
i dunno, sometimes i feel a lil bit witholding on information and findings, cause I feel like if i’ve known about it, or even found it, then everyone has already known or seen it before me and I’m just late.
As for the Guy vs Birdie match up, i dont think it’s as lopsided as ppl think it is, if at all. Especially against someone that can properly use Birdie’s charge bullheads and horns, it’s not worth risking a jab if you eat all that life. And Guy also can’t stop Birdie’s cross up splash so it’s a free activate into 360 every single time he gets the meter to do so. And Guy also can’t jump in, cause a good Birdie will ALWAYS have a horn charged to high levels. lol playing vs Tomass i actually had to switch to V-Guy to defend myself from free damage set ups.