I saw that no cross up message appeared, it was just weird and caught me off guard.
Ill see if I can replicate the reversal in training.
I didnt show all the training mode, but I was playing with the timing of the standing fk and it seemed to make the cross up wiff almost every time, so maybe if you know its gonna be a cross up and start the move up so you can recover by the time they land? I can try to do this with Vega’s cross up since he can start with a 3 frame move on landing.
Thanks! This is great. I was practicing your setups in training last night. I barely have time to play due to RL constraints so any help with tech is much appreciated.
One question, what’s the difference between L, M, and H Wall Dive (FBA)? Ostensibly you bounce off the wall at different heights from what I can tell, but what difference does that make? Thanks!
Basically its just total time in air, stronger the button, higher off the wall you go, longer you in the air.
LK walldive will work with cc sweep, but can often trade with wakeup 3f buttons, and throw will basically always miss now after s2 changes. MK dive is the button that wont let you trade with buttons and still get throw. HK dive gives em a bit too much time to get sassy with something.
I saw that…he really played very solid…and i feel like Menard’s disrespect for Vega really helped him…Menard was constantly challenging meaty setups in the last 2 matches and playing the neutral really sloppily…like all he wanted to do was land anything and cancel into v trigger to get the ball rolling…he did tech combo into nothing lots of time…i wonder if it was on purpose just to get the advantage or if he had some sort of an execution problem
The laura matches were painful to watch, menard jumping like a clown countless times to nulify any neutral game and the vega I believe anti airing just once in the whole set with air throw.
Apart from that the classic staff of vega vs laura matchup with roulette like guesses on both sides and may the luckier player win.
This matchup is horrible for vega as if the laura player is tight with ex.clap pressure, vega has to guess right multiple times in a row to escape while he is nowhere near able to keep up offensive pressure himself like laura does in the hands of a top player.
Vega can win by guessing right on offense and defense numerous times more than the laura player unless he plays a perfect game and keeps her out for the whole round which will happen from time to time but unless there is a large skill gap in favour of the vega player the laura will almost always manage to get in eventually. The game’s input lag also not helping the keepaway character’s cause.
Well I’m only super gold at the moment and I’m mostly a claw stance/stance switch playstyle but I noticed you didn’t use too many pokes in the neutral. Against Ken it looked like you were waiting for him to spam fireballs so you could score a jump-in or something but that never happened. Against stubby characters I like to frustrate them with clawed st.mp, cr.mp to stuff their buttons, movement, jumps. You mostly play clawless stance, st.mp as you know is a very good button --maybe poke more with it?
Necalli it was a similar situation. I’m watching this Necalli player do the same thing basically every match: spam his v-skill until he can activate his v-trigger. To me it looked like you could’ve punished him a lot, but there was hesitation again just like against Ken. There could’ve been more pressure in the neutral.
Bison is a tough match-up in my opinion, once he corners you it’s tough to escape. I think you could’ve used cr.lp, cr.lp, EX ASE to punish his cr.HK and get a knockdown and get some pressure going. Also instead of just block block blocking midscreen try a back dash to escape his pressure and reset the situation.