Just a random thought, but I aim for Izuna Drop roughly 70% of the time I have the intention of using Wall Dive offensively, and the claw slash the other 30%.
Whether I choose to crossover with the claw slash is to my discretion based on what I’ve seen of my opponent, however, in a typical situation, I always try to go for the crossover just to get them amped up.
I have that problem too as far as going for Izuna and ending up with a swipe or landing right beside them having done nothing. The timing is different than past games and it gets pretty frustrating. I got ROCKED by a Blanka earlier tonight. At one point, I lost count of how many walldives I screwed up :lol:. So yeah, next time i’m gonna try to stay on the ground a bit more :sad:
I’ve never played Vega in previous games seriously, so I don’t know how he used to be.
With taht said, I never rely on the Izuna, I always plan for the swipe, and the Izuna will always come out if they try to jump and hit me =)
Just though I might let you guys know I discovered a new Link with Vega today. Jump in FP—>d/f+FK. It does 10 more damage than c.MK or c.MP when comboing into EX-Walldive/EX Scalet Terror and it works on everyone but the timing is pretty difficult. It seems to be the most damaging combo he can do but just by a little.
335 with EX-Scalet Terror
325 with EX-WallDive to Izuna Drop
So there you go. Have fun.
Edit: I don’t think it is a link now it seems to be a really low deep jump in so that you recover with just enough time to land it.
Wouldn’t a FA - Dash - D/F HK - Ex Izuna or EX scarlet so the most? Or you could do a Jump FP to FA - Dash continue :P.
I found a combo that I’ve only really pulled off on a target dummy but I’ve tried it in certain situations.
You CAN (Jump FP - c.MP - c.LP - Medium Crystal Flash - Focus Cancel (hit them with the focus) - Dash Foward - DF HK - Izuna or Scarlet there EX.) It is extremely hard to link lol, but it is a long combo with good damage potential.
? Those are not useable combos and no FA level 2 into those combos only does like 290 something and you can’t FA level 1 into combos unless it’s critical and you’ll never hi FA level 3. Also none of those combos you listed work. c.MP is -1 on hit it’s impossible to combo into c.LP and you can’t combo M. Roll because of it’s long start up. I dunno if you were joking but I’m not.
Sorry I meant Jump FP, c.LP, c.MP, Medium Crystal.
I know that up to medium crystal is a valid combo because its in a trial. The link between c.MP and Medium Crystal is a little long (prob wont be listed as a combo by the game) but if you catch someone offguard or hell even if they block it you can still spring up out of it and use FA dash to DF + HK. The medium crystal to FA to DF + HK to EX Izuna does work because I’ve used that. Sometimes the crystal is blocked but then I surprise them by doing the FA before the last hit of the crystal lands.
Also, when I do the FA it goes through their block (not sure if thats a lvl1 or lvl2) but I’ve gotten it to work online. So I am kinda serious :D. Really I guess the only reason I put the crystal roll in between is so you can close the distance because when you do Jump FP, c.LP, c.MP you get pushed back and medium Crystal will bring you back close blocked or not giving you a chance to Focus cancel it.
p.p.s - could can link Jump FP, c.LP, c.MP to a light Crystal roll (but I havent been able to FA cancel out of it to continue on with the DF + HK etc…) let me know if thats possible because if it is that this combo will work with a light crystal.
I was in a match with ryu, and wasn’t able to pull off izuna, wall dive, or df.HK.
It was infurating, because when lag messes up my timing at all it leaves me wide open for punishment, but enemy ryu is un-affected, spammed small.SRK and whupped my ass no contest. So, how can vega beat lag?
Aslo, how in the hell do you beat: jump back to corner, fireball till I come in close, SRK my jump ins, Repeat.
End mini-rant.
Random: What is your favorite vega color? I prefer 8.
Vega has insaaaaaaaaaaaaane maneuvering in the air from a walldive. I can consistently psyche people out with a combination of fake wall diving and wiggling like an animal through the air before cutting to front or back last second and going for a swipe. If they’re in the air I can almost always get the drop.
I’m really loving the Guile-esque kick he has. Awesome move that seems to catch people off guard quite often as they except me to either meet them in the air, sit on the ground and wait, or wall dive. The angle of the kick makes it really useful and an ex one does quite a lot of damage. As long as you use it sparingly it can really be a great move.
Out of everyone in the game I feel Vega is the most ‘fun’ to play. His mobility makes him pretty tricky if the opponent tries to do anything other than turtle. That and he has mad mad mindgames.
In response to the Ryu use some fake wall dives before doing a real one or do an ex of uh… sorry I forget move names, the one where he flies across the screen horizontally. That cuts through hadoukens doesnt it? And it’ll for sure at least trade with a shoryu which gives you an opportunity since then you’re in close. Alternatively can’t you roll under his hadoukens?
What to do after a EX Sky High Claw? I mean it’s great to punish fireballs with but it seems most of the time it puts you in the corner for free. And Vega in the corner, eek!
Either that or if you’re pressured in the corner and don’t feel safe with that cr.lk to make some space and then wall jump or scarlet terror I think it is (guile style move).
This is the exact problem I have with Vega. Turtle fireballs. Sagat, Ryu, Ken, Akuma all kick my ass with this tactic. And like the previous poster said once you get the high sky claw to get inside what do you do then. Once you are close you are ripe for SRK spam etc. And if you hit them vega is in a corner.
Best thing I try to do is start let a FA absorb a hopefully desperate low sweep and then cream them with the FA->d/f HK->Izuna combo. Which will put them out in the middle of the screen and give u screen to work with. From there its Wall diving to confuse them and hopefully put myself in a situation to setup the FA to Izuna combo again.
Worst case if they are spamming Fireballs and you have your ultra you can @ least hurt them with that.
And taunts go up to like 10 I think something like that. But there’s alot. I’ve only gotten to like Trial 12 on Normal Survival and I have like 6-7 colors for each guy. I know that Trial 15 for Survival Medium and Hard unlocks the last color you can unlock for Challenges so I got alot mroe stuff to play to get there lol
Color 1 - Default
Color 2 - Orange
Color 3 - Green/Yellow
Color 4 - Black/Green
Color 5 - Red/Black
Color 6 - Pink/Yellow
Color 7 - Blue/Purple
Color 8 - Grey/DarkPurple
Color 9 - Yellow/Blue
Color 10 - Red/Blue (Blonde)
Time Attack Normal 1 = Color 3
Survival Normal 1 = Color 4
Time Attack Normal 6 = Color 5
Survival Normal 6 = Color 6
Time Attack Normal 11 = Color 7
Survival Normal 11 = Color 8
Time Attack Normal 16 = Color 9
Survival Normal 16 = Color 10