After thinkin about it for a while I’m honestly not sure what crouch tech means is it to stop a throw attemp using normals like clk?..
so do this
go to the training room and set the dummy to sweep you. Then have him walk up to you and throw. Without stopping the 10 sec timer have him sweep you again, but this time do another sweep on his wake up.
now set the dummy to playback and let yourself take those initial sweeps. when you wake up hold down back and press LP+LK. both times. you get 2 different outcomes for the same input. That’s an option select. You’ll tech the throw and you’ll hit the sweep with a counter hit cLK
So…it’s an option select…great…I’ll take this to lab…thanks!..
Vega Ultra 2. When is the best time to preform it during the opponents jump arc, and does it catch empty jumps?
Part of Vega’s hitbox, smaller that the hittable area, is where the game registers his body as exclusively occupying. That is, if you and your opponent walk towards eachother its the reason why you can’t walk through your opponent. I’m going to call this the “bodybox”.
The best time to activate U2 is when the jumping opponent falls just barely low enough for his bodybox to be caught/pushed by Vega’s U2 bodybox. Otherwise, Vega will slide out from under them. U2 autocorrects easily, so it doesn’t matter what side the opponent is jumping on, just make sure they get low enough to be pushed and dragged as they fall onto Vega’s foot. How low is barely low enough? Well it could vary for every character and every jumping attack, it’s going to take practice and experimenting.
The opponent can be higher if they are not landing close to on top of you. If they are attacking with a far-reaching jump attack that is only going to clip you from afar, catching them with your bodybox is not as important because there isn’t as much a chance of sliding under them and wiffing completely.
OF COURSE, if the opponent gets too low, they will fully land and be able to block by the time U2 is able to start up. U2 takes 8 frames to start up, and it only takes 4 frames to go from a perfect deep jumping attack to blocking again, so Vega’s U2 is super easy to safe-jump for decent players. If they are empty jumping, they can block right away as they touch the ground, so they will need to be fully airborn for 8+ frames after you activate U2 to have even a chance of hitting them, and usually they will be too high in that case for Vega to drag him into his foot with his bodybox.
In summary, activate U2 as an anti-air only when:
#1 The opponent has pressed a button (if they didn’t its unlikely you can hit them on their jump-in unless it was like D-rank retarted)
#2 The opponent is low enough to get dragged by your bodybox as they land (BEST spacing is just barely low enough)
#3 The opponent is not even remotely safejumping you (4+ frames away before reaching the lowest jump-attack spacing)
The mistakes the opponent makes that lead to getting hit by anti-air U2 are any of the following:
- The opponent did not understand the bodybox spacing, or otherwise thought you wouldn’t be aware of it in this situation
- The opponent thought you didn’t have enough time to charge or thought you had dropped your charge
- The opponent did not remember how U2 can easily autocorrect against crossups
- You guessed correctly when the opponent was mixing you up with empty-jumps and punishable air attacks or late divekicks
- The opponent underestimated your ability to do it, fucked up his own timing, or was otherwise a total scrub
Some attacks can hit your head before even getting low enough to be dragged by Vega’s body box (such as high-hitting crossup divekicks). Othertimes, the opponent might time a punishable high-hitting attack late (not meaty) so that a reversal U2 would wiff, but sometimes you can ALSO delay your U2 slightly after wakeup and catch them.
wut up meteo congrats on 5th(top 8) at apex 2012. and wut up to everyone else.
Hey…I thought every time a character jump it had 4 frames of landing recovery…but if you empty jump there is no recovery?..also…Luger…are you german luger?..if that’s the case…I just wanted to tell you that your vega rocks…
Yes there is always 4 frames of “recovery” when you land, but it is different between empty jumps and jump where you pressed a button.
When you empty jump, you can block or focus during the landing recovery, but if you press a button you can be hit during those 4 frames where your animation transitions from jumping to standing.
I see…can you also tech throws when you empty jump?..
yes and yes that’s luger
Anyone know of any safe-jump setups other than back throw?
The most commonly used other that backthrow, jmp is the fallowing :after an izuna drop as soon as you can whiff a cmp and then jump in Hp or Hk some people have the timming down so welll that they replace the cmp for a little step forward an jump in…
Izuna Drop, cr.MK (wiff), j.HP is a decent setup. It’s not perfect, if you do the cr.MK on the earliest possible frame you will jump too early and wiff the air attack, which is still nice because in that case you can block even a 3-frame shoryu.
If your cr.MK was delayed by a frame, you will have performed a perfect safejump, and be able to attack guile while being safe from EX-Flashkick. If you delayed by two frames, you will still be safe from a Cammy Cannon Spike but not a Guile Flashkick.
Ideally you want to be able to time safejumps on the fly since some characters wake up a little off the usual timing, and because the knockdown timing and position varies a lot for things like Scarlet Terror and cr.HK
I’m going to replace the art on my stick.
Planning on put that one: http://farm2.static.flickr.com/1075/4604616905_befd958de4_b.jpg
BUT, I can’t get in touch with the guy that made it. So I don’t have the .psd file to print it.
Anyone know who can help me doing a similar one?
Hey I looking for a bit of help here…Now that vega has the awesome cr. mk it seems my opponents are crouching. Im now noticing that all my CH perfect distance setup wiff of a crouching vega…even the cr. mk, cr. mk, CH…can some one quibble me a tip here…do all perfectly spaced ch wiff on crouch opponent…if so what do u do on wiff cuz im just eating cr. lights/tech?..
what re ure un-crouchable CH setups that are 0 on block??
What is with Dhalsim? I’ve never felt so free in my life. Can anyone break this matchup down for me? I really struggle with him
Yeah, not my specialty either. You need to have a whole head full of special timings, spacings, and option selects ready for specifically and only this matchup. That’s just how it is though, Dhaslim has to work extra hard on every matchup and every character needs to work extra hard to fight Dhalsim. There is a lot you can do though like getting a guaranteed U1 off of any time Dhalsim tries to teleport or wiffs a move in the air (this definitely has to be one of the few matchups where U1 is preferred). A grand finals between a well-versed Vega and Dhaslim player would be amazing.
I have to agree with Meteo, Dhalsim is a very quirky match for both parties. Our j.HK should beat out any of his standing anti-airs (in my limited experience against Dhalsim), I’m not certain on his slides though. Run U1, and if your in a big lead just hold downback, most Dhalsims like to hit you with an instant overhead (ub.HP) when they can’t open you up, but it leaves them open for a raw U1. It also serves as a teleport punish.
Once you get past his far pokes, like HP and MP, you have to deal with his medium range onces like LK which are quick and can get annoying real fast. They are also difficult to focus through. Unfortunately, around this range I take my chances on jumping in. If I read the his poke right awesome I’m in if not I’m eating U2.
If you can get in, keep on the pressure. Outside of his cls.LK most of his close normals are pretty lack luster. And that’s about as much as I can say on that MU, good luck with it.
The last two sims I’ve fought I couldn’t seem to get my spacing and apply any pressure. Then after one knockdown I was so mixed up I was upside down. Thanks for the tips though!
once you see the mixup enough times you’ll start getting used to it. Try asking a sim player you play in ranked to join you in an endless because you need matchup help