Could someone explain the logistics to me pls…When you focus cancel a move do you cancel any of the active frames or do you cancel the recovery frames only. If i press focus during the active frames does it wait until the completion of the active frame to focus?
there is a precise time at which moves can be canceled by focus.
there are basically different cancels
target cancels
like in target combos cancel, focus charge cancel,super jump cancels,connected focus attack dash cancel, flip cancel, special/ex/super cancel. those happen right after active frames and impact freeze frames if the move connected instead of the recovery.
chain cancels,
rapid fire chains fall into that category, fei long connected rekkas, gen connected flying kick follow-up, ibuki’s kunai, vega Flying barcelona jump follow-ups, vega super follow-ups they cancel what is left of recovery into a legit follow-up they cancel all recovery if they have been buffered ( pressed a bit too early)
startup cancels
focus charge dash cancel, aborted sagat HK, aborted twins palms, aborted vipers Thunder knuckle. they cancel the startup of a move into something else.
kara cancels
they are in all respect ‘an input engine exploit’ but the community consider it an interesting game mechanism. They cancel a move into a higher priority move because the game interpret your inputs as a poorly executed motion, they cancel the startup of a move in the first frame maybe the first 2. it can happen with every set of different priority moves. but we only ever speak about those we do on purpose. vega hk kara into throw, sagat lk kara into special, akuma cr.hk kara into ultra, etc…
in the combo you describe
EX.RCF differs from H.RCF in that
first it is fireball invulnerable
second it has 2 frame less of recovery.
the obvious result is that instead of being +2 on hit it is now +4 on hit which allow to connect any four framer of your choice ( a move with 4 startup on the frame charts in fact they only have 3 if you want to be correct)
But at the time when the post you refer to was made, we only knew it was going to be +4 on hit, the writer infered that the move would be given an extra 2 frames of hitstun and keep the same recovery which would allow for a 1 frame link into level 2 FA. The thing that happened is that the recovery was made shorter and the hitstun stayed the same, the frame advantage for a link combo is the same : +4 but for a target cancel it is the hitstun that matters since recovery is discarded completely the time you have is the time they are stuck in hitstun. and that time remained the same** ergo you cannot pull EX.RCF xx FA2 more than you can pull L.RCF xx FA2, M.RCF xx FA2 or H.RCF xx FA2.**
Unless you pull a meaty counter hit (very unlikely at our level) whatever.RCF(last) that would give up to 2 frame leeway .